I'll submit it once it's done but I don't know that they'd use it. It's way over their size recommendations.
Some things can have their exceptions ... they don't plan on making a tiny universe of tiny things ... well, hopefully
I'm kinda hoping that will be the case but even if they don't use it everyone else can have fun with it. Well, once it's finished. This thing has been consuming way too much of my time and I've still got a lot left to do. I don't regret the reno to the city level though. It's a clear improvement over what I had but I think this will be the last iteration on that section before I move on.
Do not worry siege, their gonna use this. My jaw hit the floor seeing your picture(and it is still flopping about somewhere.) That is, in the truest sense of the word; unbelievable. I am in awe my friend.
If you look at the pic see the line where the white paint stops? That grey area just beneath it is where the guts of the station reside right under the main floors/landing pads. There are two sub floors down there(well, technically. it's complicated) that encompass four engineering sections/engine rooms, a security/detention block, an armory, hydroponics, baggage handling, plus things like a park and a stadium, crew quarters, and a couple hangars on the outer loop of the main corridors....and of course the city blocks I've been talking about on the inner loop of the main corridors. That's where the guest rooms and shops are as well as things like a night club and a theater. The pictures I've shared don't really showcase how interconnected everything is. I've kept the baggage handling areas somewhat separate from guest access. Elevators on the main floor of the central tower go to the upper floors of the tower(mostly employee stuff there) or down to the baggage corridor. The baggage handling corridors bisect the station's city level and they connect up to the main corridors but it's not really meant for guests so access is limited. There's a street running under the baggage tunnel so you can walk from one side of the city level to the other without getting in the way of luggage/cargo operations. There are shutter doors on the landing pads that allow access to the baggage areas too. To get to the city sections you'd take the elevators in the main lobby(which go up to a lounge area or down to the city levels). The elevators near the big docking ports connect to the small control towers(if you go up) or (if you go down) to some secondary corridors and the spires underneath the station(the ones with thruster ports). The spires in the corners will contain luxury suites with access gained from elevators in the main corridor. Those connecting bridges along the bottom connect the spires with the saucer shaped casino on the bottom. There's a kind of square where the street runs under the baggage corridor with elevators going down allowing access to the lower central tower(cafeteria, medical, officer quarters, tractor beam control, and of course the casino). Corridors on the upper level of the city areas also connect the two city sections so you can pass over the baggage tunnels. And of course there are some ducts and maintenance hatches all over the place that you can use to get around. The eight ginormous spherical tanks wreathed in truss work(only two showing in the pic) are where all the fuel and oxygen tanks are. If you look on the right side of the pic in the grey area just to the right of the windows you'll see three tunnels. Those are more thruster exhaust ports and they connect directly to the power generators in the engineering room. I figured a station this big ought to at least look like it has a way of repositioning itself. I'm going to have to work out some pretty thorough signage so people can find their way around. There are furnaces and constructors, armor lockers, medical services, repair stations, atms, private rooms.....everything you'd want. This place is meant to be a central hub/POI on a multiplayer server with lots of people coming and going. No weapons but you can always add defensive satellites around it. It's definitely not designed for combat though.
Today in Empyrion I bought a new CV (my own from previous post) and let my current one go to being a relic floating in the orbit of some random scenario specific planet. Sorry @rucky but it does add to the ambiance! Then the drain in my sink snapped and I spent the rest of the day cleaning up water and having a plumber in to fix that and a couple other things. Gotta love when RL gets in the way of fantasy.
Today. I refined an HV prototype, on a planet, that I created. I thought it was kinda neat. A rugged two seat-er, with guns. Not many around.
The Star Trak fan in me loves this. I wished the new Star Trek show Discovery show would use a ship that looks like your design instead of that weird thing they're using. This ship does remind me of a Post Picard, Post Voyager era . Like a 25th century Federation ship.. Great design!!
I love how you have the support blocks for your platform making landing platform look like it's under construction. I need to start using support blocks in my builds.
It was a bit if a day for completion with the household plumbing issue resoved and the bank account a little lighter. Completed the CV transfer to the Feline Rose. Once completed I was off to scout the moon as it had Erestrum for me. Turned out to be very planet like so may stay a spell and spawn in Argentspire. For now the PV platform will do, again. It was (I thought) a good stopping point but some unexpected free time came my way and I decided it was time to amalgamate my Mining HV into sometimg more job specific, smaller and faster. I also did one with the drill laser for no good reason but that I liked it and has great handling. Who knows what I might get up to tomorrow! IJS Out.
@banksman45 @Fractalite Appreciate the kind words. We are our work critics I guess. Good bad or ugly it is still fun to build.