[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. jmcburn

    jmcburn Rear Admiral

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    EPD v2.34.0 Build 5831 is out
    bugfixes and more


    Highlights:
    - added saving and restoring of last selected tab on close and reopening of EPD
    - added saving and restoring of last playfield tree expanded states on close and reopening of EPD
    - added ScenarioSelector to ImportPrefabs/Block/Items via Menu. Now you can select from which scenarios you want to import prefabs and blocks/items.
    - added Filter to ItemSelectorWithPreview

    Full Changelog

    Download

    /jmc
     
    #1121
  2. Hardage

    Hardage Lieutenant

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    Thank you for your hard work
     
    #1122
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  3. Nacron

    Nacron Ensign

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    Hello,

    At first, thank you for your hard work.
    Will there be a Version for Empyrion V 1.9?

    Greetings
     
    #1123
  4. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    The current version works fine for v1.9
    Nothing changed in the playfield files
     
    #1124
  5. Monroe

    Monroe Commander

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    Awesome. Does it have the new deco in it yet? Will there be any documentation of how the new deco works for people like me who like to create new planets?
     
    #1125
  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    No it does not, as we have not made it available for Content Creators
     
    #1126
  7. Halt O'Carrick

    Halt O'Carrick Ensign

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    i keep getting this error
    [​IMG]
     
    #1127
  8. jmcburn

    jmcburn Rear Admiral

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    Hey there,

    Strange, I'm not getting that error.

    Something went wrong with inserting items into EPD's EGroups database from EGroupsConfig.ecf.

    The "CyborgsDamagedHerd" entry apparently didn't have its comments removed for whatever reason, and I'm guessing that causes the insertion error here. But it works fine with my original EgroupsConfig.

    Did you create your own or modify an existing EGroupsConfig.ecf?

    If so, can you please upload your modified EGroupsConfig here, so I can check if there's something wrong with the ECF parser or maybe your EGroupsconfig?

    When exactly does this happen? On start of EPD or when you click somewhere in EPD?

    EDIT: You could try to delete the user.dat in EPD's \data folder, then restart EPD. That will cause some other SQLite (about 'Main Game'...) on first startup error as well, but that's ok, just click ok to proceed, then EPD should start reimporting all configs. Maybe something's broken in the database.

    /jmc
     
    #1128
    Last edited: Feb 4, 2023
  9. Halt O'Carrick

    Halt O'Carrick Ensign

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    im using the default EGroupsConfig.ecf and have not changed anything
    it happens on startup of EPD then EPD just crashes when i try to save my work
     

    Attached Files:

    #1129
  10. jmcburn

    jmcburn Rear Admiral

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    #1130
  11. Halt O'Carrick

    Halt O'Carrick Ensign

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    That is odd... The version you just sent me works perfectly fine and isn't the same as the one listed as the current version on the website
     
    #1131
  12. Hardage

    Hardage Lieutenant

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    Hi JMC,

    have you a complete tutorial for your tool. I have a problem with the dronebase config in the static.yaml for planets. I become an error in the game.
    I think i make some wrong.
    ;)
     
    #1132
  13. jmcburn

    jmcburn Rear Admiral

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    Sorry, no there is no tutorial. Have you checked the +ExamplePlanet in the game's content\playfields folder? EPD is basically just a visual representation of the yamls. So everything explained in there should also work the same way in EPD.

    Other than that you can upload your zipped playfield folder here (yamls & terrain.ecf). Maybe I can find the problem.

    /jmc
     
    #1133
  14. Hardage

    Hardage Lieutenant

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    Here is a static daynamic file from an axample moon. ingame comes an error. i dont know :)
     

    Attached Files:

    #1134
  15. Hardage

    Hardage Lieutenant

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    [​IMG]
    i delete the Dronebase than is ok. i think is the new dronebaseconfig
     
    #1135
    Last edited: Mar 17, 2023
  16. jmcburn

    jmcburn Rear Admiral

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    Here's the fixed version. At least I could teleport there without errors and I saw the PlanetVessels and the DroneBase.

    Compare with your submitted playfield files for the errors. Most important errror was, that you haven't set a position and DistanceToGround for the PlanetVessel(s). That made the Dronebase also not spawn, which caused the COQ. Secondly the PlanetVessel in the PlanetVesselBase didn't even have any GroupName selected. So there was no PlanetVessel to spawn. You just selected the Stock, but no main ship. ;)

    Other than that, In DroneSpawing group, you set the POINameAsPositionRef to 'ThatAwesomePOIOfMine'. That's just the placeholder from the Example File. That wouldn't work. ;)

    Hope that helps. :)

    btw.: found a bug in EPD, when you set up more than one POINameAsPositionRef. Will be fixed in next version, but in your case it didn't matter, as you have only set up one.


    [​IMG]


    /jmc
     

    Attached Files:

    #1136
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  17. Hardage

    Hardage Lieutenant

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    Big thx JMC:thumpUp:
     
    #1137
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  18. 晕dows

    晕dows Ensign

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    Hello jmcburn
    My friend and I recently wanted to do localization of EPD,
    But we found that the files in the local folder are different,
    Where can I get a file with the full language key so I can localize it?
    thx
     
    #1138
  19. jmcburn

    jmcburn Rear Admiral

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    Hi,

    The folder with the german loca files (de-DE) is the most extensive one for now.

    data\locale\de-DE

    But there are still items that cannot be localized yet.

    /jmc
     
    #1139
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  20. jmcburn

    jmcburn Rear Admiral

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    EPD v2.39.0 Build 5977 is out

    Highlights:

    • Regarding 'New Deco': It is not supported yet that you can edit the new deco format in EPD. There is no documentation about it and it is not supported by the devs to use it in scenarios, so I can not offer the possibility to edit the new deco presets (yet). But now EPD will at least read the new deco, you can select existing predefined presets and it will save it back out to the file unchanged. That way, at least playfields that use the new deco won't become broken anymore, as it was until now.
    • fixed: RandomDroneSpawning allowed only one POINameAsPositionRef and import (YamlTypeConverter) did not recognize multiple POI Names.
    • fixed: PlayerItems import did sometimes delete the PlayerItems table which caused an SQLite error about a missing table.
    • added: 'Main' Faction to faction selectors
    • added 'DenyLeaveSV', 'DenyLeaveHV', 'DenyLeaveCV' properties to playfield.yaml and static.yaml
    Full Changelog

    Download

    /jmc
     
    #1140
    Last edited: Apr 10, 2023

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