For more information see here Bug Report Template Build: v1.11.10 B4546 Mode: MP Platform: Steam DLC Installed: nope SERVER NAME: - SEED-ID: - If applicable: MODIFIED PLAYFIELDS: - Reproducibility: Half the time. Severity: Major Type: Teleportation, Wipes Summary: If you teleport to a known-to-you target on a different playfield that was wiped before, the teleport might fail catastrophically. Description: Practically the same issue reported here (see https://empyriononline.com/threads/teleportation-bugs-out-when-target-pf-was-wiped-01030.101828), but it doesn't seem to fail *reliably* any more. It still fails though. I tried it 5 times and it bugged out 3 times / worked fine only 2 times. The logs look practically the same, player ends up at 0,0,0 but the client fails to load. It might help if you repeat the steps in both directions (from PF1, wipe PF2, teleport there, wipe PF1, teleport there, etc. until the client gets stuck again). FYI: I did test this on a test MP server, not in SP or Co-Op. Steps to Reproduce: 1) Prerequisites: be in PF1 at a teleporter, have a valid and friendly teleport-target (from a POI) on PF2 2) teleport to PF2 and back, just to make sure TP works. 3) do a 'wipe PF2 all' in the console 4) wait till PF2 unloaded (wait 30 seconds) 5) teleport to PF2 6) you'll probably end up stuck in the loading screen. If not, try again from step 1, maybe switch PF1 with PF2. 7) kill your game, reconnect, log in and find yourself either stuck at the core of another POI or somewhere mid-air of a planet. Screenshots, Crash Logs, any other Relevant Information or Download links: