Lack creativity with names, but here's the all around utility vehicle I've been using in survival. Maybe I'll just rename it TruckYeah....
I've been playing some Halo 5: Guardians the last few days and this reminds me a lot of the Promethians.
This is the latest incarnation of the ship I'm using as scaffolding in my Let's Play. It's great for building in hard/impossible to reach places.
Good idea and very useful I suppose, I like this construction vehicle, excellent for painting the enemies strongholds after defeat. Good concept, practical, simple and effective. ++1
My latest survival-born SV is made for hit & run attacks instead of hover & dodge bombing. As prevention against old pattern, it only has one directional thruster for each side. Removing the backwards-thruster, modifies this SV to a more plane like vessel and makes runways absolutely necessary (given that you prefer to land in one piece). Edit: The Railgun is more decoration than functional :X
A fast small Fighter made in Survival whit a hard hit 4 Rocket Launcher 5 Rail Gun 4 Storage 2 Fridges 2 Oxi Tank 1 Oxi Station 4 Fuel Tanks 2 Generators 2 RCS Full trust close 200 min on Planet
So this is my first finished SV. My goal was to make a dropship inspired by the Orca-class ships from Command & Conquer Tiberiun Sun. She got a bit larger than initially planned and I may have went a bit overboard on the thrusters but overall I'm quite happy; except the paintwork perhaps. As you can see from the items listed below she's a multi-purpose dropship that's capable of transporting 6 people (excluding the pilot), has enough firepower to defend herself and due to the fair amount of utility items she can go quite long before having to return to base. The inside consists of 3 chambers. The 1st chamber is an empty space meant to create some distance and protection for the 2nd and 3rd chamber. The 2nd chamber is where you'll find the Oxygen Stations and Oxygen Tanks. The 3rd chamber is where you'll find cargo boxes, refrigerators, passenger seats, fuel tanks and the constructor. General Specifications Width – 15 Length – 25 Height – 10 Mass – 17.3 t Idle time (landed) – 266 minutes Idle time (air or when exactly leveled in air) – 158 minutes Flight time – 125 minutes Utility Fridge – 6 Carbo Boxes - 12 Oxygen Station – 2 Oxygen Tank – 8 Passenger Seat Cube – 6 Small Constructor – 1 Ship Parts Thruster Directional – 12 Thruster Normal – 14 RCS – 3 Fuel Tank – 6 Generator – 2 Weapons Gatling Gun – 2 Rocket Launcher - 6 So far I haven't come up with a name but due to her 6 rocket launchers a warm welcome is ensured; Thus, I've come to calling her the "Welcome Wagon" for the time being. Suggestions are welcome. Especially on a name and the paintjob!
Hi there, I want to share my first SV. It has been designed purely with combat in mind. It is very well armored and all the explody bits are under extra layers of armorplates and constructors. It has good acceleration in every direction for its mass and sharp brakes. Flight time is about 60 minutes in atmosphere on 2 fuel tanks. Kuang MK III Slot 1: 5 Pulselasers Slot 2: 4 Plasma Cannons My Impression after a few pvp tests: To bring this thing down your best bet is trying to disable the weapons. Its agile enough to reliable dodge rocket launchers. Might have a problem against builds with pure agility focus and gatling guns, exploiting the fact that you can strafe without worries to kill your own weaponry.Rotation could be a bit better, but every extra RCS I add just makes the controls wonky and aiming really hard. So far unbeaten against anything I encountered from other players - and in most cases also better looking Note for the other guys: Please post screenshots where you can actually see stuff.
http://images.akamai.steamuserconte...594/3FB57FDD68C9F053995EFDD68D26BCE44AA52F2C/My fav dropship Might turn a little slow but good for everything. And looks awesome to boot.
