[TOOL] Empyrion Playfield Designer v2.34.0 EXP (Empyrion V1.8 compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,196
    Likes Received:
    1,896
    EPD v2.34.0 Build 5831 is out
    bugfixes and more


    Highlights:
    - added saving and restoring of last selected tab on close and reopening of EPD
    - added saving and restoring of last playfield tree expanded states on close and reopening of EPD
    - added ScenarioSelector to ImportPrefabs/Block/Items via Menu. Now you can select from which scenarios you want to import prefabs and blocks/items.
    - added Filter to ItemSelectorWithPreview

    Full Changelog

    Download

    /jmc
     
    #1121
  2. Hardage

    Hardage Lieutenant

    Joined:
    Sep 17, 2021
    Messages:
    61
    Likes Received:
    35
    Thank you for your hard work
     
    #1122
    Monroe and jmcburn like this.
  3. Nacron

    Nacron Ensign

    Joined:
    Jan 7, 2023
    Messages:
    1
    Likes Received:
    0
    Hello,

    At first, thank you for your hard work.
    Will there be a Version for Empyrion V 1.9?

    Greetings
     
    #1123
  4. Taelyn

    Taelyn Administrator Staff Member Community Manager

    • Developer
    • Administrator
    Joined:
    Oct 4, 2021
    Messages:
    554
    Likes Received:
    1,013
    The current version works fine for v1.9
    Nothing changed in the playfield files
     
    #1124
  5. Monroe

    Monroe Commander

    Joined:
    Nov 20, 2017
    Messages:
    210
    Likes Received:
    227
    Awesome. Does it have the new deco in it yet? Will there be any documentation of how the new deco works for people like me who like to create new planets?
     
    #1125
  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

    • Developer
    • Administrator
    Joined:
    Oct 4, 2021
    Messages:
    554
    Likes Received:
    1,013
    No it does not, as we have not made it available for Content Creators
     
    #1126
  7. Halt O'Carrick

    Halt O'Carrick Ensign

    Joined:
    Jan 13, 2022
    Messages:
    3
    Likes Received:
    0
    i keep getting this error
    [​IMG]
     
    #1127
  8. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,196
    Likes Received:
    1,896
    Hey there,

    Strange, I'm not getting that error.

    Something went wrong with inserting items into EPD's EGroups database from EGroupsConfig.ecf.

    The "CyborgsDamagedHerd" entry apparently didn't have its comments removed for whatever reason, and I'm guessing that causes the insertion error here. But it works fine with my original EgroupsConfig.

    Did you create your own or modify an existing EGroupsConfig.ecf?

    If so, can you please upload your modified EGroupsConfig here, so I can check if there's something wrong with the ECF parser or maybe your EGroupsconfig?

    When exactly does this happen? On start of EPD or when you click somewhere in EPD?

    EDIT: You could try to delete the user.dat in EPD's \data folder, then restart EPD. That will cause some other SQLite (about 'Main Game'...) on first startup error as well, but that's ok, just click ok to proceed, then EPD should start reimporting all configs. Maybe something's broken in the database.

    /jmc
     
    #1128
    Last edited: Feb 4, 2023
  9. Halt O'Carrick

    Halt O'Carrick Ensign

    Joined:
    Jan 13, 2022
    Messages:
    3
    Likes Received:
    0

    im using the default EGroupsConfig.ecf and have not changed anything
    it happens on startup of EPD then EPD just crashes when i try to save my work
     

    Attached Files:

    #1129
  10. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,196
    Likes Received:
    1,896
    #1130
  11. Halt O'Carrick

    Halt O'Carrick Ensign

    Joined:
    Jan 13, 2022
    Messages:
    3
    Likes Received:
    0
    That is odd... The version you just sent me works perfectly fine and isn't the same as the one listed as the current version on the website
     
    #1131
  12. Hardage

    Hardage Lieutenant

    Joined:
    Sep 17, 2021
    Messages:
    61
    Likes Received:
    35
    Hi JMC,

    have you a complete tutorial for your tool. I have a problem with the dronebase config in the static.yaml for planets. I become an error in the game.
    I think i make some wrong.
    ;)
     
    #1132
  13. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,196
    Likes Received:
    1,896
    Sorry, no there is no tutorial. Have you checked the +ExamplePlanet in the game's content\playfields folder? EPD is basically just a visual representation of the yamls. So everything explained in there should also work the same way in EPD.

    Other than that you can upload your zipped playfield folder here (yamls & terrain.ecf). Maybe I can find the problem.

    /jmc
     
    #1133
  14. Hardage

    Hardage Lieutenant

    Joined:
    Sep 17, 2021
    Messages:
    61
    Likes Received:
    35
    Here is a static daynamic file from an axample moon. ingame comes an error. i dont know :)
     

    Attached Files:

    #1134
  15. Hardage

    Hardage Lieutenant

    Joined:
    Sep 17, 2021
    Messages:
    61
    Likes Received:
    35
    [​IMG]
    i delete the Dronebase than is ok. i think is the new dronebaseconfig
     
    #1135
    Last edited: Mar 17, 2023
  16. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,196
    Likes Received:
    1,896
    Here's the fixed version. At least I could teleport there without errors and I saw the PlanetVessels and the DroneBase.

    Compare with your submitted playfield files for the errors. Most important errror was, that you haven't set a position and DistanceToGround for the PlanetVessel(s). That made the Dronebase also not spawn, which caused the COQ. Secondly the PlanetVessel in the PlanetVesselBase didn't even have any GroupName selected. So there was no PlanetVessel to spawn. You just selected the Stock, but no main ship. ;)

    Other than that, In DroneSpawing group, you set the POINameAsPositionRef to 'ThatAwesomePOIOfMine'. That's just the placeholder from the Example File. That wouldn't work. ;)

    Hope that helps. :)

    btw.: found a bug in EPD, when you set up more than one POINameAsPositionRef. Will be fixed in next version, but in your case it didn't matter, as you have only set up one.


    [​IMG]


    /jmc
     

    Attached Files:

    #1136
    Myrmidon, Hardage and teakeycee like this.
  17. Hardage

    Hardage Lieutenant

    Joined:
    Sep 17, 2021
    Messages:
    61
    Likes Received:
    35
    Big thx JMC:thumpUp:
     
    #1137
    jmcburn and Myrmidon like this.

Share This Page