Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. If it is reproducible then I suggest starting a proper bug report on it. PE has no way to influence save backups, that would be a vanilla issue.
    I would double check and also see if you can reproduce it in a vanilla default random game just to be sure though.
    Either way, nothing in PE should have an impact on backup saves at all.
     
    #1541
  2. ravien_ff

    ravien_ff Rear Admiral

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    Also if you are not connected to the Steam network saves will show as corrupted (Steam has a lot of network issues).
     
    #1542
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  3. Homunk

    Homunk Lieutenant

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    Thanks for the responses.
    So it is not a problem with Reforged Eden. That's all I wanted to know.

    I will start a fresh game and see, what happens. :D
     
    #1543
  4. StyxAnnihilator

    StyxAnnihilator Captain

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    POI Xenu Shipyard is a CV, seems as a BA of the design, have solar panels (no capacitor).
     
    #1544
  5. ravien_ff

    ravien_ff Rear Admiral

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    Just another update on what I'm working on for the scenario:
    Still working on the next part of The Dead mission chain.
    Experimenting with using a custom item config file to add some new mission tokens to the scenario which will open the possibility of adding hauling missions that require a good freighter, for example. Giving mission items different icons so they don't all look like a black key card.
    Also going to experiment with adding orbital gas harvesters to gas giant moon orbits which can be repaired and used to obtain oxygen, hydrogen, etc.
     
    #1545
  6. Scoob

    Scoob Rear Admiral

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    Hi,

    I started a fresh PE game this evening, starting on the Jungle Planet - very nice btw. While exploring in my basic HV - struggling to get through the thick vegetation - I came across a large, unnamed POI. This POI looked like the ruins of some sort of viaduct / bridge - not dissimilar to some old stone railway bridges I've seen in fact.

    Anyway, this POI was deeply overgrown with the various local Flora, so I didn't actually spot it at first, which was dead cool. I'm carefully navigating my way along its substantial length when suddenly, POOF! ALL flora around the POI was cleared, leaving a large area of nothing, then a further area around that of just grass, before the trees finally cut in again. A massive area insta-cleared by the game.

    This is likely a vanilla thing - Eleon seem unable to get POI's right, many are incorrectly over-grown, others that'd be dead cool surrounded by flora clear too vast an area around themselves. Regardless, I've never seen the area around a POI clear like this before, though there can be delays to flora being spawned when crossing the map border of course - that's NOT what's occurring here.

    This was really quite jarring, one moment exploring over-grown ruins (cool) and the next being in a wide, cleared area next to an exposed ruin (not cool).

    I do sort of hope that the more prominent creators (both content and Youtube) have perhaps a louder voice than us mere "users" when it comes to highlighting issues such as this... I'll not go into how broken HV handling is.

    I have just come back from a little break and the game has had several updates - my last game was 1.1.3 Experimental - but it's still quite glitchy at times.

    Note: I do recall a bug where the area around my base would be cleared by a few metres every time I loaded my save. I started with a base nestled amongst various flora in an Oasis biome - lots of useful plants present - which eventually turned into a total wasteland as I loaded my saves. This bug was squashed, so I hope this one can be too.

    Scoob.
     
    #1546
  7. ravien_ff

    ravien_ff Rear Admiral

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    They know about it, but when they fixed it it caused other issues so they had to revert the fix. So it's definitely on their list to fix.
     
    #1547
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  8. Scoob

    Scoob Rear Admiral

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    Yes, I'm aware of the overgrown POI issue, but I've never seen it clear the area around a POI like this before - I'd been exploring it for several minutes before all trees etc. suddenly vanished. That was a new one for me!

    I do think having a POI appear overgrown can add a huge amount of atmosphere to ruins, though it's not ideal when it clips into blocks excessively of course.

    Scoob.
     
    #1548
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  9. stecph

    stecph Lieutenant

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    WARLORD MISSION:
    Ravien excuse me, is this mission completed on your side?

    I got the item, after having been destroyed in that room, but I cannot understand how to progress, I accepted the mission from the woman/officer in the village, after getting the item, I went back there but she only gives the same quest again, went to the Talon but nobody had a line related to the quest....what am i missing?
    I have looked the webs but only your announcement of the "new missions" came out.

    As I am here, is the very nice "Old Mine" POI still WIP? I find many but are all empty of enemies, same for some pirate outposts, they are empty.
     
    #1549
  10. Scoob

    Scoob Rear Admiral

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    Hi,

    I did a Jungle Planet game-start, and this started Planet has two moons. However, they appear to be partially duplicates in that BOTH have the three crashed Titan sections and both have the Com Array for the story-line. Obviously more stuff to loot for me, but I'm assuming not intended?

