SV Reforged eden sv weapons

Discussion in 'General Discussion' started by Aaron(Wakfu), Jun 14, 2021.

  1. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    Hey guys, I know that weapons don't do the exact amount of damage they list because of modifiers vs different blocks, but is there something which shows which is better for various things? Like I know plasma and lasers are better for taking down shields, but do plasma do really good damage against blocks...or does railguns take first place in damage against blocks/armor?
     
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  2. Vermillion

    Vermillion Rear Admiral

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    There's not really any way to display the information in-game automatically.

    Plasma Cannon: 37.5 RPM - 5100-6412 shield damage per minute (CV-BA/POI). Roughly 1000-1300 block damage spread over a circular area (35k DPM... roughly).
    Pulse Laser: 266 RPM - 12,533 shield damage per minute (CV/BA). 4159 block damage per minute to a single target (6240 vs Xenosteel).
    Railgun: 45 RPM - 315 shield damage per minute (any). 11,340-34,020 block damage per minute to a single target (depends on block material).

    Note: That's per weapon. More guns means more damage.
    While plasma has the highest DPM, it's all blast damage and not focused on a single point, so it takes more shots to remove one block than a railgun would. In fact, damage modifiers on Railgun allow it to smash a hole through combat steel with only a couple of shots, while plasma will need to unload half a magazine, but will make a bigger hole.
    However, against larger devices like Drive Thrusters and Artillery/Retractable Turrets the plasma will outdamage the railguns with direct hits due to the target having a larger surface area to be affected by the explosion.

    Warning: Shield damage scales based on the type of shield. An HV/SV shield will take less damage from HV/SV weapons in order to make SV-vs-SV battles last longer than a few seconds; While CV/BA take more in order to keep HV/SV relevant against a superior enemy. Torpedoes do the rest.
     
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  3. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    thanks for the info VERM. Wish this was in a chart somewhere :)

    you've got a recurring donation from me!

    Btw, can you say why the sound for artillery and lasers is nice and loud...but the sounds for all the other weapons are underwhelming in volume? Like plasma sounds nice and loud when you are in the turret, but barely a puff when not in the turret. same for missiles and the like. really detracts from immersion,

    Also I have about 100 weapon/shield/hit sounds from a game I made, if you are interested in possibly using some. No way to add a shield impact sound?
     
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  4. Vermillion

    Vermillion Rear Admiral

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    Because the sound distance and volume of the weapons is set into the sound files themselves.
    The only way to apply new custom sounds is by affixing them to a custom projectile since the game doesn't allow adding custom sound files alone.
     
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  5. ravien_ff

    ravien_ff Rear Admiral

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    The game hasn't had a proper sound pass yet.
     
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  6. Aaron(Wakfu)

    Aaron(Wakfu) Commander

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    ewwww.....so before the 1. 5 patch artillery was LOUD, i mean actually sounded cool hearing it i nthe fight. made up for not hearing the other guns. not artillery gone back to the old artillery sound. yuck. and cant hear it.
     
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  7. ravien_ff

    ravien_ff Rear Admiral

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    That was a custom projectile and attached sound effect.
    With the compatibility update I just didn't take the time to re-add it back.
    It will be back next update.
     
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  8. Grabber

    Grabber Ensign

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    OK I'm confused, currently the pulse laser infrared states 1000 damage at 171 RPM infrared ammo gives a 25% damage bonus to blocks and devices so what would be the block/device damage for these new specs? also the ultraviolet is 666 damage at 600 RPM 3.5 times faster firing rate but only 3 rounds in magazine compared to 20 for the infrared so 7 times more reloads per minute so to my aching brain it would seem the infrared would be superior for attacking turrets than the ultraviolet even though ultraviolet is considered an upgrade?
     
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  9. ravien_ff

    ravien_ff Rear Admiral

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    The bonus damages listed of the modulated lasers show the average DPS differences between them. If it says it does 25% extra damage to blocks, then that means it does 25% more dps to blocks than the other modulated lasers. This factors in reload times.
     
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  10. Grabber

    Grabber Ensign

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    Love the infrared pulse lasers two on my sv can take down shields on a drone base great range, getting to the bottom of the base is a different story with the constantly spawning mech's and Zirax with no spawning pads to be found , died A LOT but got through after a long struggle. Suppose I could have hovered above the base and pounded it for an hour but no fun in that.
     
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  11. Vermillion

    Vermillion Rear Admiral

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    There is no such place in the story missions, and no place in any POI where zirax and mechanoids respawn without a pad.
     
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  12. Grabber

    Grabber Ensign

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    Must be really well hidden I kept circling around and couldn't find it never had a problem anywhere else even when placed high on a wall. This was one level in a large POI with many levels going down can't remember the name fairly common on planets in starter system, level had an E shaped room with grating around two sides you could walk on or under with cover and the back wall had two alien containers with thrusters behind you when you stopped at the containers. Exit down to next level was down the hallway in the center.
     
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