What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Germanicus

    Germanicus Rear Admiral

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    I got once an explanation for those coloring of Deposits:
    They depend on the number of used Textures on a Playfield/Planet. If the maximum number has been reached some textures will look the same.
    (I believe that that was the explanation but if this is still the case...?)
     
    #23141
  2. Grandirus

    Grandirus Commander

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    I'll finish the titanium deposit and look at the other deposits, to see if they has the same texture.

    EDIT: Neodymium, Titanium and Magnesium has the same texture. All others has normal texture.
    EDIT 2: Btw, Magnesium deposit gave me 82k ores.
     
    #23142
    Last edited: Feb 27, 2021
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  3. Robot Shark

    Robot Shark Rear Admiral

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    #23143
  4. DarkMaid

    DarkMaid Lieutenant

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    The parable of the pesky PV continues....

    Another session and another run-in with the PV. Barely finished setting up the 2nd base and only managed to grab some of the choice items from the Polaris-class CV POI before trouble arrived. Oh, the POI's ammo box had almost 300 rounds of 30mm so I figured I'd start mounting some cannon in case the PV showed up. This time I went with a Small Generator buried in a tunnel with the box base just outside. The PV seemed to have settled on a circular route west to east in the southern hemisphere while I was set up north. That didn't last however...

    Well, it indeed showed up at the 2nd base: surprised me while I was outside fiddling with a Portable Constructor. Same routine: it just kept circling around preventing me from working outside. The window of time of it being blocked by terrain was even less than at the 1st base. So I crafted one 30mm cannon and installed it with the F5 drone when the PV was furthest away.

    My turret fired off all of the ammo without disabling the PV. So I retrieved it and ran to the nearby crashed CV and laboriously salvaged about 300 steel plates from inside the POI so that I could make more ammo. My trigger finger was getting numb from holding down the button so long because I only had the Survival Tool (I did have a Multitool but I only had the charges that come with it and I saved those for retrieving equipment). It takes 20 steel plates to make 70 rounds of 30mm ammo (plus some cellulose or something which I had plenty of). I had to keep plunking down the portable heater while I slowly salvaged plates and hoped that no hail showed up. Thankfully there was no hail. Almost died to the PV while dashing back to the base, though, and used up the rest of my bandages.

    Crafted a second 30mm and about 900 rounds of 30mm. Installed the two guns and listened to the mayhem going on above my head. Result? I fired off all the ammo again and I believe I only knocked out one of its guns. The PV destroyed one of my 30mm despite my attempt to repair it from the F5 drone while the battle was raging.

    My attempt to destroy or disable the PV had failed and I was down to one 30mm turret again and no ammo and no plates to make more. Plus the roof of my base was damaged. Only a handful of uses left in my Multitool (no Promethium for multi charges yet). Retrieved the surviving turret (again) and put it back in storage. Transferred my perishables to the Dart and dodging the PV again jumped into it and limped back to the 1st base.

    So I've been chased away from two bases now; the 2nd one I even put up a fight but it was to no avail.

    Arriving back at the first base I was low on health and food so I did a quick forage circuit around the base; got back in and noted that the PV had left the 2nd base and was doing a random pattern around the planet (it wasn't sticking to the equatorial zone but zigzagging around). It got close to the 1st base again (about 1.2km away) but continued to patrol.

    I don't know. This isn't fun anymore -- it feels like the game is playing me instead of the other way around. The environmental challenge is tough enough without some nasty CV literally patrolling the surface and dogging my every move. Going to give up on this start and think about how I would play it differently knowing what I know now. @Germanicus you're probably right: don't bother with a static base until I can put one up with overwhelming firepower and a warehouse full of ammunition.

    I prefer to play without drone base attacks but thanks to this PV "feature" I get one anyway and it's far worse than any 2 or 3 little drones ever were when I used to play with drone base attacks on.
     
    #23144
  5. dpburke2

    dpburke2 Captain

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    I only have two CVs built around the new explosion vector calculation, or whatever you call it. Neither of them are meant for heavy combat. One only has mounts for turrets so it can "assist" in BA defense. The one I just finished today is a mining/salvage CV named the Perspiration. Hardened steel outer hull, and basic steel inner blocks. And while most of my stuff is built for the vanilla game, this newest CV was actually built with testing for explosions in a reforged scenario. I literally shot fuel tanks and thrusters in reforged creative to test how much it could take before catastrophic explosions ensued.

