Mode: Survival Mode: Singleplayer SERVER NAME: NA SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Major (for scenarios/playfields that rely on it) Type: POIs/playfields Summary: MapDistance values over 0 makes POIs show at any distance. Description: Adding the MapDistance property to a POI causes that POI to show up at any distance, regardless of what value you actually set. MapDistance of 0 does work to hide the POI from the map, but a MapDistance of 30 (or any other value) will make the POI show up from any distance. This is a recent bug with the release candidate 1 or 2 of Alpha 10, as previously MapDistance worked fine (up to 500). Steps to Reproduce: Add a MapDistance property to a POI and load it in-game. The POI will be visible on the map no matter how far away it is. Also effects default planet templates that use a MapDistance that isn't 0. The default TemperateSwampStarter is a perfect example because many wrecks are set at a very low MapDistance. Screenshots, Crash Logs, any other Relevant Information or Download links: I do not believe this effects space playfields, but I did not test them in the latest alpha 10 version.