Small Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. Ehta

    Ehta Commander

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    To go back into topic though! Last of the stealth fighter concept ships I made started to bear small resemblance to the logo of the Skyrim so I went full retard and tried to make it as close as possible, while still keeping ship small enough to be proper stealth ship. Here's the result:

    Drake -light-fighter (see I changed the whole name and all!)

    Armed with 2 railguns (plus one centerline rocket launcher) this tiny fire-breathing (rockets) dragon is closest thing you can go on flying with an actual dragon in this game! Also features everything from fridge to constructor and O2 station so it's viable as an exploration(or pve) ship as well. With only 300 ingots of iron and less of everything else (34minutes of build time) this is also quite cheap to make and all you need is level 12 (and skyrim soundtrack;). Tame yours today!

    [​IMG]
    Drake in it's home environment, molten sea of magma!

    [​IMG]
    General shape and shadow in proper light

    [​IMG]
    Ship from under

    Blueprint link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=649857806
     
    #621
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  2. CirrusMajor

    CirrusMajor Commander

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    Yeah... strafing is (slightly) broken. In space strafing makes projectiles shoot at strange angles... IMO only a slight sideways trajectory should be tacked onto bullets when strafing.
     
    #622
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  3. Ehta

    Ehta Commander

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    I've been itching to build something usefull with pulse lasers so I tried to find something that they're good at aside the nice looking effect. I found out that they actually have slightly longer range than any other small vessel weapon (prolly because gravity of the planet won't effect the projectiles) so I wanted to make a really stable platform, which you can just land away from ion cannon range and snipe them away. So here it is!

    This small vessel is kind of a mix-breed from walker and vertical ship and as an inspiration I used Russian Howitzers from very old game called Battlezone. So it's quite vertical, but really stable and you can use it pretty accurately to snipe out enemy ion cannons before going inside their range on anything that might get shot back at, although aiming can be tad bit tricky since you have to turn and lean whole ship in order to aim :D

    it has:
    6 pulse lasers
    2 rail guns (for occasional drones, which might aggro on you when you wipe out their precious bases)
    O2 station
    small constructor for making more rounds
    fridge for food
    cargo boxes for loot

    [​IMG]
    Parked on the mountain slope for maximum range

    [​IMG]
    Aiming downwards :D

    Landing spotlight so you know where you're trying to get your struts into.

    [​IMG]


    Blueprint link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=651223177
     
    #623
  4. ricardopr

    ricardopr Commander

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    EagleTransport3.jpg Finished my collection based on Space 1999 from the human ships.

    Here is the first Eagle Transporter:

    Type: Passenger Transport SV
    Walkable: yes
    Size: 13x35x7

    Access:
    - side doors
    Data:
    - Max Power: 3.6MW
    - Fuel: 1480 units (max)
    - Consumption: Idle in space 14h
    - Acceleration: 0-110m/s 3.3"
    - Oxygen: 1200 units (max)
    - Mass: 10t
    - Weapons: None
     

    Attached Files:

    #624
    Last edited: Mar 27, 2016
  5. ricardopr

    ricardopr Commander

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    The Eagle freight version.

    Type: Freight Transport SV
    Walkable: yes
    Size: WDH: 13x35x7
    Access:
    -Open freight platform with front door to cockpit and back door to engines and life suport.

    Data:
    - Max Power: 3.6MW
    - Fuel: 1491 units (max)
    - Consumption: Idle in space 12h
    - Acceleration: 0-110m/s 3"
    - Oxygen: 400 units (max)
    - Mass: 8.87t
    - Weapons: 1xPulse Laser (front)

    EagleFreight1.jpg
     

    Attached Files:

    #625
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  6. ricardopr

    ricardopr Commander

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    EagleLab2.jpg The Laboratory eagle.

    Type: Survey SV
    Walkable: yes
    Size: 15x35x7

    Access:
    - side doors with airlock
    Data:
    - Max Power: 3.6MW
    - Fuel: 2220 units (max)
    - Consumption: Idle in space 16h
    - Acceleration: 0-110m/s 3.4"
    - Oxygen: 2800 units (max)
    - Mass: 12.9t
    - Weapons: 1x Pulse Laser
     

    Attached Files:

    #626
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  7. ricardopr

    ricardopr Commander

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    EagleLabBoost1.jpg EagleLabBoost1.jpg EagleLabBoost2.jpg The Laboratory Eagle with Boosters on top.

