Mode: Survival Mode: Peer2Peer Coop If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Sometimes Severity: Crash, Scenario because permanently broken. Type: Combat Summary: Removing core on a POI causing a CoQ error Description:When testing out a playfield for eventual use in public we encountered a critical error which makes an entire playfield unusable. The tester was having prior issues with dynamic loading on a different playfield, reloged and cleared cache, then moved to this playfield. He had already decored this POI (Ghost Rider HQ), but when he returned to it the base it was not visible, and Drones and Patrol vehicle were attacking. When I went to investigate this issue using godmode, the entire playfield crashed, causes significant problems. Logs attached show several null references. Eventually the game would not respond, so I had to force exit the application client and reload. The client then would have several issues connecting to the dedicated server, and eventually I asked the user to log off and reset the server. Trying to log into this save on SP now creates a CoQ error, and it doesn't seem to work anymore. Seems to be having some issue with shield generator graphics appearing on the core area (possibly). Attached logs (save is too large to upload).
Is it possible to also supply the save you mention ? There is a possible fix in the next build for the exceptions but having a use case could really help check it out.