Hi It's secret, only @Runeshadow has any hints (may recognise the backdrop) and one other person ( @Ramachandra your build is in the hologram) whom I am using a Workshop build from need know. I had forgotten most of how to edit these, but as for YAML files: 1. Add Masperon back in as a valid player start location (the comment in sectors.yaml is wrong) and tweak slightly. 2. Totally remove all POIs from Masperon (Which is now Alien2, and not NewAlien . Huge doh! moment troubleshooting that) 3. Change the player starting inventory for Masperon on Ultra difficulty 4. Copy 1 new POI into multiplayer folder, and then set up my 2 sons to join server and start "shooting".
I'd say you were having way too much fun...but this is, clearly, what you were born to do. Please continue sharing the magic.
I ripped all the logic out and started again. This time I decided to pre-plan it and just sat for 15 mins writing out the things I wanted to interact. I think I have mapped the worst of it: 3 levers around ship and 1 control panel signal combine with a 4x OR to give out "BMOn" (BattleMode), also generate BMOff with an Inverter. There are some Enable and Lock levers too, as well as an Open, and they all interact with the above BattleMode. An example logic chain would be: (Hangar1 OR Hangar2) AND EnableHangar AND BMOff AND MotionSensorTriggered - Open Ramps etc It's no wonder my brain was imploding when I was trying to do it manually.
Okay, so, we run an extension out to the beach, and pop a fridge and food proc...BBQ grill on it. BEACH PARTY AT HOUND'S PLACE.
One of these things is not like the others... If you would like for in-depth information on how I'm tweaking Empyrion, follow along here! https://empyriononline.com/threads/slipstream-tweaks-empyrion.35496/
Well my aim today was to get the logic complete. As-if! lol Almost instantly side-tracked into interior decoration. I DID manage to plan out a fair few logic device locations but that triggered more decoration and the initial part of the Status/Control Panel. I've still got Farming and the main Hangar + hallways to decorate, and lord knows how many tweaking runs still to go. Oh, and almost all of the actual Logic setup. *Brain melts* Travel Pod bay. Houses 5-6 Travel Pods or small defense vessel. The Medbay, this is one of the few places I'm fairly certain are complete. Side view of the cockpit area & control panel View of the armored cockpit Throne. Includes 2ndary shielded pilot seat. With more at the front AND an emergency fully enclosed pilot seat further down in the ship. The one directly next to the escape pods. Pirate Kings can never be too careful ^^ The Main room has had a Throne added which covers access to Engineering & Mobile Cargo Container. This room is still a WIP but am happy enough with to to show. Engineering.. Well Ugh. Tiny tiny area, I did the best I could with it while retaining access to fuel & o2 in case you ever want to withdraw. 99% of the time you'll never actually need to visit this room. Even the Cargo bay got a bit of a once-over. So.. Since it's the weekend I'm going to make it my goal (again ahaa!) to finish the logic. Wish me luck lol ^^
I began mucking about with the food/medical system, trying to build in both a reason to explore, and a reason to keep making the lower-tier items. Or, at least, why they are there. Also, adjusting the balance of starter planets to give the most basic 'healing' to all players, no matter which planet they started on. Click on the link in my sig, if you want to know more...
Have you been working on these things for months and only just posting them, or is it all since you learnt how to import 3d models? I've been working on the same CV for weeks and starting to wonder whether it will ever be finished! Impressive work sir!
I have done nothing today in Empyrion, because of enforced seasonal socialising. Give me my solitude, thou cruel gods of festive jollity! I will be back.
I was pinned to the wall by @Hummel-o-War, so I cleaned up my first post to be more table-of-contents-like/usable, and then added my first entry on the basics of how to read/modify the Config.ecf file. It's a long one, so grab your Milk and Cookies. Slipstream tweaks Empyrion!
bro importing 3d models is my life lol i just did another build on a eve ship DL: http://steamcommunity.com/sharedfiles/filedetails/?id=1251198870
I figured out how to run a 'Corn Dog' eating contest in Empyrion. https://empyriononline.com/threads/slipstream-tweaks-empyrion.35496/#post-207835
I wanted to make something that did not resemble anything I have done before. I started out thinking maybe a barge, something with a bed like a pickup truck. The build kinda got away from me, I'm debating on keeping it. It's cockpit is under the nose instead of above it. It also runs on a single T1 large generator.
Are you nuts?? That is a gorgeous ship! Keep it! It's like a badass airboat, massive current rl Marine hover landing craft and a sick speedboat all in one... no BS, no buttkissing, that thing is frickin awesome! Edit: above was my initial reaction. thinking about it and looking at some of your other builds, I'm guessing your 'eye' is seeing stuff mine doesn't, so apologies from the house painter to the artist . Fwiw I'm already thinking of how an attack SV with your design might look, inspiration +1. And I'm a fan of the whole 'barge' concept, I actually tried to redo my starter barge for your challenge but it is was just too fugly . See upper middle angled ship with the lovely blue feet, heh.