For more information see here Bug Report Template Build: 4742 Mode: Single Player Platform: Steam DLC Installed: No SERVER NAME: NA SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Minor Type: Playfield configs Summary: The Skybox settings for space_dynamic.yaml space playfields do not work. Description: When adding Skybox settings to a space_dynamic.yaml playfield file, the skybox is not added to the playfield.yaml in the save game, thus it does not work. For example having the following in a space_dynamic.yaml will not work: Code: Skybox: - [SunFlareWhite3Space, SkyboxStarsCyan, PrefabNebulaBlueYellow] - [SunFlareWhite, SkyboxStarsCyan, PrefabNebulaBlueYellow] - [SunFlareWhiteSpace, SkyboxStarsCyan, PrefabNebulaBlueYellow] - [SunFlareWhite3, SkyboxStarsCyan, PrefabNebulaBlueYellow] - [SunFlareRedSpace, SkyboxStarsCyan, PrefabNebulaBlueYellow] - [SunFlareBlue, SkyboxStarsCyan, PrefabNebulaBlueYellow] If you manually add the skybox info to a playfield.yaml file it will work then like so: Code: SunFlare: EnvironmentalEffects/SunFlareRedSpace Stars: SkyboxStarsRed Nebula: PrefabNebulaBluePinkRed The expected behavior is that if a space_dynamic.yaml file has Skybox info in it, that it should add the skybox info into the playfield.yaml file when generated by the game. Currently you must use a playfield.yaml file for your playfield in a scenario to get the old style skyboxes. Steps to Reproduce: 1) Add Skybox info like above into a space_dynamic.yaml playfield file, such as the vanilla SpaceOrbit playfield. 2) Visit a newly generated playfield in-game and see that it does not show the skybox. 3) Replace the space_dynamic.yaml playfield file with a playfield.yaml file, OR edit the playfield.yaml file in the save game and manually add the skybox info to it. It will then show up in-game and overwrite the dynamic galaxy background (except for the sunflare which will still use the star's own). Screenshots, Crash Logs, any other Relevant Information or Download links: These old style skyboxes could be used for creating unique playfield types, simulating new dimensions/mirror universes, other galaxies, weirdness, etc, or just for anyone who wants to use them with space_dynamic files. I remember talking to someone at Eleon awhile ago about this and getting the indication it's a game bug that would be looked into, so I am reporting it here as that was a few years ago. If the skybox info was correctly passed to the generated playfield.yaml file like it used to be in Alpha 11 and earlier, this would work perfectly.
Not a bug, got removed when the Galaxy with the new nebula's got added Only still works in the old playfield.yaml