[TOOL] [DISCONTINUED] Empyrion Playfield Designer Alpha7 v1.36.1 [deprecated version]

Discussion in 'Planets & Playfields' started by jmcburn, Feb 16, 2017.

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  1. jmcburn

    jmcburn Rear Admiral

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    Thx for the report. Already heard it today from Rexxxus, who was having the same issue. I found the bug, but i don't know yet, how to resolve the issue, as it's the same bug, i had for weeks and thought i had fixed.

    It happens, if you edit an effect/weather and don't change the type and/or name and click ok right away. Then the name get's deleted from yaml.
    For the moment, please avoid editing an effect without changing it's type back and forth. I'm not 100% sure, but this should resolve the issue as a workaround for now. Maybe you also have to set the name once, too.

    For a better understanding:
    The underlying problem is ,that the name is listed before the type in the playfield yamls, but the type defines the database in which the corresponding effect resp. weather name is to be found. That causes a lot of problems and needs special fixes for every use case. But the underlying code mechanics of comboboxes are all the same for every selectable database value. So fixing the problem in one place can break the code for all other comboboxes. That's why i have to be very careful, what to change. That's what kept me from releasing new updates for a few weeks the last time.

    But i'm working on a solution.

    Sorry for the inconvenience.

    /jmc
     
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  2. Captain Jack II

    Captain Jack II Rear Admiral

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    Yup, same here. I deleted the weather effects, saved, then put them back in. Fixed the CoQ.
     
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  3. <Darth Sidious>

    <Darth Sidious> Lieutenant

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    Good tool, but
    Does not download prefab from the folder with scenarios )
     
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  4. Captain Jack II

    Captain Jack II Rear Admiral

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    I don't understand this at all.
     
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  5. jmcburn

    jmcburn Rear Admiral

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    Strange. It works for me. It should import all the prefabs from every scenario's Prefabs folder. It should import the groupname and the filename for the different properties (e.g. fixed POIs -> filename, Random POIs -> groupname).

    Could you please tell me the steps to reproduce?

    Could you try the 'Import Prefabs' button on top. It's for reimporting and looking for new prefabs, if you added a prefab to the folder, after EPD has started already.

    /jmc
     
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  6. jmcburn

    jmcburn Rear Admiral

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  7. Furious Hellfire

    Furious Hellfire Rear Admiral

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    This version fails to start on my system, does not even make it to the task manager process window :s

    EDIT: never mind, after 4 consecutive attempts to start it, it randomly worked.
     
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  8. jmcburn

    jmcburn Rear Admiral

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    If it happens again, keep me posted. Didn't change anything critical, so it shouldn't behave any other than the versions before, but who knows. :)

    /jmc
     
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  9. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I think my pc was just having a blonde moment.
    Seems fine now ;)
     
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  10. <Darth Sidious>

    <Darth Sidious> Lieutenant

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    Yes, loading prefabs works .... probably there was some kind of failure
     
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  11. Areonic

    Areonic Lieutenant

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    Hello, I was just wondering if this was working right or not....

    So I have the game up and the program and are able to reload playfield and stuff from the program. But my question, am I supposed to be able to edit the playfield through the program, reload it, and check the new settings in the game? (hope so, would be awesome) As of now, I am able to reload it from the program and see the game reload it, but none of the changes take effect.

    Thank you
     
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  12. jmcburn

    jmcburn Rear Admiral

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    Yes, that should work for most of the parts. But Empyrion does not support to change everything live via reload (for the moment).

    Working so far:
    Deco, Textures, Colors ( Sky, Fog, ...), Weather/Effects, Biomes, ...

    Not Working:
    POIs, Resources, DroneBase, Creatures

    But it's important, that you edit the playfield.yaml stored in <EmpyrionMainFolder>\Saves\<SaveGameName>\Templates\<TemplateName>\.
    If you edit the playfield.yaml, that's located in <EmpyrionMainFolder>\Content\Playfields\<TemplateName>\, it WON'T work, as Empyrion always reloads from the savegame folder.

    Use the 'Import Playfield' button on top to load the yaml from the savegame folder.

    After you edited something, you can just press Ctrl+S for saving and then Ctrtl+R for reload.

    Hope this helps.

    /jmc
     
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  13. chrawler

    chrawler Ensign

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  14. Taelyn

    Taelyn Guest

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  15. chrawler

    chrawler Ensign

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    Maybe. My Avast Free directly quarantined it. We live in unsecure digital times :)
     
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  16. jmcburn

    jmcburn Rear Admiral

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    It even happens with me. :)
    Avira Antivirus always complains and deletes the exe, if i move the ready compiled tool to another folder.

    Maybe i coded in a virus without even knowing it. :D

    /jmc
     
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  17. Captain Jack II

    Captain Jack II Rear Admiral

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    Yeah I get a trojan warning from time to time, but I know where the file came from and I don't really have anything anyone wants so I'm just glad I have a gui interface to the YAML.
     
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  18. chrawler

    chrawler Ensign

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    Could be some sort of a code signature which is simular to some of the Malware. I mentioned it, because sometimes the bad guys hack and inject code to websites or Programs. With older versions it didn't happen at all.

    btw.: Keep up your good work :D Sometimes I miss this little pictures for some of the planet decorations. Is it possible to copy them in somehow?
     
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  19. jmcburn

    jmcburn Rear Admiral

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    Yeah, exactly, it's mainly, because malware also obfuscates their code and this produces the same or similar signatures. And Antivirus software can behave differently with every released version, as the compiled code changes. :)

    Previews:
    I have a direct access to the dev's drop box with their official previews. Most of them should be in, i guess. But I can check if they updated some more in the last weeks. If so, i'll include them in next release.

    In the meantime, you could put your images into the data/images/deco folder. If you name it exactly like the official ingame name and they are .png or .jpg, it should work, i guess.

    Thx, glad you like it. :)

    /jmc
     
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  20. Mulac

    Mulac Commander

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    A quick heads up. Just case we get more virus reports.

    The program is once again getting a false postive on diffrent anti virus. This time Kaspersky Labs have flagged it as a trojan. I have marked as safe and passed it back to Kaspersky Labs. Hopefully more people will do this. Perfectly alright here as this is experimental, not open source and for a made game that still in alpha. So it is going to look odd to people outside of our community. Very much a work in progress.

    The game developer has even used this as things progress. There might be room here for a commercial release at some point. Some of this might end up in the actual game. Or might not. Wait and see. So obfuscation of code is the way to go. It just means false postive virus report now and again is a result. It a wonderful bit of software all the same.
     
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