What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Kassonnade

    Kassonnade Rear Admiral

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    I don't use T3, too restrictive to place, and same stats as T2 but double capacity (going from memory). I think the most I put on a ship was 5 T2...
     
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  2. rucky

    rucky Rear Admiral

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    I forget to check/refill quite often... memory in the old days you know... so it's good to have a biiiig reserve already ;-)
     
    #7802
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  3. Siege Inc.

    Siege Inc. Rear Admiral

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    If I keep up my current pace I'm hoping to have it done within the next week or so(fingers crossed). I'm getting anxious to finish it so I can finally share it. I still need to add lights and signs and debug the o2 systems too. I'll prolly skip adding switches for now.
     
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  4. Fractalite

    Fractalite Rear Admiral

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    Today in Empyrion I learned a very interesting lesson. Turns out if a predator(in this case a spider) spawns in front of your HV as it is flying away from your base, and said base has a plasma turret on it, but the angle is juuuuuuuussssst right so that the turret can interpret the HV as not being in between you and the spider but then you, with your magical and dexterous piloting skills happen to swerve at JUST the wrong time, lots of sadness follows:


    20171016143015_1A.jpg

    20171016143028_1A.jpg


    On the plus side; it does look pretty neat when it happens.
     
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  5. banksman45

    banksman45 Rear Admiral

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    LOL TP players bases on the MP would be hilarious
     
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  6. banksman45

    banksman45 Rear Admiral

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    WOWWWWWWWWWWWWW!!!!!!!! THIS IS AMAZING!!! .. Now that's a Data center.
     
    #7806
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  7. banksman45

    banksman45 Rear Admiral

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    Your first attempt at a CV? Well that is a very good looking first attempt.
     
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  8. typhoon01

    typhoon01 Captain

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    Please ... What is your version of the game? Right, upholstery .. Texture does not shine me ... You have it colored like a turquoise
     
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  9. Siege Inc.

    Siege Inc. Rear Admiral

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    I'm on the experimental branch. Version 7.2? The new textures are part of the new xenosteel blocks.
     
    #7809
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  10. LordMontecute

    LordMontecute Captain

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    Last night in Empyrion (and today in my mind) I've been designing and building my first Base (not including ones built gradually in Survival)
    Inspired by Rucky's modular compound design, I'm making a compound of my own. Not modular, but completely in keeping with my profile picture. I'll post the first pictures tonight. :)
    Just wanted to say it now, because I can't get Empyrion out of my head!!!
     
    #7810
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  11. typhoon01

    typhoon01 Captain

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    I Hat Alpha 7.0.0 1294 RC1 I have the texture there, but as much as you do not tell me everything else is the same... And according to the release date, Alpha 7.0.0 1294 is newer than 7.2 experimental

    I do not mind even when a nice texture is illuminated ... I just think about the anomaly that you shine and I will not shine :D
     

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  12. DazednConfuzed

    DazednConfuzed Lieutenant

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    Are those on XenoSteel (new block type) or standard steel ? I suspect normal steel
     
    #7812
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  13. typhoon01

    typhoon01 Captain

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    And can you even switch some that Normal or Xeno Style ???
     
    #7813
  14. binhthuy71

    binhthuy71 Rear Admiral

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    You can use the replaceblocks console command. The Xeno steel blocks are:
    AlienLargeBlocks
    AlienFullLarge
    AlienThinLarge
     
    #7814
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  15. Neal

    Neal Rear Admiral

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    Started to build a rather small support ship for my fleet.

    NewGame_2017-10-17_17-49-58.png NewGame_2017-10-17_17-49-41.png NewGame_2017-10-17_17-52-38.png
     
    #7815
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  16. rucky

    rucky Rear Admiral

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    Guys,
    I have a Challenge for you :)
    uhm, not a Challenge more of a contract work... :cool:
    I want a "Factory" Structure, made of SV (or HV) blocks (small blocks as it should not be too big, and it needs some contour), just in the Size of our actual Constructors. This would be for roleplay purposes, i.e. you are only allowed to start your internal Factory when you have placed this Structure somewhere on the Ground, and any blueprint has to be spawned "near" the factory (that is not on the fly!)

    What do you think? Anyone willing to accept? :)
    (I tried, I'm not good enough with modelling and texturing, sadly...)
     
    #7816
  17. typhoon01

    typhoon01 Captain

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    [QUOTE = "binhthuy71, post: 177139, member: 15594"] Môžete použiť príkaz replaceblocks console. Oceľové bloky Xeno sú:
    AlienLargeBlocks
    AlienFullLarge
    AlienThinLarge [/ quote]
    Very thenks :)

    YES NICEEEE
     

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  18. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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  19. binhthuy71

    binhthuy71 Rear Admiral

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    Does this Factory have to do anything besides look good? Lights are possible though the thing would require very occasional fueling.
     
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  20. rucky

    rucky Rear Admiral

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    a few LCD with some text/grafix on it, (back) lights showing if its ONline...
    nothing more
    (BONUS: with thrusters/boosters hidden, so you can move the "Factory around" with f.e. only the Cockpit seat attaching when needed)
     
    #7820
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