INFO & FEEDBACK v1.11.7 - New SharedData to Cloud Method

Discussion in 'FAQ & Feedback' started by Taelyn, Jun 18, 2024.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    #1
    Last edited: Oct 11, 2024
    kfurrow, Vollinger, Ishantil and 2 others like this.
  2. kfurrow

    kfurrow Ensign

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    Adding the SharedDataURL line to dedicated_eah.yaml caused our server's EAH to display errors instead of allowing the Functions | Config | Server button to operate. See my report in the "Bugs" forum. EAH is also logging errors whenever it is started, but only if SharedDataURL is present. It seems EAH needs updating to understand this new configuration string.
     
    #2
  3. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    We have a update for EAH in the NEXT Game Update

    That will fix this
     
    #3
    kfurrow and ravien_ff like this.
  4. Daimonicon

    Daimonicon Lieutenant

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    Hello,

    is there a solution for singleplayer ? I'm stupidly hitting the 500 MB limit and Steam refuses to update my scenario. How else is this supposed to work with other large scenarios?

    I play singleplayer with a modified version of RE 2 in a separate folder that is not updated by Steam - Nevertheless, I had several new item icons and possibly in my Savegame and more which I did not notice although. I have not set up a SharedFolder how can that be ?
     
    #4
  5. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    This isnt a solution to go over the 500 mb upload limit. No scenario can go past that

    This is to download the data faster in MP when players connect to a server
     
    #5
  6. Daimonicon

    Daimonicon Lieutenant

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    Shame I had hoped that would be a possibility - thanks
     
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