LOL Yea... I edited most of it out. I kept getting hung on things inside my ship but I got it inside docked. It's pretty cool flying around with your HV inside your ship and having a real hangar door now.
Ever since the last update on the Experimental Server things have been a little choppy for me . I don't know why . I heard another player that makes videos for Empyrion say the samething.
Even today's flying machines have several separate fuel tanks, because of safety reason. In fact every major system on flying craft have more than doubled backup. I dont see any logical reason, why in the future people will give up on redundancy and start to go all in...
People give up on Redundancy & go 'All In' when they build Civilian Vessels & don't give a buggers how easy a pickings it'll be vs Military Craft.
My old SE Explorer I, just scale up. How much scale up is TBD, but I want to have the biggest hangar doors in the middle sections. Pylons with thrusters will be different (like the ones that I showed before), also the white "balls" will be replaced with glass balls containing living quarters inside. But in general it will look more or less like this:
Hey this is what i was saving didnt make sense ( Multiple engine cores for each thruster). What are you calling a engine core? We have thrusters and we have fuel tanks and generators. But WTH is a engine core?
That is a beast of a ship. I can't wait to see it in Empyrion. Empyrion makes cool ships look even better. I thought about building some of my old Starmade ships in Empyrion. The one thing I noticed about Empyrion is ships in empyrion look a lot bigger than the same size ship in Space Engineers in my opinion.
I think the scale of single large blok is the same: 2,5m Definitely it does. Even in vanilla game we have so much stuff to decorate the interior. More variety of building blocks and each side of a surface painted separately also helps.
Today the top hull shape of my first orbital scout got completed. Would be going faster if the ressource mining doesn't use so much time. I can't imagine having fun in gathering ressoures for 2 hours just to build a 15 tons fighter. But it was really FUN. First of all I forgot to add some downwards thurster on the top of my ship. Started it, it just went up and did not go down. "Oh man I can't move downwards, seems like I forgot to add the top thursters. Better jump out and add them in a second." Dazzed and confused I then watched my vessel accending to the sky, out of reach. I built a tower trying to reach the slowly upward floating construct, but was not fast enough. 5 Minutes later it just came back to the ground again, and my day was saved. But in the meantime I was kinda angry, because I thought that all my hard mined and precious ressources just fleed into the endless space. After that incident I decided to add a ceeling above my construction deck. =)
Never jump out of your ship in that situations - you could just angle the ship and descend, then level up on the high you want to be
I forgot to mention, that there were also not enough RCS placed. To angle it in any direction was not possible. And yes, I know now that there are some ways around this problem. Like...just turning the goddamn power off Jin! But I really like this kind of realism. It's not too unaccessible as in Space Engineers, but still complicated enough for the needed atmosphere.
I've built a couple warp capable CV's before... But so far it's usually been in creative mode so far, and my testing hasn't been extensive. So today is still a landmark day for me. Today I'm actually engaging the warp drive in Survival mode! I started a Medium/hard custom settings game on Omicron - hard escape pod inventory, hard resources, medium drone threats. It's been a heck of a haul, but I finally built me a ticket off this rock! You can't have much less ship and still have a functional warp drive. Literally. Having a hull was deemed to be a luxury. Right now, my priorities have been: haul butt off Omicron and get to a place that's pretty and has breathable air. So as soon as I hit level 10 and could unlock it, built (by hand, on the ground) a warp drive with engines. Quick layover at Omicron's moon to fetch some pentaxiwhatsit crystals to make the warp drive go. Now I'm off to... Akua. Yes, I started a pretty hard game and did the grind just to go start fresh on Akua. I'm strange.
Oh wow, I didn't know that. Many thanks for the info. Last I heard the Block Size for Base & CV Blocks was 2 Meters. Thankfully, SVs have a Automated Drop Down when they are sitting there on & Pilotless for a few minutes straight. (When Bugs don't screw it up...) Oh, also ya can try turning the SV off before ya hop out if you're not real far above ground.
To me, an engine core is all the parts that make up the engine - fuel, generators, thrusters etc. My own designs use a similar sort of set up (though not as intricate as that, mine tend towards being large and simple), with multiple redundant engine rooms and power stations.
Forgotten thrusters are fun, I missed the forward facing ones on a CV i was building in space, I eventually caught up to it in my SV 16km away (with the game bitching about me needing a warp drive to be so far), the challenge then was trying to make it stop so I could get in. I honestly don't recall how i did it, but i did, and then warped the cv back to 'civilisation'