One big game feedback after 285hr

Discussion in 'FAQ & Feedback' started by _Fire_, Feb 23, 2026 at 3:15 AM.

  1. _Fire_

    _Fire_ Ensign

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    Cool game idea, moderate realisation. Feels lack of good game designer. All exists: exploration, big progress tree, blueprints, crafting, building base and vessels, mining, shooting. All exists for good game, no, for the best game ever. But all look unfinished, unbalanced.

    Progress: i can get max lvl on one planet, with new trading system can do vessel with all BIS parts. And what next? i dont have any reason for explore other systems, all avaliable galaxy, fight for rare resources, beacuse they are not rare at all. I can build 1 strongest vessel on 1st system and do all avaliable quests. Just boring and weird. It feels like game mode for testing.
    How to fix:
    Resources. Add several rare and very rare resources and make them a feature of high-difficulty and/or high-defense planets. This includes resources from rare plants that can't be purchased from traders but can only be found on dangerous planets, and can only be grown by creating conditions similar to those of that planet.
    Parts. Rare resources will be essential for crafting advanced parts, advanced guns, shield engines, and so on. Again, right now everything can be purchased within the first system. It's boring. It would also be great if there were parts, recipes (blueprints) for which can only be obtained through quests, exploring ruins, and purchased upon reaching reputation with the corresponding faction. Blueprints for parts that would be unique depending on the faction. In short, I'd like to see an incentive in the game to explore space, search for new rare resources, achieve good reputation with a faction, and improve your main ship as you progress.

    Factions:
    Reputation: Now I can get the maximum with any faction by simply finding a mob spawn point on the edge of another faction's territory and carefully hanging out there in AFK for 30 minutes. Well, that's a serious oversight.
    How to fix: stop giving rep for killing mobs on some stage (friendly or a bit higher), or reduce rate to minimum.
    quests where need to destroy the vessel or capture the base of opposite faction.
    Territory: Nothing forms a territory. Even if i destroy all Zirax bases and build my own - territory still zirax. lol. Even if i destroy all bases in system and big zirax ships - drones will still spawns , double lol. So territories and waves just hardcoded and pregenerated with world. sad sad

    Resources: only 1 type - piles. Where liquids, deep resources? parts, scans for extracting more complex resources?
    Map info and scanning resources: Why, just why all info about systems, sectors and planets avaliable by default? How is it possible? No need to visit stations for buying info, making raw scan from orbit, why so poor mechanics?

    Crew: poor decoration, useless.
    How to fix: add setting menu for each crew. Which storage to use and what job to do.
    Gardening - select quantity of avaliable gardening blocks , put seeds. And if all conditions okay - just add + few items in storage each 10-15-30min. No need hard mechanics and movements for working and gathering.
    Crafting - storage, item for crafting.
    Engineer - storage, he refill oxygen and fuel tanks
    etc, just few scripts no need extra har mechanics, animations. but we will able to make settlments or Big ships, And no need to calculate all this is player is too far. Just current time minus last time and calculate how much items could be for this time.

    Ships carriers:
    biggest problem for this game. tons of bugs, character can fell through textures, cant connect small carrier with miner to big ship. This is so awfully raw =( i dont believe this is not early access. just sad to see that
    Mobs AI: they are dumb. mobs on sega in my childhood was smarter. but this is nonsense. =(
    Optimisation: bad, very bad.

    Guys pls just look other survival games. No need 100500 stars and planets at start, just need a good and clear goal of progress, structure, meaning
     
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  2. Peter Conway

    Peter Conway Commander

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    Welcome _Fire_.

    I like having many stars, I don't like to be told what to do and where to go, I like to take my own path,
    Many things are easy and boring if you keep respawning and pretending that you didn't just **** up and die. (you can do your own Groundhog day)

    Why shouldn't a planet have many resources... Earth has, just look at the periodic table an ask youself how many trips to other stars did we have to make to get that made up!

    There doesn't have to be a reason to travel to other systems, you can go if you like, because they're there... I do!

    If your only aim is to 'beat the game' then perhaps do that and be done with it, but I count myself as only one of the many that have thousands of hours in the game, I was many hundreds in before I even left the planet, and that was daunting, I guess it' could a matter if how much you/I/we invest in one life, and one mistake can terminate that character.

    I do agree though that the AI is 'wanting, and yes, there are many bugs, and the creatures and NPC's are a little... cheap, and perhaps the animations could do with an overhaul, ok, but this isn't a AAA title, but it leads you far further and allows far more variety than many AAA games do, and with the mods and scenarios, it's captivating.:thumpUp:
     
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