Could you provide us with a couple of screenshots mate? Then we'll know if it's worthwhile to download
This is my personal flagship, Terminator. It was created in my survival game. It was intended for planetary relocation or when I feel the need to burn through some fuel It is quite nimble despite its size and can handle spacedrone with little fuss. Until CV is more useful, this baby is my home away from home. Specifications: 53.3 Tons 2 Cockpits 3 Generators 11 Fuel tanks (Large Fuel Packs = 395h idle in space, 1025 min of full acceleration in space, 250 min of full acceleration on Aestus, 673 min of hovering on Aestus) 19 RCS 8 Forward Thrusters 8 Retro Thrusters (can be removed for a reduction in fuel consumption) 16 Directional Thrusters for each Up,Down,Left, and Right Amenities: 2 Small constructors 25 Cargo boxes 1 Oxygen station 6 Oxygen tanks Armament: 6 Pulse lasers 3 Plasma cannons
Hey guys, I wanted to make a really nice SV this time around. Something a little bit bigger than most of your run of the mill SVs, but not overly massive like that Reaper. Anyways after looking around the internet at some existing space ships I finally found something that caught my eye. I present to you the YZ-900 Light Corvette Enjoy! I took a few creative liberties, but tried to keep to the general shape of the hull, as there are a few variants of this ship. It took me around a week to build this, as I had several major problems with the block layout for the overall silhouette that required me to perform major tear downs. I actually had built most of this in survival, but honestly with the remove tool taking 9 whacks, I finally broke down and finished it in Creative mode. I tried to build redundant systems on each side of the ship so if one side of the ship takes a pounding, in theory the ship would still be fully operational. Let me know what you guys think I could do to improve. ------------------ Specs Length: 55 Width: 33 Height: 14 Mass: 60 Tons Thrusters 24 Rear Facing (Forward Thrust) 8 Forward Facing (Reverse) 16 Downward Facing (Lift) 12 Upward Facing (Descent) 14 Side Facing (Stafe - 7 on each side) Armament 3 Rocket Launchers 2 Rail Guns 5 Pulse Lasers Amenities 18 Fuel Tanks 8 Generators 4 Capacitors 16 RCS 24 O2 Tanks 4 O2 Stations 2 Constructors 10 Fridges 22 Cargo Boxes 8 Passenger slots
Tonight I unveil my greatest work so far..... the medium dropship Schwalbe Mk 1A!! "Schwalbe" is German for "Swallow", and she is quite streamlined and graceful. The Schwalbe is a refinement on every dropship I have built, an evolution of a line of dropships since the Pointmores (featured earlier in this thread). The Schwalbes were created with better survivability and mobile amenities, as well as having better endurance and being easier on the eyes. The Schwalbe Mk 1 was a slightly different design from the Mk 1A, but due to a little physics bug triggered by human error, it sort of noclipped through a platform and blew up after hours of work. So I rebuilt her as the Schwalbe Mk 1A in Survival Mode. The Schwalbe Mk 1A was designed with survivability, concentrated firepower, and being a home away from home both on planets and in space. Pros: - Spacious crew compartment which can access passenger boxes and cockpit. In space, cockpit exits directly to interior if was entered from interior. - Covered rear entryway and door coverage means shooting into the crew compartment is almost impossible when the dropship is making a pick-up. - Solid protection against rockets, plasma bolts, and ion shots from all sides. Critical components are also well-protected. - Amenities for work away from the primary base: O2 station, dual constructors, plenty of cargo boxes and two refrigerators. - Has plenty of endurance for long missions off-planet due to minimal use of thrusters and five onboard fuel tanks all accessible from crew compartment. With large packs on almost full tanks, 63 hours on "minimal idle", 7 hours in Akua's atmosphere. Two cargo boxes also dedicated to storing even more power packs. - Well-armed: three gatling guns mounted for precise aim, six rocket launchers with tight spread mounted near cockpit. Possible Cons: - The Schwalbe is not extremely maneuverable, especially compared to my other designs like the Phoenix. There are plans to improve maneuverability in the Schwalbe Mk 1B variant. - The door is located very close to the constructors, primary cargo boxes and O2 station, to the point where if you are using those you may open the door. I am thinking of ways to fix this: there will either be a minor crew compartment rearrangement in a future variant of the Mk 1, or the problem will be perfectly solved in the Mk 2 series with a redesign of the fuselage body at the aft end. - The Schwalbe is not a cheap build. Although she can be built without using any Power Coils or Advanced CPUs, she will take between one to two thousand iron ingots to build. Much of the iron is put into the applique armor, and if you wish to sacrifice a lot of top, bottom, and side protection to shed about 9 tons of weight, save a significant amount of iron and gain some agility, that may be a good idea as well. Special Components List: - 1 x Cockpit 2 (or cockpit of same size, based on your tastes) - 7 x Armored Thrusters (Horizontal, Reverse and Downward control) - 7 x RCS (Estimated Count) - 3 x Normal Thrusters - 2 x Slanted Thrusters - 10 x Directional Thrusters - 3 x Gatling Guns (Can be substituted for Pulse Lasers at user's discretion) - 6 x Rocket Launchers (Recommended to keep these, as plasma cannons are more vulnerable due to increased size) - 1 x Automatic Door - 4 x Generators - 5 x Fuel Tanks - 1 x Spotlight - 6 x Light (Estimated Count) - 2 x Refrigerator - 4 x Passenger Cube (Not the tall ones) - 5 x Cargo Boxes - 2 x Small Constructor - 5 x Oxygen Tanks - 1 x O2 Station