    Type: Survey SV
    Walkable: yes
    Size: 15x35x9

    Access:
    - side doors with airlock
    Data:
    - Max Power: 3.6MW
    - Fuel: 2220 units (max)
    - Consumption: Idle in space 16h
    - Acceleration: 0-110m/s 2.5"
    - Oxygen: 2800 units (max)
    - Mass: 13.6t
    - Weapons: 1x Pulse Laser
     

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    #627
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  8. ricardopr

    ricardopr Commander

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    EagleRecon.jpg Eagle-E-Recon.jpg Type: Reconnaissance SV
    Walkable: yes
    Size: 13x35x7

    Access:
    - side doors
    Data:
    - Max Power: 3.6MW
    - Fuel: 2220 units (max)
    - Consumption: Idle in space 16h30`
    - Acceleration: 0-110m/s 4"
    - Oxygen: 2800 units (max)
    - Mass: 11.5t
    - Weapons: 1x Pulse Laser
     

    Attached Files:

    #628
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  9. ricardopr

    ricardopr Commander

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    EagleRescue2.jpg EagleTurretLz1.jpg The rescue Eagle and the Turret version.

    The turret is static. Perhaps in the future, when we may have mobile 360º weapons for the SVs, it may be replaced.

    The Rescue data:

    Type: Rescue SV
    Walkable: yes
    Size: 13x35x7

    Access:
    - side doors
    Data:
    - Max Power: 3.6MW
    - Fuel: 1499 units (max)
    - Consumption: Idle in space 10h55´
    - Acceleration: 0-110m/s 3.2"
    - Oxygen: 2400 units (max)
    - Mass: 10.3t
    - Weapons: 1x Pulse Laser

    The Turret Eagle version data:

    Type: Reconnaissance SV
    Walkable: yes
    Size: 13x35x8

    Access:
    - side doors
    Data:
    - Max Power: 3.6MW
    - Fuel: 2228 units (max)
    - Consumption: Idle in space 16h
    - Acceleration: 0-110m/s 3.8"
    - Oxygen: 3000 units (max)
    - Mass: 11.5t
    - Weapons: 1x Pulse Laser + 1x Plasma Cannon
     

    Attached Files:

    #629
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  10. ricardopr

    ricardopr Commander

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    The less known small ships:

    HawkmkIX1.jpg

    The Hawk mk IX:

    Type: Fighter SV
    Walkable: yes
    Size: 13x36x7

    Access:
    - side door
    Data:
    - Max Power: 3.6MW
    - Fuel: 1110 units (max)
    - Consumption: Idle in space 12h
    - Acceleration: 0-110m/s 3.8/"
    - Oxygen: 800 units (max)
    - Mass: 8.84t
    - Weapons: 1x Pulse Laser + 2x Rocket Launcher

    HawkmkIX2.jpg

    The little Shuttle mainly for crew transport, The Pilot Ship:

    Type: Shuttle SV
    Walkable: yes (Small Interior)
    Size: 17x15x9

    Access:
    - side door
    Data:
    - Max Power: 3.6MW
    - Fuel: 2960 units (max)
    - Consumption: Idle in space 48h30´
    - Acceleration: 0-110m/s 4.1"
    - Oxygen: 800 units (max)
    - Mass: 9.21t
    - Weapons: None

    Thumb.jpg

    The Swift:

    Type: Reconnaissance SV
    Walkable: yes
    Size: 15x31x9

    Access:
    - side doors
    Data:
    - Max Power: 3.6MW
    - Fuel: 1110 units (max)
    - Consumption: Idle in space 11h05
    - Acceleration: 0-110m/s 5.9"
    - Oxygen: 800 units (max)
    - Mass: 8.75t
    - Weapons: None

    Swift2.jpg
    Swift3.jpg

    And finaly the Super Swift:

    Type: Survey SV
    Walkable: yes
    Size: 19x45x16

    Access:
    - side doors
    Data:
    - Max Power: 3.6MW
    - Fuel: 1480 units (max)
    - Consumption: Idle in space 8h30´
    - Acceleration: 0-110m/s 5.2"
    - Oxygen: 2400 units (max)
    - Mass: 20t
    - Weapons: None


