v1.20 Creative Mode Instances!

Discussion in 'Announcements' started by Taelyn, Oct 2, 2026 at 5:40 PM.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Welcome, Galactic Survivalist!

    Even though version 1.19.5 was released not too long ago, we’re already kicking off the (pre-)experimental phase for 1.20 today.

    The reason: Starting now, you can use an instance directly within the Survival game to enter Creative mode, where you can work on blueprints—either alone or with others—to use them later in the game. And you can do all of this WITHOUT having to leave the server or start a new game!

    To ensure this new feature can be thoroughly tested, we’ve opened a server with the “Invaders vs. Defenders” scenario.

    Eleon Game Studios - Official EXPERIMENTAL Server


    Once you’ve joined, you’ll find two portals. One creates a separate instance for your faction so you can craft together (as a player faction). The other creates a “public” instance that any player can enter.

    [​IMG]

    However, you can ONLY enter the Creative instances if you have no items in your inventory. If you leave the Creative instance, all items you placed inside the instance will be removed from your inventory.

    Tips for Playing in the Instance (especially for new players)
    • You can press the H key to open a window where you can put all the necessary building blocks and items into your inventory.
    • In the instance, you don’t need to eat, and you can’t take damage.
    • You have infinite jetpack like in normal Creative mode
    In general, Creative mode in the instance works exactly the same as the Creative game you can select from the start menu.

    Limitations / Known Issues
    • It’s possible that not ALL features from the local Creative mode are available. These will be added later and included in an upcoming update.
    You can find more details in the changelog below. There you’ll also find configuration options if you want to create such an instance yourself.
    • Creative Mode instances in Space are coming soon
    • Godmode in such instance will come soon. This not only allows you to walk through solid blocks, but also lets you move freely in all directions (without a jetpack).

    As always, we welcome your feedback. Please use the following subforum for this purpose: https://empyriononline.com/threads/v1-20-creative-mode-instances.103163/

    To report bugs:
    https://empyriononline.com/forums/bugs.34/

    We hope you have fun trying it out!


    Changelog: v1.20 Build 5204
    Changes:


    With Creative Mode instances now live in the experimental build, here is the full technical guide on how to set up, configure, and customize these playfields using playfield.yaml and BlocksConfig.ecf. From securing inventory isolation to using new instance flags and block properties, all details are broken down below.

    Please read the full guide here => https://empyriononline.com/threads/v1-20-creative-mode-instances.103163

    Fixes:
    • fix [Testing Grounds Scenario] Updated POI (removed/replaced blast doors; Thx to Stellar_Titan)
    • fix [Testing Grounds Scenario] Hecken: Adv.Component factory had wrong zone trader
    • fix [Testing Grounds Scenario] Hecken Orbit: Moved Shipyard a bit further away from the atmosphere
    • fix [Testing Grounds Scenario] Malformed Techtree setup: Drone Bay spawner now correctly unlocks from Cargo parent
     
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    Last edited: Oct 2, 2026 at 6:36 PM
    malrose1 likes this.

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