[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. ulthrin

    ulthrin Ensign

    Joined:
    Jun 14, 2018
    Messages:
    20
    Likes Received:
    6
    thanks gonna give it

    And we have a winner. it worked as a charm.
    Now i just need to relocate to the right place, but that one i know :)
     
    #121
    Last edited: Jun 19, 2018
    jmcburn likes this.
  2. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Yeah, That's a bug. Examined it today and I realized that there needs to be an option to empty the prefab field. :)

    upload_2018-6-19_20-12-8.png

    That's the correct way it should be set up.

    Not possible though in EPD atm, as i initialize the prefab with BA_Outpost Akua.
    Will be fixed in next version. Then you will start out with an empty Prefab field, when you add a new POI. I just thought, there'd be no need for an empty prefab field, so I just prefilled it with Outpost Akua. :)

    /jmc
     
    #122
    Javarox87 likes this.
  3. ulthrin

    ulthrin Ensign

    Joined:
    Jun 14, 2018
    Messages:
    20
    Likes Received:
    6
    As i said before i got it to work.
    Scouting TONS of sites about random and fixed POIs tells that you can't mix fixed and random POIs.

    Clearly it shows that you can't believe everything you read, as i finally after 1½ day got it working with EPD.

    Thank you a ton. I would give you my firstborn, but the wife might not like that idea :)
     
    #123
    Sephrajin and jmcburn like this.
  4. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    That changed in Alpha 7 (I think), when they introduced UseFixed and especially UseRandom. Now you can safely use both of them in the same playfield.

    /jmc
     
    #124
  5. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Teaser:

    still VERY early WIP and not even all functionality sorted out yet.

    upload_2018-6-20_7-4-53.png

    /jmc
     
    #125
    Sephrajin, ulthrin, Taelyn and 3 others like this.
  6. Javarox87

    Javarox87 Captain

    Joined:
    Oct 19, 2016
    Messages:
    164
    Likes Received:
    180
    Noticed this today. When a resource is edited in EPD, if it was "default" the program is adding the snip of code for SSSR type. In game this resulted in some very glitched AM only usable resources. It is also doing it when a default playfield is opened in EPD and saved in EPD. Capture.PNG
     
    #126
  7. Javarox87

    Javarox87 Captain

    Joined:
    Oct 19, 2016
    Messages:
    164
    Likes Received:
    180
    and this occurrence too.. not sure what triggered it in EPD. Capture.PNG
     
    #127
  8. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Thx for the report, will check it out. :)

    /jmc
     
    #128
  9. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,225
    Likes Received:
    11,876
    Not to derail, but the deposits are not minable normally but do work with an autominer when they are set like that?
     
    #129
  10. ulthrin

    ulthrin Ensign

    Joined:
    Jun 14, 2018
    Messages:
    20
    Likes Received:
    6
    Was reading your guide on building Biomes in the old topic. Is this still valid or do you have a newer one ?
     
    #130
    jmcburn likes this.
  11. ANGELGTX1080

    ANGELGTX1080 Ensign

    Joined:
    Aug 11, 2017
    Messages:
    3
    Likes Received:
    0
    having a problem with Empyrion Playfield Designer. can't save anything. can edit , but can't save.

    - PreFlight found Errors:
    - General Setup:
    - TerrainHeightMapMax = null OR <= 0.
    - BaseLevel = null OR <= 0.
    - TerrainLevel = null OR <= 0.
    - Terrain level <= Base level.
    - Sea level >= TerrainHeightMapMax.
    - Terrain level >= TerrainHeightMapMax.
    - Base level >= TerrainHeightMapMax.
    Pre-flight completed.
     
    #131
  12. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Did you check the above values in your playfield that Preflight is complaining about? This is a pre-save check to identify problems beofre you load the palyfield into the game. It wonÄt let you save until you fixed the problems.

    E.g.
    is TerrainHeightMapMax field 0 or empty?
    is BaseLevel field 0 or emoty?
    ...

    If you think that all values are entered coorectly, you can upload your playfield renamed to text and I'll check it out.

    /jmc
     
    #132
  13. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Well, not really, the altitude section and dummy biomes is obsolete now.
    Instead only have to care about having a catch-all biome at the end of the biomes list, that has no selection criterai at all. This one is used, if no selection criteria is met to fill the rest of playfield.
    Special biomes (starter) have to come right before catch-all biome.

