What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. rucky

    rucky Rear Admiral

    Joined:
    May 29, 2017
    Messages:
    935
    Likes Received:
    2,626
    ui... good idea!!
    (need to copy that for my next CV/Base project... :)
     
    #5821
    Tyrax Lightning likes this.
  2. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    I decided to raid a drone base and used my hv for a distraction. lol At least I got inside the base and completed my mission. lol

    Screenshot (398).png

    I had to rebuild my hv and made some design changes. I have everything done but replacing 3 drills that i need a power coil for but other than
    that I think my new HV turned out pretty good.

    Screenshot (401).png

    Screenshot (407).png
     
    #5822
  3. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    1,474
    Likes Received:
    1,923
    Heh, no, a while before that one :) As I'm in SP, I have the luxury to save a lot in case things go wrong. Fortunately though my natural caution means I rarely need to reload, though this has led to very boxy designs on my part lol.

    Not able to play much currently....but I will be back!

    Scoob.
     
    #5823
  4. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    I've been experimenting with different paint and texture combinations on my space station. I haven't quite got it all worked out yet but I managed to decide on a few things. Still trying to figure out how I want to paint/texture the floors for the raised walkway areas and plazas and maybe add a little city type greeble to clutter up the street levels a little more. This is where some new textures would be reeeeeally helpful.

    What I had before was ok but it was a little plain. I'm trying to add to the complexity without adding too greatly to the device count so I'm figuring out ways to better integrate different textures. I did remove a lot of the plant deco and I'm making good use of the new emissive light texture.

    [​IMG]
    [​IMG]
     
    #5824
    Last edited: Aug 16, 2017
  5. JinM

    JinM Lieutenant

    Joined:
    Jul 12, 2016
    Messages:
    37
    Likes Received:
    59
    Yeah nice, go ahead. Took me like a comfortable hour to figure the design out, so I'm glad if you like it. =)
     
    #5825
    Tyrax Lightning and rucky like this.
  6. En_Ma

    En_Ma Commander

    Joined:
    Aug 2, 2017
    Messages:
    31
    Likes Received:
    84
    I discovered I had inadvertently overwritten a blueprint -.-
    At least I had a version of it in the creative savegame, but I spent way too much time removing failed attempts at stuff from around the part I needed.



    At least the HappyFun Mobile is progressing nicely if a bit slowly.

    This is the repair station / (fake) fuel pump. Still unsure if I'll keep actual working tanks for it or I'll go for decos
    HappyFun-Mobile-001.jpg
    I still need to find something to fill that part of the hangar with however.



    This is medical. It's a bit less sparse than it looks if you're staying on the ground. (and I tried to keep straight corridors with easy access, you know, just in case I need to be healed in a hurry)
    HappyFun-Mobile-002.jpg



    The front navigation room. I'll likely build something more protected elsewhere later, but it's nice to have somewhere to look outside when you're cruising.
    HappyFun-Mobile-003.jpg


    And this is the suspended tunnel that leads to said room. (I still need to build a roof over the whole section)
    I wanted to do something different than a square, but it's not like we have a ton of shapes for glass :(
    HappyFun-Mobile-004.jpg
     
    #5826
  7. Suzuka Sakurai

    Suzuka Sakurai Lieutenant

    Joined:
    Aug 16, 2017
    Messages:
    7
    Likes Received:
    28
    I made my first SV Still working on my personal CV though.
     

    Attached Files:

    #5827
    Wild_XIII, Darkscis, En_Ma and 6 others like this.
  8. binhthuy71

    binhthuy71 Rear Admiral

    Joined:
    Oct 17, 2016
    Messages:
    1,072
    Likes Received:
    2,788
    Welcome aboard! You're off to a great start.
     
    #5828
    Tyrax Lightning likes this.
  9. john.73738

    john.73738 Captain

    Joined:
    Feb 1, 2017
    Messages:
    74
    Likes Received:
    269

    I have tried a couple underground bases. I will build another when the clipping / terrain modeling is fixed. Drives me crazy approaching and the mountain is still there until you get close.

    I know I should seek help :)

    Nice work, great base.
     
    #5829
  10. john.73738

    john.73738 Captain

    Joined:
    Feb 1, 2017
    Messages:
    74
    Likes Received:
    269
    Great idea. This will save a great amount of time building supports.

    Thanks for the tip.
     
    #5830
    Tyrax Lightning likes this.
  11. john.73738

    john.73738 Captain

    Joined:
    Feb 1, 2017
    Messages:
    74
    Likes Received:
    269

    Looks good. All my SV and HV look like a steaming pile of dog s&^t.
     
    #5831
    Tyrax Lightning likes this.
  12. john.73738

    john.73738 Captain

    Joined:
    Feb 1, 2017
    Messages:
    74
    Likes Received:
    269
    2x1 half round windows would be great for passageways. Mine are all square, looks dumb but as you said, not much choice.
     
