Vote for keeping the bike, use it all the time, I don't find it that hard to ride, just has a few tricks to how to handle it.
Another vote for keeping the bike's functionality. As an interim step between sprinting and getting an HV out of the garage it has its place. Don't care what it looks like, or, for that matter, sounds like. Changing it to be a sort of grav-bike would be in keeping with the other tech in the psuedo-reality. I don't think it's any harder to drive than any of the other vehicles.
I would keep bike, but changed wheels to some small hoover engines aka. hoover bike with 1m hoover and just like basic engines cannot travel above water.
With the Damaged Hoverbike so early in the game now, the motorbike is pretty much pointless Even if you get smoked on the other side of the planet from your base, it's pretty easy to go from survival tool to portable constructor to basic hoverbike that's 4 engines, a seat, small fuel tank and gen...
And when I get home, I can fold it up and put it back in my inventory? Thought not. I'd have to salvage it and chuck all the mats back into the Factory for the next time. And it takes the time to find what? 40-odd? of the right minerals if you haven't got one ready to spawn and don't keep your Factory full of stuff. If I have to wait for it to build, I can be *home* in 3 minutes, most of the time I'm using my bike. Doesn't fill a motorcycle-shaped hole in my equipment choices, and personally, I prefer the idea of a "motor/hoverbike that folds up small" to the Factory. I wince every time I consider the Factory, and I'm hoping it won't continue to exist in its current form once the game is mature.
That's why after you disassemble it, you start it to mark again and after it says it is ready to spawn, you have it for whenever you need it with no time to wait
I don't see an issue in getting rid of it, but I reckon it should be hard coded to appear in ultra rare alien containers for specific players who...enjoy the motorbike
Given how far the motorcycle goes when you jump off it at full speed - can we just have it replaced by a motorcycle bomb (small nuke?) for terrorising Zirax with? Ie - floor it, jump off, few seconds later... boom leaving large hole in wall of Zirax base along with many dazed and confused Zirax At least then we would have an small equivalent to the suicide squad (breaching) ships we used to make in SE
It probably won't, and that's fine, because that basic bike I whipped up can be crafted in the survival constructor and hand-assembled in the same amount of time. Only drawback is that would cost extra iron for the stupid waste blocks ringing the core in the starter Personally, I could care less about the motorbike, I hardly ever use it at all even before the Damaged Hoverbike was introduced, but the devs should probably leave it in for those that do use it
If someone doesn't like the motorcycle, they shouldn't use it. If you start in multiplayer on a planet and 20 players have farmed 90 percent of the planet empty you will love it. I don't think the players who got the start HV will do HV sharing with the other players.
I think he meant when not mounted... but yeah, the point is moot when you are. Same as in a public HV..
Ok got to try it a bit more in the new game version.... The bike has definitely gotten harder to control on this play through. Maybe its the difference in world shape or amount of rocks or maybe it got nerfed HARD. But we found it easier to just pick it up and walk unless the area was devoid of ALL rocks and trees AND completely flat. It got stuck on everything and turned like a bus, not a motorcycle. I cant tell if the designer has never been on a dirtbike/scooter or if it is a massive limitation due to the engine, but yea its almost useless this play through. Its such a step back from last time that it is actually kind of depressing. Might as well pump out a cheap HV and skip it entirely. Upgrade it to a more maneuverable hoverbike or at least give it some control and ability to go over basic rocks. Otherwise you are just keeping it sucky to force people to move on to the HV, in which case you might as well remove it form the game.
To my understanding the plan is to remove the bike entirely from your initial survival lineup, hence you getting that 'hoverbike' HV in the beginning. I do not see a future for wheeled vehicles in this game, given the *many* issues that came up with the introduction of the motorcycle. I wouldn't mind tracked/walking vehicles, provided they do things in a way the HV hasn't/couldn't. However I'll be happy when the forever bugged emergency player catapult is removed.