New New world suggestions

Discussion in 'Custom Playfields & Systems' started by Flatliner, Apr 1, 2020.

  1. sightzz

    sightzz Ensign

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    You could cut lag with sections of large employables ,very large building POIs, it would be about as laggy as a planet,water is only as fast and furious as the decibles are high.
     
    #41
  2. lucyrocketdog

    lucyrocketdog Ensign

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    I wonder if it would be possible to add hazards that move across the surface? Like a grove of carnivorous plants, a swarm of army ants, or a "zone of corruption" that slowly moves across the surface of a planet and destroys everything in its path.
    It would be neat to have a spawning point that is programmed to move randomly across the surface, and scenario creators could convert any static spawner to a mobile version.
     
    #42
    VISION305 and Sofianinho like this.
  3. VISION305

    VISION305 Rear Admiral

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    similarly would be nice to see weather in the distance as it moves.
     
    #43
  4. Fenra369

    Fenra369 Commander

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    Can confirm making cities makes lots of lag :p On a private server we made a 'city' based on several city block pois crowded together. It made the world a bit more real, but also added plently of lag whenever you went there.
     
    #44
  5. Fenra369

    Fenra369 Commander

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    This is more possible than you think. None of the biomes have to follow any logical understanding of temperture, humidity, etc... I could easily make a desert in the mountains just as I could a jungle in a searing inferno temperture wise. Just tweak the temperture min/max, alter the biome selectors, done.
     
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