[TOOL] [DISCONTINUED] Emp Playfield Generator (EPG) - v1.06.x

Discussion in 'Planets & Playfields' started by RexXxuS, Aug 5, 2016.

  1. ASTIC

    ASTIC Captain

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    I would be surprised if your uploaded "sectors.yaml" even works because from "Cato" the information about the playfield folder to be used is missing?!?!?
     
    #221
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  2. Mia

    Mia Commander

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    Thank you'll fix it :) , I thought it's loading automatically for most playfield's are not added to "Biome"
     
    #222
  3. Keeill

    Keeill Ensign

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    Windows doesn't seem to like your program. It says running it could be harmful to my computer. Emp Error.jpg
     
    #223
  4. Jascha

    Jascha Administrator

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    #224
  5. Jascha

    Jascha Administrator

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    #225
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  6. Myrmidon

    Myrmidon Rear Admiral

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    Oh. So A9.0 will have playfield changes too.....Interesting.
     
    #226
  7. xXDeathXx

    xXDeathXx Commander

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    Having trouble with the tool not picking the right biome for the deny fields: its picking the planet biome not the orbit to deny the pathway correctly could only correct things if i edited it without the program. I messaged you on discord with the info Jascha. Thanks hope this is corrected, great tool
     
    #227
  8. Jascha

    Jascha Administrator

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    Hey,

    not really sure what you mean. Can you explain or give a screenshot?
     
    #228
  9. xXDeathXx

    xXDeathXx Commander

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    Hello,
    So when i add a Deny Playfield to the EmpPlayfieldGenerator it posts from the looks of it the Planet name and not the Orbit name. When i apply this ingame the map has all the deny playfields still active but when i edit it by hand and enter in the orbit name it corrects it and applies the deny statement to the map.

    The Tool Enters into the playfield file

    Tool Entry: [​IMG]
    Deny:
    - Vraks Prime

    When I use this part and apply it to ingame, the game ignores the statement and applies the warp lines.

    My Entry: [​IMG]
    Deny:
    - Vraks Prime Orbit

    When I use this part and apply it to ingame, the game applies the statement and the warp lines are reduced.

    I like your tool so just reporting stuff as i see it.

    Thanks.
    xXDeathXx
    Owner of SBS Servers
     
    #229
  10. Jascha

    Jascha Administrator

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    Hey,

    sorry but the screenshots are not there.
    Why don't you select the Orbit in the tool instead of the Planet if thats the problem?
     
    #230
  11. xXDeathXx

    xXDeathXx Commander

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    it's not giving me the option to select the orbits only the planet playfield, unless it has no planet like a asteroid field then it will allow me to select it and appear on the list of selections.
     
    #231
  12. xXDeathXx

    xXDeathXx Commander

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    #232
  13. Jascha

    Jascha Administrator

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    Then you have the wrong Order. The order in which the planets/orbits have to be listed was changed in 8.0. You might want to look that up
     
    #233
  14. xXDeathXx

    xXDeathXx Commander

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    ahh ok let me check that out. Thanks
     
    #234
  15. MozoTyce

    MozoTyce Lieutenant

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    Hi guys, sadly there seems to be an error in your code dealing with plus/minus coordinates:
    Sectors.yaml entry:
    https://imgur.com/PQRzwAx
    Actual in-editor positioning and coordinates:
    https://imgur.com/h5bDKUK

    Can i also mention that the output'd sectors file is almost unreadable, can we have (at least an option) for the output to be the same as the Eleon example files (ie using square brackets and comma's) ?
    tia
     
    #235
  16. Jascha

    Jascha Administrator

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    Hey,

    thanks a lot. I will check that.
    About the output. I would have to look into that, but as far as I know that is not possible right now.
     
    #236
  17. Fenra369

    Fenra369 Commander

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    Would be nice if there was a prompt before I delete a playfield reference from sectors.yaml

    It was very problematic when editing the map where I needed to remove allow/deny values and ended up deleting my planet reference from the sectors yaml, which mean I had to go in and manually add it back in again. This is because the focus of the application isn't directly to the allow/deny list, but the playfield itself, then clicking again brings it to the allow/deny list. So I must click once (to get to playfield window), click again (to get to allow/deny), and then hit delete to remove a reference to allow/deny. Also would be nice if you didn't let me add null values into allow/deny.
     