    SuperSwift3.jpg
     

    Attached Files:

    #630
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  11. Tina Pedersen

    Tina Pedersen Captain

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    So.. toyed around with a pre-alpha SV today, and, ended up with this...
    The "Sakaala Transporter" ... It is the first part, of a larger build, that will include a smaller SV for recon / combat along with a rather large CV. (I'm still debating whether or not i'll make it a planetary vessel...)
    Question: Can a CV dock on a CV ??? o_O

    Ok, the transporter:
    BEFORE you start complaining....
    The low-tech, is intentional.
    Some, would complain, that the ship, in it's current state, is completely flat buttomed...
    Well, once you develop into T2 gear, and put those on instead, the ship gets elevated a bit.
    During construction, i modeled it with the Heavy T2 gear, just to make sure they fit :p
    I strongly recomend gentle landings, untill better landing gear has been researched :)

    The ship, is for "starting out". It has EVERYTHING one needs, and more to it.
    Armor, covers very well, and, in some places, 2 blocks deep. Not the most nimble thing, then again, does it evel LOOK nimble ? LOL

    Easy to modify to ones taste. Single-player mode, doesent need the seats, so there is LOADS of room to play with, once the seats gets ripped out :p

    Statistics:

    -- Cargo Boxes: 22 (16 EXT + 6 INT)
    -- Fridges: 12 (INT)
    -- Ammo Boxes: 11 ( 4 EXT + 7 INT)
    -- O2-Tanks: 6 (INT)
    -- Fuel Tanks: 4 (INT)

    -- Passenger Seats: 2

    -- 1 x Small constructor
    -- 3 x Gatling Gun (Nose mounted)
    -- 3 x O2 Stations (2 EXT + 1 INT)

    Cockpit is accesible from the main ship compartment.
    Dockable

    Cost:
    ○ 880 x Iron Ingot
    ○ 550 x Copper Ingot
    ○ 450 x Silicon Ingot
    ○ 340 x Cobalt Ingot

    Meassurements:
    • 567 Blocks
    • Width: 11
    • Length: 23
    • Height: 6

    MINIMUM REQUIRED LEVEL: 10

    Steam workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=660581719

    Exterior View:
    [​IMG]

    Cockpit View:
    [​IMG]

    Internal View:
    [​IMG]

    One of the passenger seats: (other seat, is oppesite side, and identical build-up)
    [​IMG]
     

    Attached Files:

    #631
    Last edited: Apr 7, 2016
  12. carlos.deleon1

    carlos.deleon1 Commander

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    Hey Tina,

    Cool ship, I like it.

    Not yet, but hopefuly soon.
     
    #632
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  13. Tina Pedersen

    Tina Pedersen Captain

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    Would change some of my thinking really :S ....
    Currently working on the mothership part of the project..... only done the bridge part thus far LOL
    BUT, if a CV could dock to a CV, you'd have one massive "mobile base" for gathering stuff...... which, would make HV and SV kinda obsolete in end-game content :S .....
    Oh well, gotta keep cracking... This baby, is SHINING!! <3 (the ship that is.... not me... the ship.... lol )
     
    #633
  14. Xenophon

    Xenophon Commander

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    TIE Fighter

    A quick to build version while keeping Poe's "This thing really moves!" takes about 30 mins.

    20160322175210_1.jpg

    Has no weapons but can be upgraded with some (has 2 slots on bottom forward).
     

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    #634
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  15. Yama

    Yama Lieutenant

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    #635
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  16. Yama

    Yama Lieutenant

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    #636
  17. stimdealer0001

    stimdealer0001 Captain

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    Attached Files:

    #637
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  18. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Looks rad! :)

    Have fun Updating ALL those Hull Blocks with Hardened Steel, & Devices with Post-Alpha equivalents in just a couple days. :p
     
    #638
  19. stimdealer0001

    stimdealer0001 Captain

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    Yeah seriously! That's why I'm holding off on my CV project for now. SV's are easier to convert.
     
    #639
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  20. Dead8Eye

    Dead8Eye Captain

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    #640
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