I am having problems adjusting a planet's temperature, trying to make a planet that is super hot. Problem I'm running into is that a couple meters above terrain height the temp drops drastically and I haven't been able to get it to be consistent. I have messed with the various temp settings in the general yaml and have tried to adjust the temp in the specific biome to no avail. Any input would be appreciated Have uploaded the yaml
Hey, have a peak. I do think the fog is a bit intense, and the landscape is pretty flat.... but yeah, i just tested it out, and the temp is up there, all the way to the stratosphere. It does go lower as you ascend, but still well over 2800 degrees
Test it out. While I was standing at ground level it was around 3400 Now at night it did drop to around 1600 The biomes, like 'hot spot' were not configured properly
Im still getting just 300 at ground level with your yaml. What was not configured properly about the Hot Spot biome, which is the only biome on the planet?
The temp for the biomes was set to 10 or so. There is Hot spot( which was set to 3050 degrees), Radiated Fog and Radiated Biomes were set to 10 to 1 degrees. Have you loaded up the game fresh? Or did you load the save? The save will be the old file. In order to get the new settings, you will have to start a fresh game.
Code: - Name: Hotspot AmbientSound: BarrenFog IgnoreForcedBiome: True Texture: [0, 0, 0.5, 1, 1, 0.5, 0.2] UndergroundLayers: - [15, 1] - [15, -1] - [15, 1] SelectionCriteria: - Height < 30 Color: [0.2, 1, 0] StampProb: 1 StampForcesBiome: False StampForcesBiomeType: OverlapAll Temperature: 3050 Decorations: - [CoralStone01-03, 0.005] - [CoralStone01-05, 0.005] - [SkeletonWhalePart, 0.001] - [GasEmitter2, 0.0003] - [RockResourceGold, 0.001] - [CrystalsPyramidBlue, 0.01] - Name: RadiatedFog AmbientSound: BarrenFog IgnoreForcedBiome: True Texture: [0, 1, 0.7, 0, 1, 0.5, 0.02] UndergroundLayers: - [1, 2] - [0, -1] - [0, 1] SelectionCriteria: - Height < 35 Color: [0.2, 0.8, 0.3] StampProb: 1 StampForcesBiome: False StampForcesBiomeType: OverlapAll Radiation: 10 Temperature: 10 Decorations: - [CoralStone01-03, 0.0001] - [CoralStone01-05, 0.0001] - [CrystalsPyramidBlue, 0.001] - [SkeletonWhalePart, 0.001] - Name: Radiated AmbientSound: BarrenFog IgnoreForcedBiome: True Texture: [5, 5, 0.7, 5, 5, 0.5, 0.02] UndergroundLayers: - [14, -1] - [15, 1] SelectionCriteria: - Height < 40 Color: [0.1, 0.5, 0] StampProb: 1 StampForcesBiome: False StampForcesBiomeType: OverlapAll Radiation: 1 Temperature: 1
It's on a mp server, so deleted the cache, deleted the playfield folder and uploaded the new yaml and restarted to no avail. Still getting 300 degrees a couple meters above ground.
did you delete the file in the template folder? Also, for testing, its best to do it in SP, then after you know it works, load it up to your server, imo I have made that mistake in the past, and had a small detail like a space in the wrong place and its held up the server while I try to fix and identify the problem. Just a thought.
Take this, and unzip it into your client version's scenario folder. ..\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios Start the game. Go to: > Start game > Single Player >Scenario >Select "Test Planet" Scenario > Click Start *Note: If it is still open from previous, you will need to restart it for the game engine to load the new files.With that "test planet" scenario, you can just make changes to the playfield.yaml, and repeat the above steps to test out the changes you made. You can just swap out the playfield file in the "TemperateStarter" folder with any playfield you are testing, located in ..\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios\Test Planet\Playfields\TemperateStarter. Its pre-configured in the sector file already to load "playfield" in that folder, so no need to change anything other than the file you are trying to test.
Appreciate the help but it still is dropping the temp down to 300 2 meters above ground, from 2 meters up the temp is where it is suppose to be at 3000 or so. It just seems to be affecting the Hotspot biome as the pole biome is working fine.
Ok, think I have it figured out. It is something with the ecf file and the texture being used. The texture I have is Rocklava01 but in your scenario there is no ecf so I assume its pulling from some default ecf somewhere and it looks like the texture is some type of grass. After checking out the different ecf I have found that barrenMetal gives me the look I want and allows the temperature too. Much thanks Ephoie, if it wasn't for the scenario you put together I wouldn't have figured it out!
I was about to post this. I had the same problem. The lava textures have their own temperature when you're standing on them and this can over-write the biome or planet temperature. Glad you figured it out!
Noticed that on one of your planets in your scenerio, starts with a M. Is there a way to mix and match textures in the ecf? Or are they hard coded
Yes you can use the in-game texture editor to change the textures. Each texture slot can have 2 textures, and each biome can also use multiple surface texture slots.
But will the lava textures alwayshave the set max temp? Or if I swap the lava texture into the barrenmetal ecf for hotspot will it allow any temp?
It's best to use the in-game texture editor to set up your textures so you can see the changes in real time. (not sure if temperatures get updated though, that might require a game reload). I haven't tested all the lava textures, there might be some that don't change the temperature.