    To push myself in the use of colors, well, it is perhaps a bit on the bold side?

    https://steamcommunity.com/sharedfiles/filedetails/?id=2407007292

    NewGame_2021-02-26_22-25-01.jpg NewGame_2021-02-26_22-16-32.jpg NewGame_2021-02-26_22-18-29.jpg NewGame_2021-02-26_22-19-52.jpg
     
    #23145
  6. xtended2l

    xtended2l Commander

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    Tbh, my first CV, which was destroyed, you know, first, is really battle-hardened. This CV evolved with me through the game and was only destroyed because of my mistake. It is made entirely of Xenosteel and all devices are separated there, so no chain reaction + good maneuvers + 35 turrets.

    I also spent a couple of hours to upgrade the Trebuchet afterwards too, so I replaced all that carbon blocks inside with combat steel and filled the gaps between devices. So now it is ok'ish too ;)

    But you are right, it is always better to make tests first. My mind was just clouded by revenge lol

    I also want to mention, that in new version of Reforged Eden, all Zirax ships I saw are now buffed with lvl2 turrets, which makes them super tough, especially Imirat. I did not encountered Tovera though, if it is buffed too, god knows how to beat it now.
     
    #23146
  7. DarkMaid

    DarkMaid Lieutenant

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    Waldo. That's what I'm calling my PV friend from now on. And yeah I changed my mind about giving up the snow planet start but I'm going about it as if it's a new game. No trying to hunker down and develop any bases: stay mobile in my battered Dart and keep going around collecting food, exploring and dropping in on my two outposts/re-supply stations as needed. "Where's Waldo" is my new M.O. and keep moving to where he isn't likely to show up soon.

    Killed my first ever Ice Golem. Holy moley those things give up good loot! Instantly solved my zero promethium situation which given the battered nature of my SV there was no way I could take on the drones guarding the only two promethium nodes on the planet. Now I'll know what to go after the next time I do a snow start.

    Finally recovered all my health and food from the 2nd base battle debacle; located several spots with decent food and marked them on the HUD (the escape pod crash site, a couple of hotsprings, and best of all an oasis that is connected to but just outside of Talon territory).

    Future base-wise I found a set of low hills that I'm going to tunnel out to locate a proper perma base that I can keep powered for grow pots, etc. From outside it won't be detectable from Waldo (I hope) and even if it is I'm going to give it two separate exits so that I can escape without risking an unlucky hit. Now that I have some promethium for drill charges I can get to work on that in earnest. I did start the entrance with my Survival tool but I discovered it is VERY cold inside mountains/hills for some reason; to the point that the portable heater is almost useless. I really, REALLY need a heated, protected garage so that I can properly repair and upgrade the Dart (and anything else) without constantly ducking back indoors to avoid hypothermia. Not to mention the Hoverbike is still sitting in the snow where I discovered it on Day 1, poor thing :)

    This is no doubt one of the most interesting games I've ever started (I know I've mentioned it before). I've got hours and hours worth of things already lined up to do for this one. And the day I can finally hunt down Waldo and burn down his house is going to feel great...

    [​IMG]

    Site of the 2nd base beside crashed Polaris-class CV where Waldo basically laughed at my double Projectile Turret attempted defense. Also the short jog between the base and the POI where I almost got cut down after spending 1/2 hour grinding out steel plates with a Survival Tool (for ammo). And the tunnel entrance to where the generator set is. The tunnel continues through the narrow hill side and exits onto a hot spring where I've already swum in a dozen times for plant protein, pentaxcid and those underwater Alien Plasma coral plants. Arachnids also regularly spawn around there which have provided a fair amount of meat and XP.
     
    #23147
    Last edited: Feb 27, 2021
  8. Darinth

    Darinth Commander

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    FYI, a base does not need to be oxygenated (I don't even think it needs powered, but not 100% on that) to be heated. Use you drone to make an area just large enough to make an enclosed area underground, build a wooden structure with a door and go enjoy the warm subterranean base.

    From there, you can send your drone out again to tunnel out more space, build extensions, and only break the walls you already have down once doing so won't break air-tightness.

    That's how I survived my current play through on the snow planet. I drilled into a mountain and used it for cover until I could fight the PV.
     
