Hi, So I created a custom planet and added it to the sector file. I also added an orbit and just copied the playfield.yaml from the default Akua orbit to my scenerio. Now it works, I can fly to the orbit and the planet is there, but there are no asteroids. This is under POIs/Fixed: - Type: AsteroidFieldRing Name: Asteroid Field Pos: [0, 0, 0] Rot: [0, 0, 0] Why doesn't this work? Do I need to copy anything to my scenario to have asteroids show up?
From here it looks like theres no space after each 0, but it could be a Steam format thing. Anyway heres one of my space YAMLs from the scenario for you to compare, it works with the asteroid field, I have orbits with 3 asteroid fields set to different co-ords and they all show up so I can only assume a little error on YAML or something like that. --- # Playfield Configuration # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html # Playfield Characteristics Gravity: 0 # Please don't change AtmosphereEnabled: False # Please don't change PvP: True # Set to True to allow PvP in this playfield, default is False UseFixed: True # If set uses fixed drones Radiation: 5.1 TemperatureDay: -130 Music: moonstone # Playfield difficulty (has impact on experience gains) Difficulty: 5 # Between 2 and 5: larger values indicate higher difficulty # Planet or Space PlayfieldType: Space # Please don't change Description: "[c][e0e020]Origin: %Origin%[-][/c]\n[c][d29818]Difficulty: Is that a brainfart soldier! Why yes it is sir!![-][/c]\nThis is a hard Orbit Start, here you start with some parts for an SV and NO ore at all, you will need to visit the planet to generate oxygen, so here its a race to the planet! Inexperienced brand new players to the game should NOT start here, the planets in this playfield are and PvP but space around these planets is PvE.This is a base start designed specifically for experienced players that want a space enviromental challenge. [c][e02020]EMPYRION newbies, choosing this place as the survival start is recommended for really experienced players, hard start.[-][/c]" PlanetType: Space # No functionality yet # Sun SunFlare: EnvironmentalEffects/SunFlareWhiteSpace # Stars Stars: SkyboxStarsPurple # Nebula Nebula: PrefabNebulaBluePinkRed ### POIs POIs: Fixed: - Type: BA_Admin Prefab: run Mode: Survival Name: omgdoomed Pos: [ -8987, 1875, 305 ] Rot: [ 0, -50, 0 ] InitPower: True Properties: - Key: PersonalContainer Value: "Drill, BioFuel:9, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills, EVABoost" - Key: RegenAfter Value: 1 - Type: BA_Alien Prefab: unknown Mode: Survival Name: unknown Pos: [ -8287, 1875, 255 ] Rot: [ 0, -50, 0 ] InitPower: True Properties: - Key: Music Value: DarkSoundscape - Key: RegenAfter Value: 1 - Type: BA_Admin Prefab: TSO-Amy Mode: Survival Name: Trade-Amy Pos: [ -8500, 2000, 350 ] Rot: [ 0, -50, 0 ] InitPower: True Properties: - Key: Music Value: SunnySkies - Key: RegenAfter Value: 2 - Type: AsteroidVoxel02Copper Prefab: AsteroidVoxel02Copper Name: Copper Asteroid Pos: [ -5000, 2073, 2000 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Cobalt Prefab: AsteroidVoxel02Cobalt Name: Cobalt Asteroid Pos: [ 6302, 73, 2486 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Neodymium Prefab: AsteroidVoxel02Neodymium Name: Neodymium Asteroid Pos: [ 6038, -225, -2595 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Erestrum Prefab: AsteroidVoxel01Erestrum Name: Promethium Asteroid Pos: [ 418, 91, 6507 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Sathium Prefab: AsteroidVoxel02Sathium Name: Sathium Asteroid Pos: [ -4270, -1, -2671 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Promethium Prefab: AsteroidVoxel02Promethium Name: Promethium Asteroid Pos: [ -318, 51, -6607 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Iron Prefab: AsteroidVoxel02Iron Name: Iron Asteroid Pos: [ 3718, -11, -4086 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Promethium Prefab: AsteroidVoxel02Promethium Name: Promethium Asteroid Pos: [ -3718, 1011, -4086 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Iron Prefab: AsteroidVoxel02Iron Name: Iron Asteroid Pos: [ 1000, 1011, 5000 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Magnesium Prefab: AsteroidVoxel02Magnesium Name: Magnesium Asteroid Pos: [ 500, -1011, -4000 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Sathium Prefab: AsteroidVoxel01Sathium Name: Sathium Asteroid Pos: [ -6302, 73, -2486 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Neodymium Prefab: AsteroidVoxel02Neodymium Name: Neodymium Asteroid Pos: [ -6038, -225, 2595 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel03Sathium Prefab: AsteroidVoxel03Sathium Name: Sathium Asteroid Pos: [ 