Well you basically have to add in some random POIs that spawn in the warp playfields. And then trigger a PDA mission if the player is near one of those POIs, based on the POI that appears. Random mission system added. Except... It won't work for dedicated servers. Now you could use the PDA to call a dialog up whenever a player warps to a new star, that can then give them a random mission, but that would pop up inconsistently and get very annoying very quickly with getting a dialog popup.
Is it not possible to fix a very short delay for the pop up so it virtually just flashes on screen, and even to make the mission unskippable ? Let's say we just want random attacks after warp for now, in space.
It might be possible, but sadly there is no way for the PDA to call up random attacks in space. it can spawn drones and NPCs on planets.
The PDA can spawn drones and NPCs on a planet around the player. It can't do that in space. And there's no way to spawn a patrol vessel with the PDA.
So this in set up in the "task" field, for example "OnActivatePlayfieldOps", and type = SpawnDrone, SpawnDroneBehavior = NearPlayer, but where can we see it specifies only on planet ?
It might have changed, but last time I tried it, it just spawned the drones about 100 meters directly below the player, and they wouldn't move.
Ok so it works, ( with the check "PlayfieldEntered") but with this quirk. Thanks. Edit : do you happen to know if this behavior was reported ?