I'm saying this respectfully and with sincere consideration for the fact that this is something you have created and that you care for deeply. When I say this, please know that it's not easy for me to criticize anyone's art, ever. First of all, to the good. I love this game. I have almost a thousand hours in it. This is by no means intended in any way negatively with regards to your incredible game and achievement. I'm a middling gamer. Let's get that out of the way up front. Maybe I'm not your target demographic, I don't know. But assuming you want more players, not fewer, and not the same all throughout the life of your game, I hope you'll at least hear me out and ask yourself if I have a valid point. Of course, from my perspective, I think I do, but it's your game. I've just tried to do the part of the quest where you have to go into the pirate base and find Yarod. Of course, you know that enemies with no faction spawn randomly at the base. They hit extremely hard. In my heavy armor with two armor boosts, they were ripping me apart like lions on a t-bone. There were two of us, and sadly, one of us accidentally hit a pirate when it walked out in front of the android. We immediately went from Honored to Neutral. Another stray bullet and we were hostile. This is not the first time where we struggled badly with the quests. I'm sorry, I don't mean this rudely, but the quests are more difficult in certain spots than the Zirax homeworld! That doesn't make sense to me. You go into the heart of the enemy's territory and leave feeling like, "Gosh, we were way overkill with all of these guns." You go into a pirate base and end up in an all-out war with people you were honored with. The "bad guys" weren't any different from the regular ones. You can't just look at them and say, "Yep, good guy," and "Yep, bad guy." While you're drawing a bead to make sure it's a bad guy... 3 others are shooting you with massive damage. Then you come back to 6 milling around your backpack. Respectfully, this is too hard. Maybe there is some subtle difference people without color blindness or other issues can see. People who have been looking at Pirates and Zirax and everything else for five years... but even with only a few hundred hours in the game, I'm finding it impossible to know the difference without the scope. By the time I get the scope to my eye, I'm dead because multiple more spawned in behind me. Then one accidental hit and suddenly us and our ship are being completely annihilated. I certainly don't expect it to be easy. I'm not asking you to do all the work for me. We got jumped by Zirax Dreadnaught. We had to do a very messy and difficult recovery of our ship. We were many LY from home. It was bad! But it was fun because I felt SO good once we whipped that challenge! Please don't take this as me saying "make it super easy for me." I suppose my idea of "normal difficulty" is probably your idea of "even an infant could do it." If we have two people on our MP game, we should be able to pull this off without numerous deaths and completely destroying our faction. Yes, we prepared. Yes, we limped away with our ship intact but now we have to get our faction back up, we lost gear, and it's pretty likely to be the same thing again the next time. We were already in heavy armor and had epics and were doing pretty well--we thought. I'm sure that people playing for years might have known what to do/ what to expect/ the layout of the base... everything. But people who find "hard" difficulty to be "easy peasy" aren't the only ones playing the game. Us regular, normal, "stupid" normal/ casual/ middling gamers would really love for this game to be accessible to us on normal or lower settings. This quest in particular is either way too hard, scales way too much, or just in general needs a setting for the "FNG". Your game is incredible. It, and you, deserve for it to be played by far, far more people. All of this being said, at the end of the day, it's a wonderful game. I'm incredibly impressed with it and how hard you've worked at it. You have every reason to be proud of it. My criticism is truly meant constructively and made because I really want to play it for years and years to come. If I cannot progress in the questline, though, without the immense frustration of repeated lost faction, I don't know if I'll do that. I truly want to see your game and you go far. It is my humble request that on normal or lower difficulty settings, you dial it back a bit even for multiple players. Toss us crappy gamers some crumbs! We do tricks like catching them in midair. Okay, okay. Missing them in midair, but it's still fun to watch.