The waiting for the "release" of Project Eden to the Fan's... is for me a bit like a sentence from an old War Movie (The longest Day): Curd Jürgens: "Und der Führer schläft noch immer!" So, while chaos seems to break out everywhere.... The Admiral takes...his time..
Updated for Alpha 12! I hope nothing broke.... Check out the preview video: Please see the change log on the workshop for details and please let me know if you encounter any issues! Alpha 12 is a massive update to the game and this is a massive update to the scenario so I'm sure some things will be broken. A new game start after opting out of experimental is required.
One of these days I'm going to add a new Dead3 planet but it's actually going to be jungle just for you.
This answer is more dissapointing and dissencouraging to test your senario than the oposite. Thank you for nothing.
Nice, have been very much looking forward to this. It's funny, every time I get established in my current game in progress, something shiny comes along meaning I restart. It's usually a new update / feature, but this time a full scenario. Scoob.
Question; I assume the mod files lay in the same folders as before? I’m going to put it on one of my servers again .
I can't understand your request, really! You have 25k Stars to visit, you have a chance to start on 14+Planets, each holding a quest Line(I presume) of its own, UCH gives quests, exploring and hunting...and you expect to get the info how many missions are there and you want do them all... The Dread System contains only 4 of those Starter Planets. Dead, Dead2, Rogue and Dark Rogue.
This is what I want to make clear. Assumption is the mother of (insert censored word here) ups they say. otherwise I will not be able to make clear if any bug I encounter is sue to the specific scenario or the game itself. I can not make it more clear and only the author of the scenario can reply in detail. Otherwise I will waste my time posting twice the same bug. I do not have the time for this.
Just report Bugs you encounter, @ravien_ff is pretty able to sort it out - with your help - if its a Scenario or a Game Bug. Most of us(not I), so they are lucky, have still a Job to attend to. So the factor "Time" counts for anybody, The Creator of the Scenario/the Game and those who are testing it. Nobody puts pressure on you to post the Bug as soon as its happens - only if time permits
Hm... funny stuff, after trying out the Dead start once... I kinde don't want the regular ones... might try the rogue ones in SP before the server gets updated... unless someone knows about a good Eden PVE server..
Of course, now I have a new problem... where to start? The Snow dwarf with its epic lost colony? The Alien planet? A dead world? NAW This is the only way to be: I am getting the tingles just thinking about it. Also, Kudos to you Ravien, I love that you reintroduced the old starter names: Especially Masperon. I did love Masperon, gonna have to do a start there as well. So much to do, so many aliens to hunt down and turn into delicious meat. Mmmmmmm...
Random question: You know the "trick" where you intentionally break SI on a structure and catch the bits as they fall? Well, that's not working for me. I've attempted to salvage a couple of the small unnamed wrecks on the Snow starter, successfully catching the chunks each time, and I've gained nothing at all. I use this method early-game when the MT doesn't really recover anything, without placing a Core - not gonna waste resources on a Core of course. My vanilla A12 game seems to work just fine. Weird anomaly? Scoob.
Well, it falls like it has SI enable - unlike those floating POI's where it's disabled - so I'd have thought I'd have gotten some materials by catching the chunks. I'll test some more POI's. Note that these POI are not marked, no name, no HUD marker, unlike the "Wreckage" POI's we have in the regular game starts. Scoob.