What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. rainyday

    rainyday Rear Admiral

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    I like challenges and constraits myself. But I don't see that limiting the kind of ships that I can make - it just makes the building more interesting. I would not like to see shielded blocks - it would be just really cheap way of undoing all the cool stuff v6 has to offer.
     
    #4281
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  2. GTv

    GTv Rear Admiral

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    Then you would be free to use the cheaper unshielded versions in your ships. Everyone would win that way.
     
    #4282
  3. john.73738

    john.73738 Captain

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    20170427181023_1.jpg 20170427181027_1.jpg

    DIG DIG DIG DIG DIG DIG DIG............

    Big enough for my 70m starter CV.
     
    #4283
  4. Robot Shark

    Robot Shark Rear Admiral

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    Dug?

    [​IMG]
     
    #4284
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  5. john.73738

    john.73738 Captain

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    LOL...

    Blast from the past.
     
    #4285
  6. Siege Inc.

    Siege Inc. Rear Admiral

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    I should add that to my video game castle.
     
    #4286
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  7. GTv

    GTv Rear Admiral

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    No. Dig more.
     
    #4287
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  8. binhthuy71

    binhthuy71 Rear Admiral

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    And deeper.
     
    #4288
  9. john.73738

    john.73738 Captain

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    20170430000741_1.jpg
    CV Hanger almost done. Taken me nearly 10 hours to dig it out.



    20170430000928_1.jpg
    Hmmm... Glitch much?

    20170430000946_1.jpg

    For structural integrity had to dig in 2 4x4 concrete beams and drop blocks down to support the ceiling.

    I LOVE this game.
     
    #4289
  10. Kyrt Malthorn

    Kyrt Malthorn Captain

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    After a bit more hull detailing I was inspired for this morning, I decided to see if red is the way to go with this bad boy...

    Shipyard_2_2017-04-30_06-52-08.jpg

    Ooooh yea....
     
    #4290
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  11. SoCalExile

    SoCalExile Captain

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    Updating the big one for 6.0. Hopefully the turret limits go away soon.

    Shipyards_2017-04-30_07-42-19.png
     
    #4291
  12. GTv

    GTv Rear Admiral

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    He looks so cute with his little red pants on. There's even suspenders!
     
    #4292
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  13. banksman45

    banksman45 Rear Admiral

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    Well to be fair any room with heavy radiation will have some type of means of shielding the radiation from the rest of the structure in the real world . I'm not sure if the devs would spend time on something like that but It would be nice if the devs did but I can build around it and rebuild some of my old ships. My CVs are ok because I usually put the Warp core,fuel tanks, core and generators all in one area behind 4 block thick combat block just so I could last longer if I ever decide to have a rare pvp match. Now my SVs ans Hvs all need to be rebuilt .
     
    #4293
  14. banksman45

    banksman45 Rear Admiral

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    Oh they're getting rid of the Turret limits ??? If so that would be awesome!!!!!
     
    #4294
  15. banksman45

    banksman45 Rear Admiral

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    NICEEEEEEEEEEEEEEEEEEEEEE!!!
     
    #4295
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  16. banksman45

    banksman45 Rear Admiral

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    I think sometimes we let little changes make us forget about all the major things you can do in this game .
    Went back to playing with the Portals (Stargates) . I know the Devs do not talk much about the fact that you can connect them and set up a network of Portals(StarGates) but this is a really cool feature for Role playing servers or just our own personal single player game if you're a stargate fan. . Being able to set up a Gate on Akua and travel to Akua's Moon and then back to Akua by walking through the gate has wondering WHERE ARE THE STARGATE THEME SERVERS?!?! lol

    Screenshot (647).png

    Screenshot (648).png

    Oh the memories !!!
     
    #4296
  17. rainyday

    rainyday Rear Admiral

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    No, I don't think so.
     
    #4297
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  18. banksman45

    banksman45 Rear Admiral

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    Oh ok. I kind of got happy for a minute. lol
     
    #4298
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  19. SoCalExile

    SoCalExile Captain

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    They should limit them in some way, but the current hard limits are ridiculous.
     
    #4299
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  20. banksman45

    banksman45 Rear Admiral

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    I think the limits should be based on power usage . If you're going to use tons of turrets then your ship should take a lot more fuel . I think people should be allowed to build whatever they want if they have the ability to maintain it. Just make maintaining something with 20 or more turrets difficult. If you have 20 or more turrets and only have 8 minutes of fuel even in space then whats the point ? lol They could also increase resources usages for ammo so just simply making enough ammo for something with too many turrets isn't practical on a multiplayer server. I don't get the hardcap either. I would like to see a more creative solution.
     
    #4300
    Last edited: May 1, 2017

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