So I'm building a big ship peacefully, I'm looking forward to it. To build, to build when a sentence suddenly came here: -too far away from the center- And so I have a question is it new?
THENKS.. It does not help me to move the kernel. It's no response to changing the kernel's position reloading the game Say it yourself Is it a big CV ?? the disappearance of the cubes happened to me just before the announcement :/
Nah, I refer to my post on the previous page… "It has begun!" The outline was done by placing the starter block, and with symetrics on: 'drew' a block line to the front, until that message appeared. Figured, symetrie is not symetric (in relation to the building borders). It is not from the Center. It is not 500m - 'just' roughly 478m (476m, 'fitted more my symetrie') without getting invisible block sides… EDIT: Since I added a screenshot, lets do a 'wdydt': Spoiler View from the inside View from the outside, front of - the MAUL (Mothership of Astronimic Unit Length) Close up, Hospital for Visitors and returned (from mission) emergencies.
Just above the text area in the reply box is a row of buttons. Third from the right there's a drafts button. Click and there's an option to delete it.
so continued my new station got the control room done. (floating debug gun is a ghost stupid bug, @Hummel-o-War hope fixes it along with a weird after typing "gm" in command line i uncontrollably go downwards and my game crashes if i type gm again)
This has happened for the first time since the release of 1.0 And I thought that moving the kernel could make the limitation mislead but it does not work So I thought it was practically a ball around the core that I can not see but determines the size of the building ... And I thought the core is its center so I would move it to move. The core I had at the beginning of the ship in the cockpit... Nothing went wrong with me
Working on a ground base on the desert planet ("Pehjora" in our seed) There was an old destroyed farm and a derelict base near the trading station complex (traders, transit hub, and excavation site) at the north pole, which led me to placing the orbital smelter in a polar orbit.. it's so easy to go back and forth- the POI's are in the center of a triangular formation of small lakes, quite visible from orbit. There's also large neodymium, iron, and copper deposits there, and a small promethium one. Also finally found out who was the creator of the wreckage POI (BA_CrashedCV-TypeA) that I based this CV on... it's @Runningwithhamster - so all credit to his design, I just turned it into a CV (or maybe back into a CV) and tweaked it.
I've been going through my blueprint list this evening cleaning things up and updating a few of my blueprints before I start working on updating Nexus Station. I'm starting to have flashbacks to when I built it. Ugh.
Another HV getting "fixed". Spoiler: Pic Some of my HV are fine while you are in the cockpit, fine when you out of the cockpit, but that moment of exiting the cockpit causes a momentary severe spike in heat. The racing HV are not getting fixed at this time. I think for those I am more likely to post some warning about using a thermal suit than alter those HVs. Now my Faith miner HV has something similar, except when you slide off to either side of the cockpit you discover the source of the heat. With the round cockpit, that is easy to do. So I am remodeling the Faith to move the thrusters a block away from the cockpit. Like several of my refits, the final will be heavier than the original, though I think I managed to have it actually cost a couple ingots less. However, this time I am not adding the detector. But I did add a couple thrusters and hover engines to compensate for the increased weight. The original as seen on the workshop is on the right. The proposed remodel is on the left, two blocks wider. The extra thrusters are in the back and should allow the new variant to make a vertical climb in nearly 2 g. There is an additional fuel tank as well. In some ways I am surprised that the remodel isn't turning out to cost more too. I'll need to verify that I didn't miss putting something back on as I pulled things off to rearrange their placement.
As nice as this Yacht works out... as long as Eleon does not change the "fabric" of water from a texture to a body it want really "be afloat"