For more information see here Bug Report Template Build: since the beginning of my empyrion playthrought Mode: single Mode: SERVER NAME: SEED-ID: If applicable: MODIFIED PLAYFIELDS: Reproducibility: constant Severity: major Type: base structural gravity calculation inexistant Summary: 1) Even if it has been asked before, I find INFINITELY boring the fact that every time you want to destroy a conquered POI after having destroyed or put your own core ON IT you end with massive groups of blocks floating through the air because the game canno't recalculate properly if some parts of the base have to collapse to the ground because a nasty player like me find more profitable to remove the ground blocks to collect the collapsing blocks which is FAR LESS boring than to waste literally hours to remove one by one thousands of blocks to get the ressources you need. 2) Even when you manage to make some groups of blocks to fall to the ground, the timer to collect them is far too short comared to killed creatures corpses removal timers. Litteraly you only have a few second to try to retrieve the crashed puzzle. Is it a way of the devs to punish the lazy players who don't want to waste their real life clicking ten thousands times ? 3) When a part of a base collapse, it seems that it only enable basic blocs retrieving. Let's say that there's an hidden red rare alien container that I have missed, I think that it simply doesn't gives you the content of it when he collapses..... Another punishment for people that don't want to do the rat race in the maze ??? Description: Steps to Reproduce: 1) 2) 3) Screenshots, Crash Logs, any other Relevant Information or Download links:
You have never been able to loot alien containers when you collapse a base this way, and that is on purpose: when you collapse the structure, any loot inside the boxes (of any sort) is lost. It's for harvesting materials only. If you want loot, loot the POI first.