Thanks again for much such a wonderful tool, it really has helped having this be so reliable and able to work on playfields. A small note I'll let you know about, is that I see there are a number of new and interesting stamps that might be worth looking at, if you have time.
Thx for the feedback. Regarding Stamps: As far as I know, stamps should be scraped from the stamps folder and config file automatically on every EPD start, if nothing dramatically has changed in A12 in the stamps config file. If it does not: Maybe try deleting EPD's config file. Then EPD should ask for the game path again and try to re-import everything. Let me know if that helps. Otherwise I have to re-check the scraper algorithm with A12, when I get to it. /jmc
Two more bugs found: For preflight check, the check for spawnzones(rate) does not consider fixed POIs as part of it's check (I think it looks at the POI's spawn name, not group name). The dropdown for spawnzones(rate) does show the listing of fixed POIs when first loading the window for POI, the list for Fixed/Random POIs does not properly wrap around correctly, resulting in unviewable entries:
@jmcburn Wow, sorry to hear that you were not well for weeks, but glad to hear you are starting to feel better. Thank you for the reply with status as well, but get rest and get well first. Thanks again for your great tools; they have been sooo helpful!
Thx for the kind words, already working on A12. Some things are already working fine, others are still giving me some headaches. But I'm pretty confident that there will be a first A12 testing version soon. /jmc
I visit your website twice a week. I'm really looking forward to an EPD update than the release of Empyrion.
It's still gonna be a little while, as I want to finish and test basic ECF editing. But if it's taking me too long, because I get stuck on a problem, I'll release a version without the working ECF editor. ItemsConfig and BlocksConfig will be the first two file types that are going to be editable as a test. Then most likely Templates will follow, and then we'll see, how universal the ECF handling works in EPD. /jmc
Do you have icons and "real game" names for items or will the editor only display the actual strings from the files (ex. all MS instead of CV) ?
Localization of entry names (and also Info, ...) is planned, but maybe not in initial version, let's see how it goes. Icons: Good idea, let me think about it. Doable, of course. But what if someone changed the mesh, then the icon won't match the actual image anymore. Not sure, how to handle that. I would need to link the icon to the actual mesh and then usa a different icon, when the mesh changes. Maybe, but no ETA. /jmc
When I started working on this I made screenshots of all in-game creative menu's icons, cropped them and saved with their proper "game" name. Like you write here, some have changed, and at some point I scrapped this. But if you need them, just ask and I can put some time into this, if it can help you. I also did all blocks shapes, recipes, etc.
Thanks for the offer. I think I got most if not all of them, I use them in EPD already for PlayerItems and TraderConfig. I got direct access to the game's icons from the devs. /jmc
That's the least they could do, given the amount of free work you put in this for the whole community's benefit. Million thanks sir. Again.
Hello jmc, I'm looking forward to your revision of your great program. Is there an experimental release date? If I can support you please let me know. greetings Mofa
I'm running final tests and bugfxes on the config editor. If nothing major comes up, EPD A12 Experimental will be out in the next few days. /jmc