What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. ravien_ff

    ravien_ff Rear Admiral

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    Making progress on this thing:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #15221
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  2. binhthuy71

    binhthuy71 Rear Admiral

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    That's a striking build. The orange-lit furnaces and pipes look perfect against the lava. Your LED signs are one of the best uses I've seen of the things. Great job!
     
    #15222
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  3. Donbingo

    Donbingo Captain

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    And Im back to building after a while again. The CV I was building on 5 month ago are still not finished, are a bit stuck in that its almost finished though.
    Then another smaller CV I just started on a week or two ago, its almost done, but something old came in the way.

    This is something I started long long time ago, but gave up when I realised how huge a project it was, for properly no interest from others, but with the new copy paste thing (havent tried it yet) I thought to give it another go.

    The proximity minefield:
    20181116202244_1.jpg
    The steel blocks are only place holder, but each mine has a sensor, and the plan was to make a cube around an astoroid base.
    I hope I can make a small section now, and then copy it...

    BUT is it possible, are the mines strong enough? I havent tested them properly.
     
    #15223
  4. Andipro

    Andipro Lieutenant

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    I met my new friends in Space ...

     
    #15224
  5. ravien_ff

    ravien_ff Rear Admiral

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    Unfortunately I don't believe explosive blocks actually do any damage to anything but the structure they are located on.

    The copy paste tool is a godsend but you'll still have to wire up the signals manually. Looks cool!
     
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  6. Siege Inc.

    Siege Inc. Rear Admiral

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    Can't wait to see this when it's finished.
     
    #15226
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  7. binhthuy71

    binhthuy71 Rear Admiral

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    The explosive blocks are more of an antipersonnel weapon.
     
    #15227
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  8. Siege Inc.

    Siege Inc. Rear Admiral

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    Worked on the UFO today. I still need to paint and texture the interior.
    The original shell
    Creative 8.6.x_2018-11-16_04-37-46.jpg

    Add what I've turned it into
    Creative 8.6.x_2018-11-17_02-11-57.jpg
     
    #15228
  9. ravien_ff

    ravien_ff Rear Admiral

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    #15229
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  10. Germanicus

    Germanicus Rear Admiral

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    Two days ago I landed, after exploring my Sol-System, on the Temperate "Swamp"-Planet. It was a nice flat area, with a steep cliff behind and good LOS for incoming enemies. I started with the usual precautions by placing a perimeter of Heavy Towers. With a semi circle of 8 Towers in Place I started to clear the area inside from Trees and rocks. All seemed to work fine until I logged in this morning... only to find 6 of the 8 Towers floating with edged shaped terrain beneath them where it was flat when I placed them. I even lowered them several Blocks into the ground while placing them. In vain. Distance to the surface between 2 and 3 Blocks now - Result: Game Breaker! Fun gone. Don't want to built there...
    Pictures shows situation after placing 8 Towers two days ago
    Forbidden-181114-1734_2018-11-16_12-09-14.png
    You can see the Mist BENEATH the Towers

    Forbidden-181114-1734_2018-11-17_09-32-40.png

    Close ups
    Forbidden-181114-1734_2018-11-17_09-31-46.png Forbidden-181114-1734_2018-11-17_09-31-28.png Forbidden-181114-1734_2018-11-17_09-31-13.png Forbidden-181114-1734_2018-11-17_09-31-03.png Forbidden-181114-1734_2018-11-17_09-30-54.png
     
    #15230
    Last edited: Nov 17, 2018
  11. Germanicus

    Germanicus Rear Admiral

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    #15231
  12. ravien_ff

    ravien_ff Rear Admiral

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    Relogging doesn't fix it? :(

    I suppose you could turn SI off temporarily while you add support blocks underneath them.
     
    #15232
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  13. Germanicus

    Germanicus Rear Admiral

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    Relogging does not fix it, no. Logged in this morning, saw the situation:eek:, got frustrated with the game, "rage quitted":mad:. started to write the post here. Logged in again to take pictures - no changeo_O.

    I thought of placing blocks beneath to support the structures again, then using the T2 Drill and "reconstruct" the Terrain...but no...
     
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  14. Donbingo

    Donbingo Captain

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    Oh shoot... I just remember that that was the reason I gave up, and not the build part....
     
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  15. Donbingo

    Donbingo Captain

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    I have a little request/challenge:

    I have almost build a new CV its an outpost ship, and I need 2 small HV for it, a harvester, and a driller. I know some of you people are really good in building in a specific theme, so I hope someone will try to make the two HV for my ship.
    Max 14-15 blocks long, 3 high excl turrets, and 5-7 wide.

    Pictures of the ship: and one of my HV try.
    20181117150024_1.jpg 20181117145917_1.jpg 20181117145821_1.jpg 20181117145804_1.jpg 20181117145746_1.jpg
     
    #15235
  16. Donbingo

    Donbingo Captain

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    and it work as that.... decided to change the project a bit, and learned not to activate the sensor while live.
    Thought I was safe with no power, but learned the hard way that the bombs work fine without power had to fly 1km in cold space to get my stuff back....
    I first need to set the sensor to a lever that are off before I can connect the sensors to the bombs....
     
    #15236
  17. ravien_ff

    ravien_ff Rear Admiral

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    Turn off "signals" in the control panel, or add all the motion sensors to a group and turn them all off. Should be safe then.... Maybe. :D
     
    #15237
  18. Donbingo

    Donbingo Captain

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    Ah good idea, Ill go for that.
     
    #15238
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  19. T431

    T431 Captain

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    I was finally in the mood to build again and started on this light tank.
    20181117232329_1.jpg
    20181117232334_1.jpg
    It's armed with 4 missile turrets, 6 minigun turrets and 6 gatling guns, and I'm hoping to get some decent maneuvrability too.
     
    #15239
  20. Robot Shark

    Robot Shark Rear Admiral

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    I relied on that quirk when I made the "mine" SV.
    No generator or fuel, just the signal logic.
     
    #15240
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