Build: 3135 Mode: Creative and survival Mode: Single player SERVER NAME: NA SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Minor Type: Crafting Summary: Raw Pentaxid can be crafted without needing the 100 Raw Pentaxid asked for in the crafting template. Description: Raw Pentaxid can be crafted via various ore and 100 Raw Pentaxid, but as long as you have the ore you can begin crafting it without having any Raw Pentaxid. The constructor will queue up multiple crafting jobs of the Pentaxid. Steps to Reproduce: Start a new creative game. Add an advanced constructor and a cargo box linked to the constructor. Give yourself the ore needed to craft Raw Pentaxid (crushed stone, sathium ore, erestrum ore, promethium ore, and zasocium ore). But don't give yourself any raw pentaxid. Notice the constructor will now allow you to craft raw pentaxid, despite the fact that you don't yet possess any raw pentaxid that is needed to craft it. Start the crafting job and the constructor will queue up multiple crafting jobs of pentaxid. You can cancel the crafting job and get pentaxid. This prevents using an item as its own ingredient in any recipe which would have multiple uses. Screenshots, Crash Logs, any other Relevant Information or Download links: Log attached.
It is being very weird indeed. If you have the 100 required pentaxid then it only uses 5 of each of the other ores as stated, but if you don't have the 100 required pentaxid then it will use 105 of each of the other ores instead. Something really buggy is happening here.
I can see how that might be ok. If you can put in 100 pentaxid and get 105 out then it must use some of the ore to create a pentaxid crystal. So if you dont have 100, it will use the extra ore to create that 100. Seems like the template is wrong. And should produce 5 Pentaxid from 5 promethium, sathium, erestrum, zascosium and stone. ?
The bug (or technical oddity) is that if a template requires and produces an ingredient, you can produce it without needing that ingredient. I discovered this when I was trying to make a way for players to copy schematics they could find in-game. The constructor would craft the schematics without needing to find them first. If it needs 100 of item A to produce, it shouldn't be able to make any without first having item A. But because of the way the crafting works, it acts as if it has that ingredient already.
Build: 1.8 Exp II 3823 Mode: Survival + Creative Mode: Single Player Reproducibility: Always Severity: Medium Type: RECIPE Summary: Pentaxid was created for free (kind of). Description: When creating "Pentaxid (refined) in a constructor not all of the needed resources are consumed to get the final products. Steps to Reproduce: 1) Load a container with: 5 Crushed Stone 5 Promethium Ore 5 Sathium Ore 5 Zascosium Ore 5 Erestrum Ore 2) Link an Advanced Constructor to the above container 3) Build (1) Pentaxid (refined) Result: 104 Pentaxid (raw) and 2 Pentaxid (refined) Expected: This should fail. The required ingredients are missing 100 Pentaxid (raw). Screenshots attached.
Known issue for almost 2 years now. https://empyriononline.com/threads/...ith-no-pentaxid-recursive-crafting-bug.96186/
Thanks, TwitchyJ & ravien_ff! Gonna dive back into EGS....now comes the choice...play with EXP build or... Reforged Eden?? Thanks for the Heroic work with RE ravien_ff! Cheers to you both! ~Rasstis L.