One big game feedback after 285hr

Discussion in 'FAQ & Feedback' started by _Fire_, Feb 23, 2026.

  1. _Fire_

    _Fire_ Ensign

    Joined:
    Feb 23, 2026
    Messages:
    3
    Likes Received:
    0
    Cool game idea, moderate realisation. Feels lack of good game designer. All exists: exploration, big progress tree, blueprints, crafting, building base and vessels, mining, shooting. All exists for good game, no, for the best game ever. But all look unfinished, unbalanced.

    Progress: i can get max lvl on one planet, with new trading system can do vessel with all BIS parts. And what next? i dont have any reason for explore other systems, all avaliable galaxy, fight for rare resources, beacuse they are not rare at all. I can build 1 strongest vessel on 1st system and do all avaliable quests. Just boring and weird. It feels like game mode for testing.
    How to fix:
    Resources. Add several rare and very rare resources and make them a feature of high-difficulty and/or high-defense planets. This includes resources from rare plants that can't be purchased from traders but can only be found on dangerous planets, and can only be grown by creating conditions similar to those of that planet.
    Parts. Rare resources will be essential for crafting advanced parts, advanced guns, shield engines, and so on. Again, right now everything can be purchased within the first system. It's boring. It would also be great if there were parts, recipes (blueprints) for which can only be obtained through quests, exploring ruins, and purchased upon reaching reputation with the corresponding faction. Blueprints for parts that would be unique depending on the faction. In short, I'd like to see an incentive in the game to explore space, search for new rare resources, achieve good reputation with a faction, and improve your main ship as you progress.

    Factions:
    Reputation: Now I can get the maximum with any faction by simply finding a mob spawn point on the edge of another faction's territory and carefully hanging out there in AFK for 30 minutes. Well, that's a serious oversight.
    How to fix: stop giving rep for killing mobs on some stage (friendly or a bit higher), or reduce rate to minimum.
    quests where need to destroy the vessel or capture the base of opposite faction.
    Territory: Nothing forms a territory. Even if i destroy all Zirax bases and build my own - territory still zirax. lol. Even if i destroy all bases in system and big zirax ships - drones will still spawns , double lol. So territories and waves just hardcoded and pregenerated with world. sad sad

    Resources: only 1 type - piles. Where liquids, deep resources? parts, scans for extracting more complex resources?
    Map info and scanning resources: Why, just why all info about systems, sectors and planets avaliable by default? How is it possible? No need to visit stations for buying info, making raw scan from orbit, why so poor mechanics?

    Crew: poor decoration, useless.
    How to fix: add setting menu for each crew. Which storage to use and what job to do.
    Gardening - select quantity of avaliable gardening blocks , put seeds. And if all conditions okay - just add + few items in storage each 10-15-30min. No need hard mechanics and movements for working and gathering.
    Crafting - storage, item for crafting.
    Engineer - storage, he refill oxygen and fuel tanks
    etc, just few scripts no need extra har mechanics, animations. but we will able to make settlments or Big ships, And no need to calculate all this is player is too far. Just current time minus last time and calculate how much items could be for this time.

    Ships carriers:
    biggest problem for this game. tons of bugs, character can fell through textures, cant connect small carrier with miner to big ship. This is so awfully raw =( i dont believe this is not early access. just sad to see that
    Mobs AI: they are dumb. mobs on sega in my childhood was smarter. but this is nonsense. =(
    Optimisation: bad, very bad.

    Guys pls just look other survival games. No need 100500 stars and planets at start, just need a good and clear goal of progress, structure, meaning
     
    #1
  2. Peter Conway

    Peter Conway Commander

    Joined:
    Jan 28, 2022
    Messages:
    251
    Likes Received:
    161
    Welcome _Fire_.

    I like having many stars, I don't like to be told what to do and where to go, I like to take my own path,
    Many things are easy and boring if you keep respawning and pretending that you didn't just **** up and die. (you can do your own Groundhog day)

    Why shouldn't a planet have many resources... Earth has, just look at the periodic table an ask youself how many trips to other stars did we have to make to get that made up!

