I'm using the following modified BlocksConfig.ecf entry to add an ExecuteOnActivate property. The change does trigger the execution of the script but I am not getting what I would expect from either OpenDevice or OpenDevicePos. This is the modified block defn... Code: { +Block Id: 1282, Name: Level4Prop2, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 57 Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop2Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 500, type: float, display: true, formatter: Liter ExecuteOnActivate: Level4Prop2 } ...where "Level4Prop2" is defined in Dialogues.ecf as... Code: { +Dialogue Name: Level4Prop2 Execute: " UnityEngine.Debug.Log('Level4Prop2 Activated'); var x = OpenDevicePos; string output = '>' + x.ToString() + '<'; UnityEngine.Debug.Log(output);" } When I open the box (see attached screenshot & "di" window below) and check the console I see "Level4Prop2 Activated" followed by ">VectorInt3 0/0/0<" A similar call to OpenDevice returns a null and in this case OpenDevicePos returns 0/0/0 which isn't the actual location of the container ... do these helper functions work with ExecuteOnActivate property blocks? Do I need to add anything else to the block defn? Appreciate any help, thanks!