Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. Marxxsman

    Marxxsman Ensign

    Joined:
    Jun 14, 2018
    Messages:
    12
    Likes Received:
    3
    I set up a dedicated server with Project Eden for me and my cousin to play. And i just noticed when ever i die and try to revive at my base it disconnects me. What could be causing this? Its the only time i lose connection.
     
    #821
    Germanicus likes this.
  2. Taelyn

    Taelyn Guest

    Its a game bug, a regression from more then one playfield loading on a playerfieldserver.

    We will fix it
     
    #822
    ravien_ff and Germanicus like this.
  3. Marxxsman

    Marxxsman Ensign

    Joined:
    Jun 14, 2018
    Messages:
    12
    Likes Received:
    3
    Oh ok thanks i just posted it here as well incase it was a senerio bug. But thanks for the reply.
    So we should see a fix in the next patch to the game?
     
    #823
    Germanicus likes this.
  4. Taelyn

    Taelyn Guest

    We dont give ETA's on things. But since this a high prio bug > should be ye
     
    #824
    ravien_ff, DASHEDM and Germanicus like this.
  5. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,736
    Likes Received:
    2,066
    The only problem with this scenario is that the most deposits set as small or medium. There are very rare large or very large ones. This makes mining RP unappealing.
     
    #825
  6. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    If I opt for rich and Plenty I get large and very large Deposits in most cases. Of course depends if no other restrictions keep those Deposits "normal". The Moons around the Dead Planet contained several large Deposits.
     
    #826
  7. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,736
    Likes Received:
    2,066
    I do not. Maybe I should just edit the sizes in the .yamls
     
    #827
    Germanicus likes this.
  8. Kaz

    Kaz Lieutenant

    Joined:
    Dec 14, 2019
    Messages:
    37
    Likes Received:
    22
    Is there an easy way to change the ore type back to normal? The 100% left but zero nodes is killing me.
     
    #828
  9. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    Not an easy way. :(
     
    #829
  10. Kaz

    Kaz Lieutenant

    Joined:
    Dec 14, 2019
    Messages:
    37
    Likes Received:
    22
    Ah dang lol, care to point me in the right direction to learn how?
     
    #830
  11. Monroe

    Monroe Commander

    Joined:
    Nov 20, 2017
    Messages:
    202
    Likes Received:
    184
    You could copy the playfields to a temp folder, and then open them all at once and do a batch find/replace using MS Visual Studio Code (free). ctrl+k, then ctrl+o to select folder containing all the playfield folders in VS Code. Then ctrl+shift+f to do a batch find and replace. What you want to change is the "DistTypeCylinder:" parameter. There's your starting point.

    This is how I change Ravien's resource asteroids to pop up in the mini map at 5km. Otherwise they are too hard to find in space. *cough* *cough* *ravien*.
     
    #831
    Maris, Germanicus, Kaz and 2 others like this.
  12. Loucifer

    Loucifer Ensign

    Joined:
    Feb 9, 2019
    Messages:
    5
    Likes Received:
    5
    Interesting Idea, which setting controls this?
     
    #832
    Germanicus likes this.
  13. Kaz

    Kaz Lieutenant

    Joined:
    Dec 14, 2019
    Messages:
    37
    Likes Received:
    22
    Thanks, ill try that out.
     
    #833
    Germanicus likes this.
  14. Monroe

    Monroe Commander

    Joined:
    Nov 20, 2017
    Messages:
    202
    Likes Received:
    184
    Properties:
    - Key: MapDistance
    Value: 5000
     
    #834
    Maris, Germanicus and Myrmidon like this.
  15. Loucifer

    Loucifer Ensign

    Joined:
    Feb 9, 2019
    Messages:
    5
    Likes Received:
    5
    Thank ye.
     
    #835
    Germanicus likes this.
  16. Marxxsman

    Marxxsman Ensign

    Joined:
    Jun 14, 2018
    Messages:
    12
    Likes Received:
    3
    Were would i put this value at in the code?
     
    #836
    Germanicus likes this.
  17. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,736
    Likes Received:
    2,066
    You do not add but you change the value.In templates folder in the playfield.yaml of orbit playfields. Look there.
     
    #837
    Varkom and Monroe like this.
  18. Varkom

    Varkom Ensign

    Joined:
    Nov 16, 2019
    Messages:
    2
    Likes Received:
    2
    I play with great pleasure in this project. Thank you very much to the developer for the great work. I have a question. Tell me, can’t I move further than 15 AU on SV? That is, in order to explore distant worlds, I must have a capital vessel? I know that somehow you can navigate through wormholes, but I don’t know how, or is SV not suitable for this? I have a pentoxide full tank. Thanks ! P.S. By the way, it would be nice to make the default asteroid detection distance of 5000 meters, otherwise it is unrealistic to find them ... :);)
     
    #838
    Germanicus and ravien_ff like this.
  19. StyxAnnihilator

    StyxAnnihilator Captain

    Joined:
    Jun 5, 2017
    Messages:
    390
    Likes Received:
    450
    @Varkom SV is a small vessel and not supposed to travel long distances. Forces you to create a CV, but do not need to be expensive or big.
    Of course if play Single Player (or is server admin) there is a console command for teleport ('tt'). Can pretend jump further (and dump pentaxid accordingly).

    The Devs plans to make better detection device for space, but until then you can always use the command 'map' (and map hide), or the 'ents' (lists entities as asteroids, POIs and NCPs).
    There is a config file that you can do changes in for most devices, but not advised unless understand the workings.

    Do not think the scenario will be tweaked for those. As long as your server or SP, up to you to make your own rules and how to play. EGS is still a game not finished.
     
    #839
    Varkom, ravien_ff and Myrmidon like this.
  20. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    @StyxAnnihilator summed it up well.

    I'll be adding some different ways to help find asteroids, but they do plan on adding in some type of space radar or detection system eventually.

    There are visible asteroid fields in orbit of many planets, and the asteroid fields on the main map can have dense resource asteroids as well.
     
    #840

Share This Page