Great concept and a leap forward! Looking at those Rocket Launchers..would you consider to do a low level Version of that too? Like with only RL marked positions for the Rocket Launchers? So Player can upgrade them when reaching the Tech Level or scraping together the Mats needed.
Thanks guys, yeah it turned out better looking than I expected. I've been out of the loop a while and discovered several new (to me) things while building it, like the modular wings (those things on the sides of the engines are 'wings'), that SV's apparently have detectors now, and possibly most importantly, you can put small lights in the same blockspace as pilot and passenger seats now (really hoping this means they'll be able to do the same with other blocks - wall and thin blocks in particular - in the future). However it's not going to be a particularly cheap ship - over 2,300 hardened steel blocks and loads of engines (all Jet S since they appear to still be the most space and fuel efficient) and generators as well as two maximum size modular containers. I went more for durability than affordability. Once I get her painted I'll try console cmd swapping it to standard steel and share a cheaper version. Final version probably won't have the rocket launchers, I'll just put some placeholder trusses there. Spoiler: A few more pictures and stats screen (shown with ~1,000 tons of artficial masses I had on it to test engine power and generator usage) check out that atmosphere max speed: (when gravity is helping) with the artificial masses (ignore resources- those masses add a lot of cost): without the masses:
Well, tried to give myself a little Starter Base Level 5 with already locked in Constructor including input and Output Box - to be changed after the Ammo has been produced. Contains all Components up to Level 5, even a yet not active Solar Capacitor. Two Canon-Turrets with Targets per-programmed. 6 Concrete Growing-Plots are in Place. Base is some sort of Camouflaged.
Been working on this freighter off and on. I'm still working out the color scheme. The interior is filled out but I need to paint and texture it. Spoiler
Size class 5 unless something changes. I'm kind of waiting to see what the next update brings in case I have to make changes.
I changed some Devices within this, intended, Level 5 Base. I noticed that I forgot -I asked @ravien_ff - to place input/output Fridges. I also changed a Container and the Ammo Container Controller against a normal, but large Ammo Box. "Normal" Medium Cargo Boxes are real fast at their limits in terms of Stuff you can put into them...I experimented with the amount for immediate Ammo Production 250 Iron Ore, 250 Copper Ore, 65 Logs of Wood...that it at max. Putting in Steel plates is even worse..
Spent literally all night (morning?) trying to figure out how to fix the texture bug with cave bases. I've found a partial workaround that lets you use the rock asteroid texture + 1 other inside your caves, thus allowing you some freedom in what texture is inside of them. I modified my test cave POI a bit, was just messing around. Yes, this is an actual cave POI that can spawn on a planet in a custom scenario. Trying to make an ice cave for a snow starting planet. It's a plasma planet. Very radioactive, very hot, and has very large promethium deposits. Was experimenting with adding floating POIs to it as "magnetic anomalies" or some such.
As told in previous post, had to build the main building in my spaceport in another place. Now the old one had to go...