I'm a server admin, please save a question. When a POI is defeated, how can there be another POI to support it? I have tried various codes to no avail. - Type: BA_Alien Name: [SDS_Tovera1] DisplayName: 777.Boss Faction: Alien Mode: Survival CountMinMax: [ 1, 1 ] Probability: 1 SpaceDefenseOverrideDefaults: True InitPower: True Position: PosXZMinMax: [500, 2500] PosYMax: 2500 Properties: - Key: RegenAfter Value: 720 - Key: MapDistance Value: 2500 Name:[opvziraxRG] Faction: zirax CountMinMax:[3,4] Probability:1 CanNotBeControlledByMasterAI:False FixedMaxSpeed:[75,81] Mission:SpacePatrol MissionDescription: DelayBetweenRespawnMinMax:[3600,3600] DelayBeforeSelfDestructionMinMax:[3600,3600] IsRespawnAfterDestruction: False RadiusMinMax:[5000,10000] # POINameAsPositionRef: [RBAO XenuShipyard, RBAO GhystShipyardi] Position: PosxzminMax:[1000, 10000] PosYMax:3500 StockDescription: Name:[SpaceDroneLaser,SpaceDronePlasma] AmountMinMax:[2,4] ExtraMinMax:[0,0] Type: FighterDrone Properties: - Key:AIManPatrolFactions Value:"zirax,Rados,Ghyst,Epsilon,Xenu" - Key:AIManMaxPursuitRange Value: 12000
If POI regeneration is setup on the server, they will automatically regenerate after no player has touched it for the designated time. Patrol vessels like you're trying to get to respawn will never respawn. They just don't work with POI regeneration. There's nothing you can do aside from wiping the entire playfield.
Hello! I am a Chinese player and I am using Google Translate. This is what I extracted from the game."Sensors detected a distress signal being broadcasted from the station. Reinforcements will arrive in {0:F0} minutes."
Reinforcements have nothing to do with poi regeneration. They are patrol vessels that will spawn in to defend the poi. They will leave when you defeat the poi or self destruct if you disable them.
From PDA.csv ... pda_Wm44H,"While an attacked POI will always call for reinforcements, they do not always appear. This depends on several factors such as playfield level and so on.\n\nIf the call is successful, a message will appear that informs you when to expect the arrival of reinforcements. If you manage to destroy all the reinforcements another message will inform you about your victory!\n\nCreators Information:\nThe SBD is configured in the FactionWarfare.ecf file located in the /Content/Configuration game folder.\n\nThere is also an override syntax to manage SBD per POI. Add the following entry to the POI in the space_dynamic.yaml:\n\nSpaceDefenseOverrideDefaults: True\nSpaceDefenseProbability: 0\nSpaceDefensePriceMinMax: [ 30, 60 ]\n\nNote: The SpaceDefenseOverrideDefaults setting is mandatory in case you want to handle an individual POI differently than laid down in the faction-warfare config. You do NOT need to set SpaceDefenseOverrideDefaults to FALSE, as FALSE is the same as if the parameter was not set in which case FactionWarfare is used." To be clear- I have never messed with configuring reinforcements (you can ask me to clarify but I will not be able to do so- I am ignorant but trying to be helpful which often isn't helpful and can be misleading ... sorry about that) but I was able to locate this pointer by doing a plain text search for the string "reinforce" in the \content directory ... The process of figuring out how config mods work is mostly trial and error. The PDA.csv text does have a significant amount of information buried in it (search "yaml" to find most of that) and can often be a good source of a starting point. Reverse engineering is challenging. Hope that helps.
- Type: BA_Alien Name: [SDS_Tovera1] DisplayName: 777.Boss Faction: Alien Mode: Survival CountMinMax: [ 1, 1 ] Probability: 1 SpaceDefenseOverrideDefaults: True SpaceDefenseProbability: 1 InitPower: True Position: PosXZMinMax: [500, 2500] PosYMax: 2500 Properties: - Key: RegenAfter Value: 720 { Element Name: Unit Faction: Alien ClassName: kin_Corruki /* class from EClassConfig or ItemConfig or .epb name for vessels (without the .epb) */ Category: BaseDefenseOrbitVessel /* category name. A category can contain multiple units of different strength. system will choose the best for requested price /* - SmallMinigunDone, MediumMinigunDrone, HeavyMinigunDrone */ CommandPointsLvl1: 100 /* price of the unit at lvl 1 */ CommandPointsPerLevel: 10 /* price per level, final price = CommandPointsLvl1 + level * CommandPointsPerLevel */ } - Key: MapDistance Value: 2500 This is the code I wrote, there is something wrong there
You don't put the space defense unit in the playfield file. It has it's own config file. You also need to make sure the faction matches.