    #5832
    Tyrax Lightning likes this.
  13. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    I know how this feels. :(

    Sadly, we currently can't trust the game to park the damn Item Highlight onto the last highlighted Item every time without fail, so it's savvy to adopt the Practice of ALWAYS directly Clicking on what ya wanna Overwrite before ya do the BP Overwrite for stuff like replacing a BP with a new Revision of that BP. Take no chances.

    For the Topic: Nearing the end of my current "Procrastination Break", & thinking of doing another tackle on my CV Build. I last left off on it working on its Butt + Rear part of its "Tyrax-sized Hangar". :p (Made necessary by the inability to have 2 Repair Bays in a CV at once, thus forcing need for SVs & HVs to have to share one, so have to make it all one Hangar to accommodate that. :/ )
     
    #5833
    rucky likes this.
  14. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    I always seem to do my best work when I haven't gotten much sleep. Case in point I got 4 hours last night so today I've been working like a mad man on my space station and I've gotten a lot done. Painted and textured a whole bunch of the city levels and reworked some things for the sake of consistency. Redid the interior of the nightclub. Now I'm redoing the interiors for the residential rooms. Pain in the arse but the new layout I came up with works much better. Had a couple empty spots on the upper levels I didn't know what to do with before. I made one a storage locker area and the other is a small cafe now. I also came up with a texture scheme for the outer corridors and a preliminary one for the ducts.

    This would go a lot faster if the symmetry tool was working correctly. Still, I can use it for most things. Seeing that they're working on adding functionality to the symmetry tool and they aren't going to wait for 7.0 to release it was a very pleasant surprise. Now if we can just get a couple dozen new textures I'll be a very happy camper.
     
    #5834
    Last edited: Aug 16, 2017
  15. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    CV is getting some shape. It's asymmetrical design as can be seen - somehow I've gotten into liking them. Made of 'modules' - so multiple sections slapped together onto a 'spine', forming a whole ship. From front to back - command & control, living quarters, science quarters and engineering quarters (which has already been moved to the right so that it aligns better with the rest of the ship).

    It will have couple surveyor vessels - one that I'm thinking is a big SV that's docked onto the CV so that its basically part of the ship when it's docked. Kinda like the Serenity's shuttle from Firefly.

    20170816222737_1.jpg
     
    #5835
  16. Kieve

    Kieve Rear Admiral

    Joined:
    Sep 26, 2016
    Messages:
    1,015
    Likes Received:
    3,954
    I feel like somethinig better could be done with the big delta wings. Maybe instead of a straight vertical edge, use a 1x2 slope to give it a slight forward contour? Not sure, they just feel off to me somehow.
     
    #5836
    Tyrax Lightning and rainyday like this.
  17. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    @Kieve You mean the whole shape or just make them more streamlined?

    They will probably have some pods and antenna details in the end.
     
    #5837
    Starwing6 and Tyrax Lightning like this.
  18. En_Ma

    En_Ma Commander

    Joined:
    Aug 2, 2017
    Messages:
    31
    Likes Received:
    84
    Liked very much the new bottom mesh for BA/CV blocks, at least now I can see it without changing block shape to the thin cylinder every time :)

    I'm reaching the point where I can start to actually build walls on my HappyFun Mobile... and I realized how following a theme leaves extremely awkward empty sections.
    So I've gone nuts with gantries everywhere, with no handrails whatsoever (I'm following the Sith OSHA guidelines there)
    HappyFun-Mobile-001.jpg
    Pretty sure I'll fall to my death sometimes.


    Oh, and I was playing around with the new emissive texture while dismantling my first attempt at a repair station, and for some reason I ended up with a disco ball.
    HappyFun-Mobile-002.jpg
    So I repurposed the place with some cushions and a Milk-plus dispenser.

    I'll probably tear apart the area immediately upwards, and replace it with some living quarters.
    Though job, but I'm a completely serious person who works diligently on a goal, it's not like I'm kidding around placing secret passages everywhere or stuff like that.
    HappyFun-Mobile-003.jpg
     
    #5838
  19. Kieve

    Kieve Rear Admiral

    Joined:
    Sep 26, 2016
    Messages:
    1,015
    Likes Received:
    3,954
    Picture 2.png
    Instead of "Delta," perhaps something more "Trapezoidal," though keeping the longer trailing edge from the delta. Or you could go the other direction and give them a bit of a forward sweep, I suppose. It depends on what look you're going for, just saying the reversed-delta looks off to me.
     
    #5839
  20. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    Published the ship I was working on today, I decided to call it a Bowhead after the bowhead whale.
     
    #5840
    rucky, binhthuy71, Darkscis and 2 others like this.

Share This Page