    Scoob.
     
    #1550
  11. ravien_ff

    ravien_ff Rear Admiral

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    It's intended. Sort of. I just used the default starter moon for both of those. I might fix it when I have time to make a new starter moon. :D

    Yeah it's not finished yet. You can cleanse it at a cleansing shrine on a special type of moon however you can't progress past that yet.
     
    #1551
  12. Scoob

    Scoob Rear Admiral

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    Ok cool, thanks for the free stuffs! :)

    Scoob.
     
    #1552
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  13. stecph

    stecph Lieutenant

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    @ravien_ff thanks for saving me lots of head scratching!
     
    #1553
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  14. ravien_ff

    ravien_ff Rear Admiral

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    A subspace transmission of unknown origin recently declassified by UCH Command:
     
    #1554
  15. ravien_ff

    ravien_ff Rear Admiral

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    An update on what I've been working on for the scenario:
    Please understand that this is just a basic idea of what I've been working on, and is not set in stone. It can and will probably change. :D
    This is all work in progress in various levels of implementation or concept.



    The Dead Part 2:
    Still working on the next part of The Dead mission. This is something new, so I've been learning as I go. I think it will be a fun little mission for people to do, really cool I hope. And give a unique reward as well as some hints about why there are so many dead planets in the galaxy. A lot of work for me to make for about 20 minutes of game play but worth it. :D


    Industry: Gas Harvesters, Ore Extractors, and more:
    Note: this is experimental and untested as of yet. I know how to do it, but haven't actually put it in or tested it yet.
    I plan to test adding in gas harvester POIs you can find in orbit around the moons of gas giants. Meant as an alternative to running a dozen water generators.

    When you first interact with them you can perform a survey of the current sector. Each sector will have a different concentration of various gases such as Hydrogen, Oxygen, Nitrogen, etc.
    You'll be able to purchase or repair the gas harvester and then use it to harvest a chosen gas over a period of time (one cycle, probably 3 hours of in-game time). Then you can come back to it later and collect the gas. Kind of like an auto miner in space, but only active in 3 hour increments so it won't be overpowered on servers (since you need to be online to start a new cycle), but still useful in single player.

    Each player's use of a gas harvester will be personal to them and not affected by other player's use, but the gas concentrations in each sector will be the same for all players.
    Players will be able to upgrade a gas harvester to increase yield, reduce fuel use, etc.
    Optional: could set it up so the first player has ownership of the gas harvester, and then they can choose to allow other player's access for an extra tax that they get to collect on.

    Gases can be used for various things, such as O2 or hydrogen bottles, crafting trade commodities to sell, or creating resources used for upgrading gas harvesters or other industrial equipment.

    Later on I can add ore extractors to planets and moons that do a similar thing, but for ores. Even industrial farms could be added.
    These will be balanced around the mid and end game and won't be cheap to obtain or upgrade. It's to reduce some of the tedium of the end game by allowing you to invest in automation and give you something to work towards.


    Admin controls for servers:
    Server admins will be able to change several options in the scenario at any UCH Research Vessel.
    Options can include enabling/disabling Progenitor Translation Matrixes being consumed on use, disabling or altering the yield of gas harvesters, ore extractors, etc.
    Admins will need access to god mode and the item menu to change any setting, and server owners will optionally be able to further refine who has access by setting a custom code in the config file on the server that server admins will need to know in order to alter any settings.


    Custom weapons, items, and NPCs:
    I've reached the point in the scenario where I believe that in order to add more cool stuff to find and challenges to overcome, a set of custom configs are needed.
    One of the challenges of designing a large scenario is finding a way to reward going out and exploring the galaxy. While finding new planets and POIs or completing missions can be fun in of itself, it's still nice to find something useful that you can actually use such as a new gun or armor.

    Examples:
    New enemies that offer different challenges to overcome. What about a bug queen with massive health that continues to spawn new enemies until you take it out? Or an Abyssal commander that might drop his enhanced plasma rifle?

    New weapons to find, even some that are one of a kind. How about a rapid fire incendiary grenade launcher from a one time mission, or an X-Corp dealer who sells you a random experimental weapon... If you have the money and don't mind the gamble.

    New trade goods for cargo and contract hauling. Pick up a 320k volume box at a Traders Guild Distribution Center and deliver it to a station on a specific planet type. Or maybe deliver 10, if you have a proper freighter.

    New mission items. Wouldn't it be nice if all those data chips had unique icons and stacked? Or if that relic of the sun looked like a statue instead of a key card?