4270, -1, 2671 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Promethium Prefab: AsteroidVoxel01Promethium Name: Promethium Asteroid Pos: [ 318, 51, 6607 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel03Sathium Prefab: AsteroidVoxel03Sathium Name: Sathium Asteroid Pos: [ -3718, -11, 4086 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Magnesium Prefab: AsteroidVoxel01Magnesium Name: Magnesium Asteroid Pos: [ -6065, -220, -2515 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Copper Prefab: AsteroidVoxel02Copper Name: Copper Asteroid Pos: [ -6034, -44, -2559 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Iron Prefab: AsteroidVoxel02Iron Name: Iron Asteroid Pos: [ -6104, -104, -2459 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Cobalt Prefab: AsteroidVoxel02Cobalt Name: Cobalt Asteroid Pos: [ -6050, -104, -2472 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Promethium Prefab: AsteroidVoxel01Promethium Name: Promethium Asteroid Pos: [ -6018, 51, -2507 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Silicon Prefab: AsteroidVoxel01Silicon Name: Silicon Asteroid Pos: [ -6116, 138, -2518 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel03Zascosium Prefab: AsteroidVoxel03Zascosium Name: Zascosium Asteroid Pos: [ -6258, 118, -2474 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Pentaxid Prefab: AsteroidVoxel01Pentaxid Name: Pentaxid Asteroid Pos: [ -6270, 184, -2463 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel01Sathium Prefab: AsteroidVoxel01Sathium Name: Sathium Asteroid Pos: [ -6302, 73, -2486 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidVoxel02Neodymium Prefab: AsteroidVoxel02Neodymium Name: Neodymium Asteroid Pos: [ -6238, -125, -2595 ] Rot: [ 0, 0, 0 ] Properties: - Key: RegenAfter Value: 1440 - Key: MapDistance Value: 200 - Type: AsteroidFieldRing Name: Asteroid Field Pos: [ 0, 0, 0 ] Rot: [ 0, 0, 0 ] FixedPlayerStart: - Mode: Debug # Creative or Survival Pos: [ -5000, 0, 5000 ] # position coordinates RotY: 0 # rotation angle around Y axis FixedPlayerStart: - Mode: Survival Spawn: Structure Structure: "omgdoomed" Armor: ArmorLight Items: [ "Pistol, 50Caliber:250", "Pistol, 50Caliber:250", "Pistol, 50Caliber:250", "#FreshStart: Drill, Pistol, 50Caliber:250" ] # Drones DroneBaseSetup: Fixed: Fixed: - Name: MainDroneBase Pos: [ 5000, 200, 5000 ] # position coordinates DroneOnDuty: - Name: SpaceDroneLaser Pos: [ 4000, 200, 2000 ] Radius: 350 - Name: SpaceDroneLaser Pos: [ -4000, -200, 2000 ] Radius: 350 - Name: SpaceDroneLaser Pos: [ 4000, 200, -2000 ] Radius: 350 - Name: SpaceDroneLaser Pos: [ -4000, -200, -2000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ 6000, 200, 6000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ -6000, -200, 6000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ 6000, 200, -6000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ -6000, -200, -6000 ] Radius: 350 SpaceVessel: - Name: Freighter # Name of the prefab group or name of the prefab FixedMaxSpeed: 20 Mission: Freighter # Mission among : {SpacePatrol} Freighter: DelayBetweenRespawn: 600 PathWayPoint: - [ 5000, 250, 5000 ] - [ 5000, 250, -2000 ] - [ -5000, 250, -5000 ] Stock: - Name: SpaceDronePlasma # Name of drone Amount: 5 # Amount of drones in stock Extra: 0 # Type of drone 0..3 -> see comment above - Name: Freighter # Name of the prefab group or name of the prefab FixedMaxSpeed: 20 Mission: Freighter # Mission among : {SpacePatrol} Freighter: DelayBetweenRespawn: 800 PathWayPoint: - [ -7500, 250, -2000 ] - [ -4000, 250, 2000 ] - [ 7500, 250, 3000 ] Stock: - Name: SpaceDronePlasma # Name of drone Amount: 5 # Amount of drones in stock Extra: 0 # Type of drone 0..3 -> see comment above Properties: - Key: RegenAfter Value: 2 - Name: BAO_XenuSupplyStation FixedMaxSpeed: 20 Mission: Immobile Immobile: Position3D: [-5000, 250, 0] Stock: - Name: SpaceDronePlasma Amount: 20 Extra: 0 Properties: - Key: RegenAfter Value: 2
Ok, I was able to get it to show up when starting a new game, but it would not show up when I just deleted the files like ents.dat, so I'm not sure what's happening. Should the "playfield" command relaod from the .yaml? Any seems to be working now. And anotherh thing- when you set the positions for the voxel asteroids- how do you know how/where to put them? Is there some tool that will let you drag them around so you can visually see them?
I just use the same map co ord system LIFTPIZZA made ages ago of Empyrion map co ords. Its like a visual map with co ords to give you an idea of how it works, but its not drop and drag at all. Heres a link to it on another page here on this site. http://empyriononline.com/threads/solar-map-coordinates.7343/