Status system changes: With the rework to statuses, we intend to provide a clearer structure, which is not only more intuitive and meaningful, but allows us to really hone in on what makes each status effect different. Two main steps have been taken to this effect: Main negative statuses are now divided into 6 main categories: Wound: Overall easy to deal with. health draining effects which may devolve into worse matters if left unchecked. Disease: Dangerous statuses which precipitate the subject’s death Infection: Self-preserving afflictions that wear the player out. Toxin: Short lived, mild effects which evolve into pernicious diseases. Temperature: The usual hot and cold effects. As body temperature becomes more and more extreme, so do these effects. Radiation: The usual radiation effects. As radiation builds up, these start to kick in. Negative statuses’ progression has been streamlined, so it is more clear for players what is coming next. Legend: New Value/Parameter = Green Old value = Orange Removed = Red Restored = Yellow OpenWound: Duration: 1080 > >> 45 Health: Amount: -1 >>> -5 Rate: 2 >>> 1 [Removed] No longer affects Temperature DermalBurn: Duration: 1620 >>> 180 Health: Amount: -1 >>> -6 Rate: 5 >>> 2 [New] Speedmodifier = 0.8 InfectedWound: Duration: 1080 >>> 45 Health: Amount: -2 >>> -11 Rate: 2 >>> 10 [New] MaxHealth = -50 [Removed] No longer affects Temperature [Removed] No longer affects Stamina Sepsis: Type: bleeding >>> disease Duration: Infinite >>> 1200 Health: Amount: -2 >>> -13 Rate: 1 [New] MaxHealth = -100 Frostbite: Duration: 1620 >>> 600 Health: Amount: -1 >>> -6 Rate: 5 >>> 3 Stamina: Amount: -100 Rate: 1 [New] Speedmodifier = 0.6 [Removed] BrokenLeg FractureClosed: Duration: 3420 >>> 420 OnExpired: Mutilation >>> Necrosis Speed: -60% Stamina: Amount: -35 >>> -25 Rate: 2 [New] MaxHealth = -50 [New] It is now contracted upon taking 50 dmg from a fall FractureOpen: Duration: 1080 >>> 420 OnExpired: Mutilation >>> Necrosis Speed: -60% Stamina: Amount: -70 >>> -30 Rate: 2 [New] Health: Amount: -11 Rate: 4 [New] MaxHealth = -75 [New] It is now contracted upon taking 75 dmg from a fall Necrosis: Duration: 1080 >>> 900 OnExpired: Intoxication >>> Mutilation Stamina: Amount: -1 >>> -87.5 Rate: 3 >>> 5 Health: Amount: -2 Rate: 1 [New] MaxHealth = -150 [New] Now applies Mutilation on Debuff too. Mutilation: Duration: Infinite Speed: 0.3 >>> 0.7 [New] MaxHealth = -300 [New] MaxStamina = -30% [Removed] No longer drains Stamina [New] Nurturing: Duration: 10 Stacks extending its duration Is not applied if the character is afflicted by PoisonFood. Health: Amount: +25 Rate: 2 Indigestion: Duration: 1620 >>> 20 Health: Amount: -1 >>> -7 Rate: 5 >>> 1 [New] MaxHealth = -150 [New] Now stacks extending its duration [New] Debuffs Nurturing on application [New] It now requires PoisonFood status to be in place in order to be applied [Removed] No longer drains Stamina [Removed] No longer reduces Movespeed [Removed] No longer applies PoisonFood on Expire anymore PoisonFood: Duration: 1080 >>> 480 OnExpired: FeverAttack >>> Intoxication [New] Food: Amount: -11 Rate: 3 [Removed] No longer drains Stamina [Removed] No longer drains Health [Removed] No longer reduces Movespeed Intoxication: Duration: 540 >>> 300 Health: Amount: -3 >>> -7 Rate: 4 >>> 2 [Removed] No longer drains Stamina PoisonBit: Duration: 1080 >>> 30 OnExpired: FeverAttack >>> [New] PoisonBit2 [New] Speed: -20% [Removed] No longer drains Health [Removed] No longer drains Stamina [New] PoisonBit2: Duration: 120 OnExpired: OrganFailure Applies Stunned on applied Is not applied if the character is afflicted by PoisonFood. Stamina: Amount: -50 Rate: 1 Speed: -20% Organ Failure: Duration: Infinite Health: