[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. Myrmidon

    Myrmidon Rear Admiral

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    Do you have info if there are going to be changes in playfields for A10.6? Thank you in advance.
     
    #741
  2. jmcburn

    jmcburn Rear Admiral

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    Hmm, none that I'm aware of.

    /jmc
     
    #742
  3. Taelyn

    Taelyn Guest

    No changes (yet)

    Planned Yes, Its planned to allow in the playfield.yaml to define what CPU tier you allow per playfield
    But this will be done last
     
    #743
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  4. Myrmidon

    Myrmidon Rear Admiral

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    Thank you. I guess the old restriction of CVs on planets will come back. I missed that. Lately I play with leaving my CV very close to orbit and jumping down the planet's surface like it is first time I start the game. Only equipment I carry is my weapons and some medkits. I return to the CV after I am done with planet to leave it.
     
    #744
  5. Monroe

    Monroe Commander

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    This latest release seems to have fixed an issue where mode:survival settings were deleted on saving the playfield. - Before I even had a chance to report it. Thanks!
     
    #745
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  6. jmcburn

    jmcburn Rear Admiral

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    Changed a few little things on the cleaner, glad I fixed a bug, I wasn't even aware of. :D

    /jmc
     
    #746
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  7. jmcburn

    jmcburn Rear Admiral

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    #747
  8. jmcburn

    jmcburn Rear Admiral

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    #748
  9. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.92.0 b2394) Experimental is out

    Now with BiomeClusterBrowser and new EPDMod.

    Download:
    https://empyriontools.org

    /jmc
     
    #749
  10. Monroe

    Monroe Commander

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    Kick Ass @jmcburn. What is the use-case for the coordinate/rotation mod?
     
    #750
  11. Taelyn

    Taelyn Guest

    Start the game without EAC, Start EPD be with your character at the coord you want to import then press the < sign behind the coord field in EPD

    I believe it was that :)
     
    #751
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  12. jmcburn

    jmcburn Rear Admiral

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    Mostly used in fixed playfields. When you spot a nice place for a POI, dronebase or resource (asteroids in space, or fixed resources on a planet), you can simply transfer the coordinates or rotation into EPD during the creation (or edit) of the object. Easier than to get the coordinates with di and type it into EPDs data fields.

    But the more important thing about this update is that EPD now can make use of the whole new ModAPI. Before (even when the old API still worked) those two functions where the only ones available in SP games and solely added by the devs for this purpose, now I could basically do everything the API supports from inside EPDs user interface.

    /jmc
     
    #752
    Last edited: Oct 25, 2019
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  13. Fenra369

    Fenra369 Commander

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    Is this possible to use in dynamic playfields? I have issues where I spawn crashed ships which always appear level, and I want to tilt and rotate them when spawned. There is nothing in EPD as of 1.62.3 to help with this
     
    #753
  14. jmcburn

    jmcburn Rear Admiral

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    As far as i know, the possibility to rotate POIs during spawn on planets has been removed from the game, when the new AI came out, because rotated/tilted POIs don't work with the new AI pathfinding. So as far as I know, not possible anymore (at least on planets). Not an EPD issue per se but a game limitation.

    Same reason you can't rotate a starter block on a planet anymore. ;)

    /jmc
     
    #754
  15. ravien_ff

    ravien_ff Rear Admiral

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    It's a setting in the blueprint file itself, but not available to us to edit. :(
     
    #755
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  16. Fenra369

    Fenra369 Commander

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    Disappointing, but makes sense. I also see options to create static defined POIs in the dynamic EPD, can I still do this if I set it up right?
     
    #756
  17. ravien_ff

    ravien_ff Rear Admiral

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    You can choose the location of a planetary POI, but I don't think you can choose the rotation.
     
    #757
  18. jmcburn

    jmcburn Rear Admiral

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    #758
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  19. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.92.2 b2471) HOTFIX Experimental is out

    Another set of important bug fixes resp. regressions from a failed git merge. Please update to newest version.

    Download:
    https://empyriontools.org

    /jmc
     
    #759
  20. jmcburn

    jmcburn Rear Admiral

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    #760
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