Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    Alpha 12 experimental is (probably) coming sometime next week!
    See: https://empyriononline.com/threads/alpha-12-experimental-info.92617/

    It will probably take me an extra week to get an experimental version of this scenario posted as a new temporary workshop upload for testing purposes.
    Reminder: this version will be updated to A12 once A12 leaves experimental and goes to the live branch and the temporary test version will be removed. :D

    This is the most I've worked at updating the scenario to a new game version. Definitely a lot of work but a ton of fun too. :D
     
    #1061
    Wellingtoon likes this.
  2. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,489
    Likes Received:
    8,519
    So... why you are still posting HERE? Get to work! ;):p
     
    #1062
    Wellingtoon and krazzykid2006 like this.
  3. I can hear the whip crack from way over here. Haha!
     
    #1063
    Germanicus likes this.
  4. All joking aside we really do appreciate all you are doing for us @ravien_ff .
    Poor thing probably hasn't had a wink of sleep in weeks. Probably forgot what the outdoors even looks like at this point. Lol.
     
    #1064
    Wellingtoon and Germanicus like this.
  5. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    1,459
    Likes Received:
    1,897
    I assume he has one his minions doing the Forum posts... I trust he's far too busy perfecting PE for A12 to idly be chatting here.... ;)

    Scoob.
     
    #1065
    Wellingtoon and krazzykid2006 like this.
  6. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    Minions? What minions? :D
     
    #1066
    krazzykid2006 likes this.
  7. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,463
    Me, Myself and I :D;)
     
    #1067
  8. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,489
    Likes Received:
    8,519
    Nope - His Brother;):D

    We all know you doing a great Job and we are eager to get our Fingers on it:).

    So, enough with the praises - you can now continue;)
     
    #1068
  9. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    Just made by me and whoever makes the blueprints I use for some of the POIs off the workshop. :D
     
    #1069
    RazzleWin and Germanicus like this.
  10. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    1,841
    Likes Received:
    1,612
    Should add some minions to the scenario dude, hahaha, name them, all us chumps on the forum.

    Create a mission, where we kill the minions hahaha.

    Scenario advertisement -

    Have you always wanted to hunt the folks on the forum well nows your chance !

    We added them as Minions !

    Nice plump little minions, easy to splatter on the wall with a T2 shotty LOL !

    Minion hunting comes to Empyrion !

    We could even run a tally, see what Minion gets hunted the most haha
     
    #1070
  11. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,489
    Likes Received:
    8,519

    I believe I know who is on your "special" Target List;):rolleyes:
     
    #1071
    Last edited: Apr 18, 2020
    Wellingtoon and ravien_ff like this.
  12. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    1,841
    Likes Received:
    1,612
    I wont hunt you.
    Promise...

    Besides Im old, you would probly just kill me anyhoo.
     
    #1072
    Fractalite and Germanicus like this.
  13. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,489
    Likes Received:
    8,519
    *sigh* Now I am somewhat relieved;)
     
    #1073
  14. LordDaleus

    LordDaleus Ensign

    Joined:
    Apr 2, 2020
    Messages:
    2
    Likes Received:
    1
    Started off well but twice in a row I've been tossed into space to die and start over, just for trying to get on a motorcycle. Put back the anumals and drones on the beginner planet - at least they just kill you.
     
    #1074
  15. That's a long standing game bug and has nothing to do with Project Eden.
    You can mitigate it or possibly stop it completely if you have your jetpack activated at all times.
    The best way to prevent it though it to simply get even a basic HV as soon as possible.

    If you don't yet have a jetpack and don't have the resources for a basic HV yet then you can also lessen it by stopping once you approach the motorbike for a second before getting on it. It seems to happen more frequently when you are running up as you get on.
    If the motorbike flips over then it's simply a gamble what will happen when you get off, sadly.
     
    #1075
  16. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    Give me a week or two to get an experimental version up. :D
     
    #1076
    Wellingtoon likes this.
  17. Ravlain

    Ravlain Lieutenant

    Joined:
    Dec 26, 2017
    Messages:
    61
    Likes Received:
    25
    Hopefully by then they'll have done something about performance, currently unplayable for me :(
     
    #1077
    ravien_ff likes this.
  18. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    It's gotta be a technical problem. Seems a lot of people are having performance problems in A12 (mostly AMD video cards it looks like).
    I'm sure they'll get it sorted out.
     
    #1078
  19. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    To give a sneak peak at what you can expect in the A12 update for the scenario.
    Hidden behind a spoiler for anyone who doesn't want spoilers:

    Note: some of this is still a work in progress and needs touching up before I put out the update. These aren't the final update notes, just a preview.

    20200315142806_1.jpg
    - Incorporation of all the new features, planets, POIs, missions, factions, etc of the default game into the scenario.
    - Adapted custom content of the scenario to the new game mechanics.

    20200324035223_1.jpg
    (Red Dwarf star seen from a Desert planet)

    - Full use of the galaxy generator with custom solar system configs for each star type.
    - Star systems are generally classified into 4 tiers: normal, cold, hot, and exotic. Similar to how the current scenario is split up into middle, inner, and outer solar systems.
    - Some planets are more common or rare around certain stars. Won't find temperate planets around a blue giant. :D
    - Erestrum usually around cold stars, zascosium usually around hot stars.
    - Space content, nebula, music etc is split among normal, cold, hot, and exotic star systems as well, being similar to the middle, inner, and outer solar system space content in A11. . (Some space playfields cannot be customized yet, so there will be some inconsistency with for example gas giant orbits and sun warp arrival points not having the correct nebula).

    - A12 makes it so you discover all planets in a solar system when you first warp to it, and you can generally warp from any planet to any other planet within a solar system. No more trying to plot a route through dozens of warp lines to find the right way back home!
    - Each individual solar system is a lot smaller than it used to be too, having a handful to maybe a dozen planets each. Much easier to navigate. Starter system has a couple dozen planets by necessity to make sure you can get the resources you need.
    - New random sector POIs: Combat, Exploration, and Mining. You won't know what exactly is there until you warp to them. Just to add a bit of content to find in the galaxy.


    - New starting planets (will definitely need balancing over the duration of experimental).
    - New planets and moons.

    - The custom PDA needs to be completely rewritten (I was planning on it anyway) so for now there won't be much of a custom PDA. Any new default missions in A12 will still be there.

    20200401173506_1.jpg
    (New research mission)

    20200326032101_1.jpg
    (A warlord hides behind his minions)

    - There are several missions added using tokens and dialog. The very beginning of adding more storyline and end game content. The Dr Weston story isn't going to be continued this update because it was only recently that the PDA and dialog/token systems were fully updated and I wanted to wait to continue this mission series until the tools were put into the game to do it justice. Now I can hopefully make it really cool, but it'll have to wait until the next update to the scenario which will focus a lot on story and missions.


    - A lot of little updates to various POIs. Some texturing, etc.
    20200229002130_1.jpg
    (Lobby of touched up UCH Research ships)
     
    #1079
    Last edited: Apr 22, 2020
    Welderold, Wellingtoon, Kaz and 2 others like this.
  20. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,222
    Likes Received:
    11,870
    @Germanicus smuggler outposts and such are now Pirate faction. :D
     
    #1080

Share This Page