Amount: -3 >>> -73 Rate: 1 >>> 10 [New] Speed: -50% [Removed] No longer drains Stamina [Removed] No longer drains Oxygen Hangover: Duration: 1080 >>> 180 Stamina: Amount: -2 >>> -80 Rate: 1 >>> 7 Speed: -10% >>> -30% [New] Added screen effects [Removed] No longer drains Food BadTrip: Duration: 270 Food: Amount: -3 >>> -7 Rate: 2 Speed: -30% >>> -50% [New] Added screen effects [Removed] No longer affects temperature FeverAttack: Duration: 540 >>> 150 OnExpired: OrganFailure >>> Hangover Health: Amount: -1 >>> -3 Rate: 1 >>> 3 [New] Stamina: Amount: -10 Rate: 1 [New] Added screen effects [Removed] No longer affects temperature DermalParasite: Duration: 1080 >>> Infinite OnDebuff: OpenWound >>> Nothing Health: Amount: -1 >>> -2 Rate: 5 >>> 3 Stamina: Amount: -10 >>> -25 Rate: 2 [New] MaxHealth = -50 EndoParasite: Duration: 540 >>> 180 OnExpired: Alien Parasite >>> [New] EndoParasite2 Food: Amount: -3 >>> -25 Rate: 1 >>> 5 [Removed] No longer affects Stamina [Removed] No longer affects Health [Removed] No longer affects Speed [New] EndoParasite2: Duration: 360 OnExpired: EndoParasite3 Stamina: Amount: -35 Rate: 2 Food: Amount: -5 Rate: 2 [New] EndoParasite3: Duration: 60 OnExpired: EndoParasite2 Applies Stunned on applied Stamina: Amount: -35 Rate: 1 Food: Amount: -35 Rate: 5 Health: Amount: -5 Rate: 2 AlienParasite: Duration: Infinite Applies Stunned on applied Health: Amount: -3 >>> +10 Rate: 1 >>> 2 Speed: Amount: -30% >>> +20% Stamina: Amount: -70 >>> +7.5 Rate: 2 >>> 1 Food: Amount: -4 >>> -20 Rate: 1 >>> 2 [New] Radiation: Amount: +0.1 Rate: 1 [Removed] No longer removes other Parasite effects [Removed] No longer applies EndoParasite on Debuff ColdEffect: Duration: Infinite Stamina: Amount: -1 >>> -7 Rate: 1 [New] Speed: -10% [Removed] No longer prevents FeverAttack [Removed] No longer affects Food Freezing: Duration: Infinite Stamina: Amount: -20 >>> -15 Rate: 1 [New] Speed: -20% [New] Applies Stunned effect every 30” [New] Visual effect added [Removed] No longer prevents FeverAttack [Removed] No longer affects Food [Removed] No longer affects Health BlackoutCold: Duration: Infinite Health: Amount: -3 >>> -5 Rate: 1 [New] Health: Amount: -1 Rate: 5 [New] Speed: -40% [New] Applies Stunned and Frostbite effect every 15” [New] Visual effect added Hot: Duration: Infinite Stamina: Amount: -20 >>> -10 Rate: 1 HeatStroke: Duration: Infinite Health: Amount: -5 >>> -1 Rate: 6 >>> 5 Stamina: Amount: -40 >>> -20 Rate: 1 [New] Applies FeverAttack effect every 60” ==== Items: Following the same line as with the statuses, Consumable Items in charge to heal them have also been revamped towards the new system. Two main changes have been implemented to this effect: Each line of items is now related with a Status category, and as the items themselves increase in potency, so does the maximum Tier which they are able to cure. Example: Antibiotic Pill heals any Tier 1 Infection, while the stronger Antibiotic Injection is able to cure both Tier 1 and Tier 2 Infections. Sometimes players will get advanced effects (Tier 2 or even Tier 3 ones) which they are not prepared for yet. These instances could feel pretty frustrating, since the player may have some consumable which is related to that status, but is not strong enough to cure it by itself. In order to ease these situations a bit, we are introducing Status Modifiers, which allow certain, lower tier consumables to ease the effects of statuses they may not be able to heal by themselves. This way, we hope that players feel like they still have a chance, even in those pesky situations where you are intoxicated and don’t have an injection at hand. We hope that items are not only well adjusted to the status changes, but also to make it easier for