    #23148
  9. Germanicus

    Germanicus Rear Admiral

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    Must be one of this Days...
    Finding a Trader with very interesting Stuff but his 'Offers' make no sense at all:mad:
    V1423266_2021-02-28_12-35-50.png
    Who has Crew to sell? Besides of Traders I mean...
    Of course, I can sell Consoles and Furnishing - good for Jesus Daddy I presume:D
     
    #23149
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  10. Germanicus

    Germanicus Rear Admiral

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    ...there goes another one...

    The difference what the Sales Pitch says and what he actually does -> Top line against Offer
    V1423266_2021-02-28_13-28-27.png
     
    #23150
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  11. zaphodikus

    zaphodikus Captain

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    Almost-Vanilla fresh start in a swamp today, but as usual large holes start opening in the terrain right next to my starting base.
    20210228134306_1.jpg
    Am I the only one seeing this issue, would love to know what I'm doing wrong.

    May be forced to move base, it's a nice hilltop start location with plenty of XP farming and a stone golem spawn in the valley, so house move is kinda forced upon me, have been loving the sunsets from this hilltop.
     
    #23151
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  12. Germanicus

    Germanicus Rear Admiral

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    You are not alone... I have encountered this Wholes several times, reported them each time but they are not reproducible, at least not by force, for the Devs. My last 'finding' was two days ago on the Arid Planet, Vanilla.
    V153296_2021-02-25_10-31-58.png
    and on the Snow Starter

    V153284_2021-02-13_13-36-59.png
     
    #23152
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  13. Germanicus

    Germanicus Rear Admiral

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    You can use your Drill Tool and hold on the edge of the Whole - that 'closes' it...it does not appear there anymore.
     
    #23153
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  14. zaphodikus

    zaphodikus Captain

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    I have 3 smaller holes nearby, last week I had a whole hunk of terrain rise by about 6 meters and eventually just deleted the whole save after it was taking too long to level the bump and fill the ditches. It sometimes works nicely and makes cool features, but it's far too random for my playing style, especially the floating grass. Which makes running away from aliens a bit harder to do than it needs to be even if it is fun to lure them into the holes as traps, one of the only time the glitches are fun. (Evil laughter ensues.)
     
    #23154
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  15. xtended2l

    xtended2l Commander

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    oh wow the crew under 5k, I like it ;) But I think it is vanilla though...
     
    #23155
  16. Fractalite

    Fractalite Rear Admiral

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  17. ravien_ff

    ravien_ff Rear Admiral

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    There are spots for 20 planet textures. The first 12 can be used on the surface or underground. The last 8 can only be used underground.
    If a planet has a voxel deposit it will show the texture for the ore IF the texture is present somewhere in the list of textures set.
    So for example if the planet has a voxel Promethium deposit but no PromethiumResource texture set, it will use the generic silver deposit texture.
    If it does have a PromethiumResource texture set, then it will use that texture.

    There's also a lot of customization that can be done to each texture in the texture editor, so while they don't really do this in the default game, in custom scenarios ore deposits could look very different. Think red glowing promethium, or green gold, etc. Only a visual change of course.
     
    #23157
  18. Track Driver

    Track Driver Rear Admiral

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    Maybe not constructive, but I like it.:)
     
    #23158
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  19. Track Driver

    Track Driver Rear Admiral

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    Today (actually yesterday) I decided to do some additional testing of HVs in orbit. I selected this ship: 2021-02-28.png
    It's a prefab by @XCaliber that I've modified to suit my tastes and needs. It is parked on my R&D facility in Creative mode along with some 2 dozen other vessels of various types and sizes. When I tried to lift off, I got this:
    2021-02-26.png
    This is the only ship in the CV. 2021-03-01 (1).png
    As you can see, the "docked" icon is lit.
    2021-03-01.png
    I removed the offending HV, but the results were the same. All other ships behave normally including a second spawn of this same vessel. I searched all over and thru to find the invisible ship that kept me grounded to no avail.
    As it appears to be a singular anomaly, I will destroy it and carry on with the re-spawned version.
    I just thought I would share. :)
     
    #23159
  20. zaphodikus

    zaphodikus Captain

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    You sure you are not suffering from the ever so famous by now "discontinued landing gear" bug/defect/undocumented-feature?
     
    #23160
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