    I will only use them to add new things, not edit any existing items or enemies.
    This will keep them compatible with any other config mod, as long as that mod doesn't use the same item IDs., and will be fully integrated with Reforged Galaxy.
    Will also work just fine with a custom config.ecf for your single player game or dedicated server that is running Project Eden.

    This does have a potential downside, since the game has only a limited number of free item IDs. Currently there are almost 1,000 free item IDs but this may change as more content gets added to the base game.
    It also means a higher possibility of experiencing game bugs, but I feel this is worth it because of the creative freedom it allows.


    Big thanks to @Vermillion for his help and knowledge with the configs. Some of the things he's been able to do is insane!


    New missions:
    I have some good ideas on how to create a random mission system for the scenario and will start testing it and putting some in at specific POIs.
    I also have the next few steps of The Infected mission planned out, I just need the time to put them in. I think it will be really cool and challenging.
    The Progenitor missions in the Decay star cluster may also see some additions. The Progenitor stuff is going to be a source of some really cool, situationally powerful, optional end game items, for those who want them.
    Huge thanks to @Fractalite for some of the POIs and ideas that will be used for both of these missions.

    While the scenario is still very much an open ended exploration scenario, focused more on going where you want and doing what you want, hopefully these missions will help give a purpose to exploring the galaxy for those who want to do them. Of course the scenario will always be designed such that missions are secondary to the exploration aspect, and are meant to simply enhance it and give a small hint about where to go to find something interesting.


    When the scenario will be updated:
    Unfortunately a combination of real life factors has cut into my creative time.
    Not unexpected, but it means I probably won't finish a major update until maybe late this year/early next year. Which is fine, I typically do a large update every 6 months or so usually lining up with a major Empyrion update. This gives me time to get some really cool stuff in for the next update.
    I get more vacation time at the beginning of the year and will be taking a week or two off then specifically to work on the scenario. :D
    But until then expect few if any updates to Project Eden unless there's a scenario breaking problem in which case I'll get it fixed.
    Reforged Eden will continue to be updated as Vermillion updates Reforged Galaxy.
     
    #1555
  16. stecph

    stecph Lieutenant

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    I've started reading through the 78 pages (never know what info you may find hidden there) and I am amazed to see how you started, kind of: "hey guys I made this scenario to play with my brother, what do you think?":))
    It was like 3 years ago and it's incredible what you made out of it, I may sound like a fanboy but man you deserve all sort of praises.

    Here are my unsolicited comments on your previous post (it's the only way I can contribute to the scenario):

    I am a semi-casual player, surely mature and SP-sandbox survival-exploration oriented, I have to say that the missions fit in really well when you wanna have a pause from fighting, exploration, they are a good way to maybe explore new sectors, discover new worlds, POIs etc, not much else to say as you are doing a great job in keeping the player interested and not parked in his base.

    I was actually asking myself what would be of end game for the scenario, by that time a player is fully decked out, what else should he want???
    I was thinking some unique weapons/item/block found or dropped by some unique enemy or POI....but you were ahead of me...hehehhe

    About the future updates, first of all I hope that yours is a "good being busy" instead of having real life issues, I wish you could make games as a living, but until then, I (and I guess many others), will be glad and grateful for whatever comes whenever it comes.

    I have only one thing to ask before you go, if possible, even in a very crude way, it would be useful to know what is still WIP, to avoid a player following a long mission just to find out it's WIP at the very end.
    Just to avoid annoying people like me asking about it on the forums;-)

    What else can I say? Not much, you (and Vermillion on his side) are doing everything in such a perfect way that there ain't much to say but thanks!

    Not a fanboy...just cold facts.
     
    #1556
  17. ravien_ff

    ravien_ff Rear Admiral

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    Thank you so much for the kind words! I'm glad you enjoy it!

    You can basically consider most of the missions as work in progress right now. A lot of that is that the game tech to create intricate missions just came out in alpha 12 so the systems are still kind of new. For example the mission I'm working on now takes place in an instance, something that wasn't possible in a random generated scenario before now.
     
    #1557
  18. Germanicus

    Germanicus Rear Admiral

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    PE - Starter Planet Omicron - Arid - Start Screen states LARGE Planet ... but you get always a MEDIUM.
    Starter Arid LARGE.jpg NewGame_2020-09-12_11-25-43.png
     
    #1558
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  19. ravien_ff

    ravien_ff Rear Admiral

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    #1559
  20. Germanicus

    Germanicus Rear Admiral

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    No worries. I just deleted my saves, cleared Caches, verified and... Arid shows now as MEDIUM as it should be and the actual case when crah landing.
     
    #1560

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