Feedback Required V.1.10 - Visuals: Tesselation, Forcefields and more

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Jun 27, 2023.

  1. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

    • Developer
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    This is the place to talk about the visual improvements!

    Terrain Tessellation
    [​IMG]

    [​IMG]

    Global Illumination, Dynamic Shadows
    [​IMG]

    New force field VFX added to all blocks that have a forcefield visible
    [​IMG]

    Sound / SFX:
     
    #1
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  2. LyfeForse

    LyfeForse Lieutenant

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    Looks fantastic, and the forcefields vfx is a BIG step up!

    The global illumination for the emissive textures has been a roller coaster for a good number of patches now. The glow would pop, then they wouldn't, then they would.

    Glad to see that we can now toggle the range on the illumination :)
     
    #2
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  3. Garaman

    Garaman Captain

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    How hard would it be to get an option to choose if individual lights are shadow casting or not? The dynamic shadowing can look great but a lot of builds relied on bleedthrough of lights behind walls or on levels above, as well as to provide general ambient light in rooms. It would be nice to have that as an option still when dynamic shadows are enabled, especially for existing POIs which may have unlit areas now.
     
    #3
  4. Ente

    Ente Commander

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    It would also be less hard on the framerate if only selected lights&holo consoles did cast shadows. Right now the frame rate gets absolutely destroyed in larger builds with a lot of lights and holo consoles when you switch the dynamic shadows on.
     
    #4
  5. Insopor

    Insopor Commander

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    I think the tesselation looks great. Nothing bad to say there.
     
    #5
  6. The Android

    The Android Lieutenant

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    The new force shield effect is very overwhelming. It bleeds through doors, is very bright and generally makes designs that utilize them look cartoonish. I would love to see an option/mod to revert them to the old style. At a minimum could we get a brightness slider or something?
     
    #6

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