Are the "AuxiliaryPOIs:" and "IsAuxPOI:" parameters working now? Or is that still something to be avoided when adjusting POIs on a planet?
hello guys, I have a problem with the new update, I don't know if I should put the new pda in the reforged scenario directory or leave it as it is
Lo se ravien_ff, lo decía por la actualización 1.7.2 del escenario normal, no se si la nueva pda funcionaría poniéndola en el directorio reforzado.
No. Don't do this. The scenario files are completely different to the default game and you'll break it.
Gracias amigo me has salvado, ademas tenia practicamente traducido el RF PDA al español y me habia desanimado con otro PDA )) Thanks friend, you have saved me, besides I had practically translated the RF PDA into Spanish and I had been discouraged with another PDA ))
Having special folders for each scenario only, prevents the scenario modified files to be overwritten by the vanilla files on each update and when steam executes verification on the Empyrion files. Also gives the player the ability to select different scenarios to play in parallel, if one wants that, and keep their respective saves seperately.
Hello. Did the Discord channel change? I saw a notice on the EGS Discord server but was only half paying attention. I got access to the official EGS groups but don't see the scenario channels. I'm sure I'm missing something simple...!
Is there a way to get the mini map back while you are using your drone, or has that been taken out of the game? You used to be able to see the mini map while mining or what have you, but now it doesn't come up.
Hello, I'm having some problems with the reforged eden, what happens to me is that when I enter the game and take out a capital ship, it throws me an error and the buttons to exit or send an email and exit appear on the screen and I can no longer continue playing, when you send the mail to those of empyrion a small log appears, does anyone know if the problem appears in that log to solve it? Greetings and thanks. Hello, I'm having some problems with the reforged eden, what happens to me is that when I enter the game and take out a capital ship, it throws me an error and the buttons to exit or send an email and exit appear on the screen and I can no longer continue playing, when you send the mail to those of empyrion a small log appears, does anyone know if the problem appears in that log to solve it? Greetings and thanks. Initialize engine version: 2021.1.17f1 (03b40fe07a36) Version: Direct3D 11.0 [level 11.1] 07-15:51:45.244 16_51 -EXC- System.NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.FunctionList.GeneratePath (Assembly-CSharp.ActivatorInvoker ) [0x00031] in <f16cf428f4ee48d3af3d32dfd64bcca6>:0 at Assembly-CSharp.FunctionList.InsertToolbar (Assembly-CSharp.ActivatorInvoker , System.Int32 , Assembly-CSharp.TemplateSet , UnityEngine.Vector3 , System.Int32 , System.Boolean , System.Int32 ) [0x0002c] in <f16cf428f4ee48d3af3d32dfd64bcca6>:0 at Assembly-CSharp.FormStack.RegisterOptions (System.Int32 , System.Int32 , System.Int32 , Assembly-CSharp.TemplateSet , UnityEngine.Vector3 , System.Int32 , System.Boolean , System.Int32 ) [0x00020] in <f16cf428f4ee48d3af3d32dfd64bcca6>:0 at Assembly-CSharp.StubScope.BatchBuildMenu (Assembly-CSharp.ClientSettings , System.Int32 , System.Int32 , System.Int32 , System.Int32 , Assembly-CSharp.TemplateSet , UnityEngine.Vector3 , System.Int32 , System.Boolean , System.Int32 ) [0x00015] in <f16cf428f4ee48d3af3d32dfd64bcca6>:0 at Assembly
When you uploaded the scenario to Nitrado, did you use Binary mode in your FTP client? If not, you'll need to stop the server, have Steam verify files for Empyrion on your PC, then re-upload the scenario files again to the server making sure to set the transfer mode to Binary in your FTP client. Then you'll probably need to delete the cache on both the server's save and all client computers. Then start the server and that may fix your issue. Possibly.
It should be a setting somewhere in Filezilla. By default it's usually set to ASCI. Needs to be set to Binary.
In his last series Spanj mentioned that he spent a lot of time and efforts to find coolant to build railgun turrets, but due to some bug/issue they are useless and he replaced them with another turret type. But at that he did not give much info about this matter. So the question is - are railgun turrets worth efforts or are they buggy? I never tried them yet myself and wander should I spend time looking for coolant?
They weren't bugged. They just had trouble hitting moving targets which is a problem with any non homing projectile turret on a server. I gave them slight homing to help with that so they hit now.