Here is my code : public void destroyEntity(int ID, string current_Playfield) { GameAPI.Game_Request(CmdId.Request_Entity_Destroy2, 25013, new Eleon.Modding.IdPlayfield(ID, current_Playfield)); } In game I'm sending myself a message at the same time that I call the detroyEntity2 function that gives my Player's entity ID and current playfield and I'm passing these values into the destroy Entity function. The unfortunate news is that I'm not dying. Please tell me what I'm doing wrong so I can finally kill myself.