    /jmc
     
    #133
  14. ANGELGTX1080

    ANGELGTX1080 Ensign

    Joined:
    Aug 11, 2017
    Messages:
    3
    Likes Received:
    0
    yea, load fine in game. was made with SolarSystemGenerator. even if i try to chage the value in EPD, won't save. set to 400 on base level.

    get this

    - PreFlight found Errors:
    - General Setup:
    - Terrain level <= Base level.
    - Base level >= TerrainHeightMapMax.
    Pre-flight completed.
     

    Attached Files:

    #134
  15. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Strange. saved just fine on my end. No warnings whatsoever. :)

    Tried save and also saveas. Can you tell me the exact steps how to reproduce this, if there are any?

    For now, you can always disable preflight for every playfield type in options. But I'm not sure, what's causing this.

    /jmc
     

    Attached Files:

    #135
  16. Ken-Lurky

    Ken-Lurky Lieutenant

    Joined:
    May 9, 2018
    Messages:
    51
    Likes Received:
    9
    Hello !

    I did just now start to use this tool. I manage to do some edit on my server that are hosted at Hovac.
    I did change some minerals on planets ect. But where do you edit how many deposits ect.

    When you look on your map you can see the info very quick. Iron 0/19 as a exmple.
    How can I edit the planet to have Iron 0/44. ?

    I do see in the Tab *Resources* I can change a lot of things from min/max.
    But I'm not 100% sure what it all is.

    If I click add I get the window with
    Ore type ect. But what is the setting

    Count min/max ?? Its 10 12 on my planet.. but its 44 deposit on planet. ?
    Size min/max ?? Is this the deposit size, if so what is Small and what is Very Large .
    Depth min/max Its maybe easy to understand.. but the number say 0 1 - the number is then deffently not in meter's :D
    Drone Pro.. Is the chance for drone spawn abow the deposit?
    Max drone count . how many drones ?


    Thanks for any info! Keep up the good work.
     
    #136
  17. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,225
    Likes Received:
    11,876
    Count minmax is what you want. On most planets deposits are scaled with planet size, so if you set it to 11 deposits, you'll actually get 44 on a size class 4 planet. It's an option you can set per deposit per playfield called isscalingcount or something like that.
     
    #137
  18. Ken-Lurky

    Ken-Lurky Lieutenant

    Joined:
    May 9, 2018
    Messages:
    51
    Likes Received:
    9
    Oh okay. So all the sttings on deposit ect is some how calculated later on to the size class of the planet.
    But I just need to play little and see what the diffrent settings do and effect.

    Last night i did start and stop my host server 10-15times. to test out small edit like. Deposits , drops , drop time ect ect.

    But I cant find any planet who manage to have planet size 5. Even when the setting say min1 max 5.
    When i edit size to 5 on example planet M35. The ground texture like grass and rocks get up in the sky. abow POI roof's ect. and the mian ground level i walk on is still the same.

    Do the planet size 5 work or some how it looks like it crash where POI areæs on the planet.
     
    #138
  19. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,225
    Likes Received:
    11,876
    The InScalingCount flag will double the number of a POI or ore deposit for each size of the planet.

    Class 2 = 1x
    Class 3 = 2x
    Class 4 = 4x
    Class 5 = 8x

    To change the sizes of planets, you need to edit the Dynamic.yaml file where it says this:

    PlanetSize:
    SizeRange: [3,4,5]
    SizeProbs: [0.35,0.55,0.10]

    If you want all your planets to be size class 5, then make it look like this:

    PlanetSize:
    SizeRange: [5]
    SizeProbs: [1]
     
    #139
  20. Ken-Lurky

    Ken-Lurky Lieutenant

    Joined:
    May 9, 2018
    Messages:
    51
    Likes Received:
    9
    Oh ok So the tool Playfield editor can not change planet size? even when it have a tap that you can pick size?
    The playfield editor only edit the playfield.yaml

    Where is this dynamic file located. on my host server i get all my edit files from the scenario i made the dedicated.yaml to runn.
    Is it a dynamic file for the total server or is it one per planet? I ofc do not want all planets to be size 5.

    I want to ask you one more thing. but lets focus on one thing at the time! Thank you for the help so far!! amazing.

    EDIT:

    I mainly use this files on my server.
    Dedicated.yaml is set to runn scenario 'XXX'

    files i use then is : Content/Scenario/Playfield/Planet???/Playfield.yaml
    = at this location there is no dynamic file.

    But on Content/Playdfield/Planet????/ I found playfield.yaml and dynamic...

    Far as i know as long server runn scenario name in the dedicated.yaml. It will only use files and edits innside this scenario folder. ?? is that a bad setup. anyway the scenario playfield folder do not have any dynamic files.
     
    #140
    Last edited: Jun 28, 2018

Share This Page