I have a playfield with random POIs, I set spawn to structure and group name, this is working well, however the game seems to pick a POI and spawns everyone that logs in to the same POI, is there a way to set it up so in multiplayer everyone spawns to different(spawn start) POIs from yaml: - GroupName: huntedstart CountMinMax: [5, 10] IsScalingCount: True IsImportant: True PlaceAt: Terrain DroneProb: 0.5 DronesMinMax: [1, 2] ReserveCount: 4 TroopTransport: False SpawnPOIAvoid: [huntedstart] SpawnPOIAvoidDistance: 6000 Properties: - Key: PersonalContainer Value: Bandages:10, BioFuel:2, SpawnNewGV, CockpitBlocksSV, HoverEngineThruster:3, FuelTankSVSmall, GeneratorSVSmall, EmergencyRations, DetectorHVT1 FixedPlayerStart: - Mode: Survival Spawn: Structure Structure: huntedstart Items: ['Shotgun2Epic, PulseLaserChargeRifle:500, LaserRifleEpic, ShotgunShells:250, MultiToolT2, MultiCharge:3, DrillEpic, DrillCharge:5, RadarSuitT1', 'Shotgun2Epic, PulseLaserChargeRifle:500, LaserRifleEpic, ShotgunShells:250, MultiToolT2, MultiCharge:3, DrillEpic, DrillCharge:5, RadarSuitT1', 'Shotgun2Epic, PulseLaserChargeRifle:500, LaserRifleEpic, ShotgunShells:250, MultiToolT2, MultiCharge:3, DrillEpic, DrillCharge:5, RadarSuitT1', '#FreshStart: Shotgun2Epic, PulseLaserChargeRifle:500, LaserRifleEpic, ShotgunShells:250, MultiToolT2, MultiCharge:3, DrillEpic, DrillCharge:5, RadarSuitT1'] Status: ['Food:500, Health: 500', 'Food:500, Health: 500', 'Food:500, Health: 500', '#FreshStart:Food:500, Health: 500'] Armor: ArmorHeavyEpic PlayerArmor: ["ArmorHeavyEpic, ArmorHeavyEpic, ArmorHeavyEpic, #FreshStart: ArmorHeavyEpic"]
@Hummel-o-War @Taelyn Is it possible to randomize player spawning on a playfield when spawn set to structure? if no, is there another way to accomplish players spawn to different locations on same planet/playfield, so all new players (MP) don't start at the same location? (escape pod ya?) or to randomize escape pod spawn so all players don't drop at same location Thank you
How many structures do you have in the "huntedstart" group ? I did not try this, it's just a pointer for you. If you look at the +ExamplePlanet 's playfield_static.yaml, you can see this: FixedPlayerStart: - Mode: Survival # Creative or Survival Spawn: EscapePod # Choose from pre-selection: EscapePod, Structure (if latter you must give a structure to spawn in) Pos: [ -350, 0 ] # Optional. If used give fixed x,z position of escape pod drop - useful for Coop games to start at the same spot. If not used, Escape Pod will always start at position on planet where it is morning # Spawn: Structure # # Structure: "Wreckage" # Group name of structure to spawn in; Structure needs at least ONE Player Spawn pad! In the last comment in green, I see " ... needs at least ONE Player Spawn pad ... ". Maybe you could try putting a few of these pads in some structures from that group and see what happens ?
there are 2 BP of structures with huntedstart as the group name, both have spawn pads. I am trying to spawn several players, each to a separate structure, but do not know how to accomplish this thank you
If the two POIs have the Same GroupName then use this GroupName in the FixedPlayerStart Give those POIs multiple PlayerSpawnPads Then the Game will Random Spawn players in those 2 POIs I dont know if it works with 2 POIs > Only ever tried it with One POI with multiple PlayerSpawnPads
I understand, each poi only has 1 spawn pad, I will add a second spawn pad to each and test again. Thank you
Adding more spawn pads to each BP used as a POI did not change the behavior, everyone spawned to the same POI location thank you for the suggestion I will switch to escape pods.
Switched to escape pods, players were spawned randomly around the planet, close enough for what I want. TY
Might be broken with the SpawnPads, ill test it later today EDIT: It works with one POI I spawned randomly inside it with more then one SpawnPad it wont work with 2 POIs the system isnt designed for that