[TOOL] Empyrion Playfield Designer Alpha8+ v1.60.6

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. Fenra369

    Fenra369 Lieutenant

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    One thing that might also help... A better "list" of prefab patrol vehicles that are actual CVs. The problem I had is I had no idea what prefab CV names are, so I just went with whatever CV_ prefixed ship sounded like a patrol ship and... Well, some things have weird names:

    20190123195856_1.jpg

    As you can see, this clearly is not a CV at all, but a prefab of what appears to be a prefab SV model. It cannot possibly function like a regular CV patrol vessel, because for some reason the game spawns it scaled as a CV with all the slow ugliness of a patrol CV. Didn't really do anything but look cool slowly dying. Obviously avoidable if I innately know all the prefabs in the folder, but I really don't want to learn all of that.

    What would be nice is if I'm picking a Patrol Vessel is:
    • AI profile (if this is a thing, some threads seem to talk as if you can create/edit ai profiles)
    • Prefab selection
    • Prefab's vessel type (CV, SV, BA, HV)
    • Prefab's class size
    Those things would be good to know so I don't have to manually check the playfield to see that.
     
    #481
  2. ravien_ff

    ravien_ff Rear Admiral

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    Not a thing unfortunately. AI behavior is determined by the type of ship it is spawned as in the yaml entry (planetary patrol vessel, orbital patrol vessel, and orbital freighter have different AI).
     
    #482
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  3. Taelyn

    Taelyn Moderator
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    The Patrol ships all have the PV prefix in there name. There very easy to spot

    PV_EpsilonPatrolVessel1 to PV_XenuPatrolVessel3
     
    #483
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  4. jmcburn

    jmcburn Rear Admiral

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    Basically you should be able to use any CV with an alien core and mounted alien turrets as a PV.

    What I maybe could do, is to use the new EPB Browser also for the PV selector in EPD. Not 100% sure though. Will have to check.

    With that in place, you could see at least if prefab is a CV, BA, ...
    And size class could be calculated from triangles and some other stuff like lights (I think). Those should be all values I can read.

    I would need to find the formula again how to calculate size class, though.

    /jmc
     
    #484
  5. Taelyn

    Taelyn Moderator
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    SIZE CLASS = (DeviceFactor + LightsFactor + TriFactor) / 3
    DeviceFactor = #Devices * 0.01
    LightsFactor = #Lights * 0.05
    TriFactor = #Tris * 0.00027
    (Size class = rounded to full digit)


    I believe :)

    Update my post since Rex knew the right TriFactor :D
     
    #485
    Last edited: Feb 4, 2019
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  6. RexXxuS

    RexXxuS Administrator
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    #486
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  7. jmcburn

    jmcburn Rear Admiral

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    Thanks a lot, saves me some forum search. :)

    I'll see what I can do with it.

    /jmc
     
    #487
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  8. jmcburn

    jmcburn Rear Admiral

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    #488
  9. Myrmidon

    Myrmidon Rear Admiral

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    Thank you, one more time.
     
    #489
  10. jmcburn

    jmcburn Rear Admiral

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    #490
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