    #237
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  18. Mia

    Mia Commander

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    Please I need help. I cannot open sector map, I get error message. Strange i had copied logs and it came up smiley. It's in logs and not from me. :confused: Sorry .


    Here is log and sector yaml:
    https://www.dropbox.com/s/5l8t91un8t9jqwt/sectors.yaml?dl=0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 2)

    Unloading 20126 unused Assets to reduce memory usage. Loaded Objects now: 262289.
    Total: 554.667088 ms (FindLiveObjects: 25.068875 ms CreateObjectMapping: 23.939125 ms MarkObjects: 378.407801 ms DeleteObjects: 127.250501 ms)

    08-07:30:58.369 08_30 -ERR- Unable to find No in texture resource cache!
    NullReferenceException: Object reference not set to an instance of an object
    at SectorMapObjectSprite.DeployControl (System.String , Vector3 , Single , UnityEngine.Camera , UnityEngine.Transform , Int32 , Color , Boolean ) [0x00000] in <filename unknown>:0
    at Spacemap3DObject.ReplacePath (System.String , Vector3 , Color ) [0x00000] in <filename unknown>:0
    at Spacemap3DObject.TestOutline (Vector3 , Single , UnityEngine.Material , Vector3 , Single , Color , .DialogInvoker , Boolean , Single , Single ) [0x00000] in <filename unknown>:0
    at SectorMap3D.BatchBuildSolution () [0x00000] in <filename unknown>:0
    at SectorMap3D.ShowConfig () [0x00000] in <filename unknown>:0
    at Assembly-CSharp.AddinSettingsComponentService.ReplacePath () [0x00000] in <filename unknown>:0
    at MBS_S.OnEnable () [0x00000] in <filename unknown>:0
    UnityEngine.GameObject:SetActive(Boolean)
    Assembly-CSharp.DialogHelperComponentService:ListBuilder(String, Boolean, String)
    Assembly-CSharp.DialogHelperComponentService:ListBuilder(String, String)
    Assembly-CSharp.EditorScopeComponentService:ConnectCommand(StubScopeComponentService, Boolean)
    Assembly-CSharp.EditorScopeComponentService:ShowGroup()
    EventDelegate:Execute()
    EventDelegate:Execute(List`1)
    UIButton:OnClick()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:processRelease(Boolean, Single)
    UICamera:processTouch(Boolean, Boolean)
    UICamera:processMouse()
    UICamera:processTouches()
    UICamera:processEvents()
    UICamera:Update()

    (Filename: Line: -1)

    08-07:31:00.802 08_31 -LOG- Got disconnected from server: Disconnected
    08-07:31:00.814 08_31 -LOG- Playfield saving and cleaning up
    08-07:31:01.181 08_31 -LOG- Unloading playfield 'EU'
    08-07:31:01.273 08_31 -LOG- Unloading playfield 'EU' done (91ms)
    08-07:31:01.312 08_31 -LOG- Playfield saving and cleaning up done
    Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
    08-07:31:01.419 08_31 -LOG- EPD Mod is shutting down

    Unloading 121645 unused Assets to reduce memory usage. Loaded Objects now: 122793.
    Total: 709.240991 ms (FindLiveObjects: 21.025491 ms CreateObjectMapping: 32.454391 ms MarkObjects: 347.655101 ms DeleteObjects: 308.104959 ms)

    08-07:31:02.387 08_31 -LOG- OnApplicationQuit
     

    Attached Files:

    #238
    Last edited: Feb 8, 2019
  19. Taelyn

    Taelyn Guest

    08-07:30:58.369 08_30 -ERR- Unable to find No in texture resource cache!

    U have No somewhere and that doesnt work ;)


    Icon: No

    Doesnt exist. Just remove the Icon if you dont use it
     
    #239
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  20. Mia

    Mia Commander

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    Thank you very much, map now works :)
     
    #240
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