UPDATE v1.16 EXPERIMENTAL

Discussion in 'Announcements' started by Taelyn, Mar 12, 2026 at 6:15 PM.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Hello Galactic Survivalists!

    Welcome to the Experimental phase of update 1.16!

    Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first iteration of a new building block for the first time: Charged Combat Steel.

    The block background lore revolves around a crystal called 'Blue Enerdyn' (working name) and is related to the Progenitor and their sites - where it can be gathered from. The technical trait of the block is that not only it is an upgrade to Combat Steel, but also adds additional Shield-HP!

    Please start a new game with the ‘Testing Grounds’ scenario and use the ‘Read First’ item in your backpack for more details on what to test plus send us your feedback right from the game.
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    All the detail changes that were added to the Testing Grounds (Default Random EXP scenario) and those on the default random (vanilla) scenario can of course be found in the Changelog below.

    Please note: we might have detected a possible issue with some savegames of earlier/older default random versions. Those might not start up anymore due to an error showing up. There is a workaround for these cases. The steps are described below in the “Howto” section.

    Please let us know if this works and also - as usual - anything else you want to let us know directly in the Experimental Bug & Feedback forums: Forum

    Have fun testing! :)


    Howto - Savegame starts with error message
    Description: Due to an issue with a playfield you couldn't login anymore in a save game when you are playing default single player.

    We have a fix for this in place and with some small steps you can make your save game work again
    • Go to where the game is installed and then go to your save game (by default ../Steam/SteamApps/Common/Empyrion - Galactic Survival/Saves/Games/<Your Save Game Name>)
    • From your save game go to the Templates directory
    • Find the folder with the name Cuplasyr I
    • Open the Playfield.yaml file in this folder and do a search for DroneBaseSetup: false
    • Remove this line and only this line, DroneBaseSetup: false is not a valid option in the playfield.yaml files
    • After removing the Playfield.yaml.bin files from all folders in the Templates directory, you can do this by searching in the search bar for .bin. It can take a bit but simply select them all from the search and press delete
    • Next step is to open all Playfield.yaml files with a program like notepad++. You do this by dragging the Templates folder to the notepad++ window. Do a Search in all files for PlanetType: Temperate
    • Search for the DroneBaseSetup data in the found files and replace the entry with DroneBaseSetup: {}
    • As shown in the pictures:
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    • Save the files you modified after
    Boot up the game and now you should be able to login the save game without a problem
    If you still have an issue or can't figure it out, please send an email to [email protected] with the save game and your log file!

    Changelog:
    Note: Some of these changes will only apply when starting a new save game. (Marked with " (*) ")
    For existing savegames, some changes might happen with less chance, or depend on visiting yet undiscovered star systems.

    Scenario: Default Random EXP (Testing Grounds) only
    Note: Please always start a new savegame when using the Default Random EXP (Testing Grounds) scenario!
    • Added READ FIRST items to starter equipment (Info about Testing + Personal Communication Console)
    • Enriched Progenitor-themed starter planet pois with new crystal materials
    • Recolored Progenitor POI on starter planets to new color scheme
    • Added Energy Amplification Matrix as additional loot to Tales-of-Tash boxes on starter planets.
    • Merged PDA and Dialogues from vanilla to scenario to fix broken/missing Dialogues (now all regular story missions are available and playable in the Default Random Experimental scenario again!)
    • Added Charged Combat Steel (CCS blocks & crafting) (adding +50HP to Shield; no other changes; balancing on weapons not completed)
    • Added Progenitor crystal containers (containing required basic material for crafting CCS)
    • Added new NTY and Progenitor crystal floaters / drones to the Onyx planets
    Known issue
    • Opening the Difficulty Settings when starting the Testing Grounds leads to an exception.
    Important: To learn about WHAT to actually test, please read the READ FIRST item that is now given in your backpack on gamestart! All information is summed up in the dialogues. Please follow the mentioned testing suggestions. Thx in advance!

    Scenario: Default Random & Default Random EXP
    Note: (*) = requires a new savegame start, although changes on randomized playfields might still show up on unvisited solar systems! Galaxy layout is never updated in existing savegames, though.
    • Added new start option “Testing Grounds” to main menu (will start Default Random EXP scenario directly)
    • Updated Main Localization (EN only)
    • Fixed misconfigured playfields that could lead to starting errors. (note: if your savegame already has such an error, this will not be fixed by this update! Please check the howto added above or in the forums!)
    • Fixed Missing Dead models for FARR trader
    • Fixed DarkFaction was shown on map on non-DF inserted savegames (note: this does not fix the issue where Dark Faction could appear around any “Pillar” named POI)
    • General Playfield maintenance & basic refactor for POI, OPVs (see below)

    Playfield Refactoring Changes:
    Random planets and moons:

    • Fixed many spawn conflicts of POIs; Replaced some missing / broken POI groups with stand-in POIs for now. Put into a new config structure, for better future maintenance & additions
    • Drones spawn now much more often on planets.
    • Warlord dronebases are common in non-faction spaces and at the edges of faction territories
    • Switched all Zirax territory Dronebases to spawn their subfactions.
    • Some worlds can be much more infected by the Legacy, depending on territory and planet type. (Very common in Silent Quarter)
    • Smaller and easier Legacy POI (Alien faction) may appear more often on lawless and hostile places, but might have low-detection ranges. Search by visual.
    • Abandoned Bases appear less deep inside of faction spaces
    • Talon are now much more common in lawless space.
    • Added Platinum deposits to Lava, LavaCollided, LavaCollided2 (Removed Magnesium for it).
    • Snow playfield updated in terrain, looks, POI, OPV

    Random space playfields:
    • Fix for Orbital Patrol Vessels missing for the factions: Kriel, Arkenian Republic, Prenn, Farr, Pirates.
    • Higher diversity of OPV and Freighter vessels in many space playfields.
    • Adjusted OPV self destructs & timers: Non-fanatic / non-militarized factions self destruct less. Vessel loot time much increased for nearly all random playfields
    • Factions Epsilon (aggressive) and Polaris (neutral) may now uncommonly spawn in the space beyond territories
    • Zirax territory now spawns additional (hostile) Xenu vessels at some playfields.
    • Many asteroid resources adjusted: More dangerous playfields have chances for richer asteroids. (*) Sometimes, those are extra guarded.
    • Platinum asteroids are now very rare, but some very dangerous or exotic space playfields spawn them still.
    • Richer asteroid fields tend to have bigger OPV. Use caution
    • Trading stations might have some Pirates and Warlord OPV around, and are now guarded by OPV.

    GalaxyConfig:
    • Adjusted faction territory other faction spawn chances
    • Distinction between "lawless space" (or planets) and "faction spaces":To the edges of a large faction's space, the POI distributions may become more similar to what is seen in non-faction space. (Gradient depends on the military strength of that faction)
    • "Unclaimed Space" - Added a territory of (for now) complete faction POI emptiness.
    • Arkenian Republic: Helios switched to a future Subfaction; removed UCH from Arkenian space
    • Replaced Polaris POI with Arkenian Republic, Trader with PrennFederation. (Polaris and Trader vessels still spawn.)

    Starter playfields:
    • Added in the "Frontline Alpha" system: GS_ConflictArid_Planet2 (variant of new Snow) and GS_ConflictArid_Planet3 (Variant of NitrogenVolcanic)

    Fixes:
    • Fixed FOV reduction fails to reset when toggling 1PV
    • Exception when opening an armor locker whilst in motion
    • Co-op server didn’t start when double clicking on a save game from the Co-op save game list
     
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