players to identify which Consumable to use for each occasion Bandages: [Removed] No longer cleanses FractureClosed or FractureOpen [New] Now cleanses Tier 1 Wounds [New] Now modifies FractureClosed: -30% Duration, -80% Effects, prevents FractureClosed’s OnExpire effect (Necrosis) [New] Now modifies FractureOpen: -40% Duration, -60% Effects, prevents FractureOpen’s OnExpire effect (Necrosis) StomachPills: Now treated more as “Painkillers” [Removed] No longer cleanses Indigestion or PoisonFood [Restored] It now cleanses Indigestion again [New] Now cleanses Tier 1 Diseases [New] Now modifies PoisonFood: -70% Duration, prevents OnExpire effect (Intoxication) [New] Now modifies Frostbite: +20% Duration, -70% Effects [New] Now modifies Necrosis: -85% Effects [New] Now modifies OrganFailure: -40% Effects [New] Now modifies FeverAttack: +30% Duration, -40% Effects Trauma Kit: Now treated more as “First Aid Kit”, designed to deal with both Wounds and Disease related statuses. [Removed] No longer cleanses InfectedWound or Sepsis [New] Now cleanses any Wound or Disease AntibioticPills: [Removed] No longer cleanses Indigestion or PoisonFood [New] Now cleanses Tier 1 Infections [New] Now modifies InfectedWound: -20% Duration, -40% Effects, prevents InfectedWound’s OnExpire effect (Sepsis) [New] Now modifies Sepsis: -10% Duration, -25% Effects [New] Now modifies EndoParasite2: +50% Duration AntibioticInjection: [Removed] No longer cleanses Indigestion or PoisonFood [New] Now cleanses Tier 1 and Tier 2 Infections [New] Now modifies EndoParasite3: -60% Duration, -20% Effects [New] Now modifies Sepsis: -15% Duration, -40% Effects AntiToxicPills: [Removed] No longer cleanses Intoxication or PoisonFood [Removed] No longer may cause Indigestion [New] Now cleanses Tier 1 Toxins [New] Now modifies PoisonBit2: +60% Duration, -90% Effects [New] Now modifies Intoxication: +100% Duration, -40% Effects, prevents Intoxication’s OnExpire effect (OrganFailure) AntiToxicInjection: [Removed] No longer cleanses FeverAttack, OrganFailure or PoisonFood [New] Now cleanses Tier 1 and Tier 2 Toxins Detox Kit: [Removed] No longer cleanses PoisonFood or OrganFailure [New] Now cleanses any Toxin or Infection Decontamination Kit: [New] Now cleanses EndoParasite2 and Endoparasite3 AntiToxic Ointment: [New] Now cleanses PoisonBit2 AntiRadiation Pill: [New] Now cleanses EndoParasite2 AntiRadiation Injection: [New] Now cleanses EndoParasite2 and EndoParasite3 Adrenaline Shot: [New] Now cleanses PoisonBit2
The zany octopus Alien Parasites icon is not really intuitive, other than that a good looking set of changes at first glance - especially the colour coding affliction types for the meds.
I'm not sure if this is exactly practical, but if the 4 medical devices are intended to cure one of the 4 (or 5 with radiation?) types of ailments, would it be possible to get a color cue on the devices themselves to indicate which you should use? Something like a color band around a part, or tinting the blue parts to their respective ailment colors. Not anything that would majorly detract from personalizing their frame colors, just enough to quickly pick the right one by eye.
Build 3639 (1.7.1.1) Check the medkits and bandage, not updated properly to handle the new system, seems being some mixup. A matching medkit should stop any type of issues, that is no need for bandages or a second medic whatever. Also maybe most creatures should not give issues that need a medkit or injection right away, ought to take some time that an issue develops to the next phase/level.
Ok, think I get most of it now, were a fix with latest patch. A fracture is very easy to get, consider a starter splinter kit, recipe steel plate and carbon substrate?