    There doesn't have to be a reason to travel to other systems, you can go if you like, because they're there... I do!

    If your only aim is to 'beat the game' then perhaps do that and be done with it, but I count myself as only one of the many that have thousands of hours in the game, I was many hundreds in before I even left the planet, and that was daunting, I guess it' could a matter if how much you/I/we invest in one life, and one mistake can terminate that character.

    I do agree though that the AI is 'wanting, and yes, there are many bugs, and the creatures and NPC's are a little... cheap, and perhaps the animations could do with an overhaul, ok, but this isn't a AAA title, but it leads you far further and allows far more variety than many AAA games do, and with the mods and scenarios, it's captivating.:thumpUp:
     
    #2
  3. _Fire_

    _Fire_ Ensign

    Joined:
    Feb 23, 2026
    Messages:
    3
    Likes Received:
    0
    1. We already have one game without any sense for proggress, why we need another one? boring space engineer enough. There are too a lot of mods and scenarios, BUT core of game still boring. Just bad example of game design, no need to repeat
    Why game should be extremly casual for everyone? Casual players can select boring settings in world settings if they want, or creative mode
    2. Because this is a game, not real life. U dont need to reach enough horizontal speed for orbit trajectory, dont need to wait a days for flying to closest moon, etc. this is a game. Many aspects is simplified for fun. But content without reason to explore this content - just bad game design. Imagine valheim or subnautica where all resources and crafts u can find and make in first 1-2 biomes? Fun or sensless?
    3. Where did u read about 'beat the game'? reason for exploring content and further progress, new unique recipe that u cat buy from each faction, unique resources this is not about 'beat the game' , this is about reason for doing stuffs and reward for efforts.
    Why i need to fly to neuron star? or red giant? just to see another combination of color and size of spheres? This is just raw bad game design, but i like that devs still making updates. I hope for the best
     
    #3
  4. Peter Conway

    Peter Conway Commander

    Joined:
    Jan 28, 2022
    Messages:
    251
    Likes Received:
    161
    It looks like you want to be told what to do and where to grind instead of going out there and finding things to do yourself, I've not played either of the games you mention so I have no idea what they have to offer, I can tell you that Empyrion with all of it's mods and scenarios can provide great entertainment.
    For me the game isn't a casual entertainment, I have no idea what gave you the notion that it is, with 6500 plus hours in game I can't under any circumstances see that as casual.
    If you like to play a game to a specifc route then you can do this too, you could create your own playfields and limit what is available on them, create entire systems where you can grind a few alloys and need to travel to another before you have enough.
    Everything is there for you to make your own way, and really, that is not a bad game design, it's simply one that doesn't appeal to you
     
    #4
  5. _Fire_

    _Fire_ Ensign

    Joined:
    Feb 23, 2026
    Messages:
    3
    Likes Received:
    0
    wrong again. why u turn everything upside down? I see the problem, u didnt play many game, dont know bad and good examples, and ofcoruse you dont understand what i mean.

    You think that casual mode by default, when everything avaliable on first planet/system/biom (depends on game world scale) is fine.
    You think that lack of motivation and reasons to do any efforts is fine. No, realy not.
    If u can get all proggress and resources on first planet/system/biom - this is bad game design or raw eraly access
    If u have content with no reasons to explore it - this is bad game design
    If u need to spend hours for making game with mods interesting - this is bad game design
    Can u explain pls.
    Why should i need rep with factions? any reasons, rewards?
    Why should i fly and explore different systems of different type of stars?
    i dd all what i wanted in first system and testet in 2 nearest. thats all, done. nothing new, nothing more can happened.
     
    #5
  6. Peter Conway

    Peter Conway Commander

    Joined:
    Jan 28, 2022
    Messages:
    251
    Likes Received:
    161
    Rep allows you to access resources within that faction territory, it also adjusts market prices!

    Flying to different places is for you to enjoy, it may also allow you to find some very rare resources, different factions and different missions, and if you have them available to you different scenarios.

    As far as I see you are a bit angry and treat information as an attack on you it isn't, and you don't know best, you only think you do!...

    Cya.
     
    #6
    Last edited: Apr 9, 2026

Share This Page