What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Donbingo

    Donbingo Captain

    Joined:
    Aug 17, 2016
    Messages:
    55
    Likes Received:
    368
    I am playing with lights...



     
    #15461
  2. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    I've been working on this guy again. Big 'ol passenger plane. I made a boarding ramp to go with it. The interior needs more work but it's coming along.
    Creative 8.6.x_2018-12-12_23-26-53.jpg
     
    #15462
  3. Jenniphurr

    Jenniphurr Captain

    Joined:
    Dec 12, 2015
    Messages:
    377
    Likes Received:
    2,795
    ZeroG Shipyards pretty much completed here. Nothing crazy fancy here other than being a dry dock for large scale CV's
    [​IMG]
     
    #15463
  4. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,426
    Likes Received:
    12,030
    That is one awesome looking dry dock! I can't wait to try it in-game.
     
    #15464
    Tyrax Lightning likes this.
  5. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,033
    Likes Received:
    8,757
    A great design! Well done.
     
    #15465
    ravien_ff and Tyrax Lightning like this.
  6. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,402
    So in exp 9 so far I noticed that hover engines have 1 block less clearance to water surface than in alpha 8.
    Not sure about ground surface as that is irrelevant to me with HV XD

    As for my boats this means they would all be sunk at 0.80m hover height.

    I have just finished rebuilding the hover systems on 27 boats.
    replacing the third layer hover engines with 2nd layer hover engines, basically the hover engines need to be on the second layer instead of the third for alpha 9.

    This works out good because it means I can keep the hovers lower in boats with cabins.

    I have not updated the workshop yet just in case this all changes again before 9 release lol
     
    #15466
  7. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,402
    Made use of the new intake deco here cooling out the engine room :D
    I am not settled with those 2 big antenna things yet, might move to roof.
    2222323.png
     
    #15467
    Last edited: Dec 13, 2018
    AlbaN, Jenniphurr, Sephrajin and 9 others like this.
  8. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    that is awesome!
     
    #15468
    Jenniphurr and Tyrax Lightning like this.
  9. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,033
    Likes Received:
    8,757
    I tried to attach them to a CV but the longer I look on them the more they remind me of CO2 Cartridges...:rolleyes:
     
    #15469
  10. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,402
    Interesting because I had the same thought when i saw it, o2 related. Simply because of its cylindrical design.
     
    #15470
  11. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    time to kick some Zirax butt! ;)
    Screenshot (76).png

    I call this ringing the door bell LOL
    Screenshot (71).png
    Screenshot (77).png
     
    #15471
  12. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    The Galaxy Passenger liner is getting a brother.

    Very different interior on the military version. Plus, you know, guns. :p
    Creative 8.6.x_2018-12-13_11-13-50.jpg

    I still need to upgrade the armor on the military version and then add lights to both.
     
    #15472
    Jenniphurr, Na_Palm, dpburke2 and 7 others like this.
  13. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    We're getting new deco pieces? :D:D:D
     
    #15473
  14. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,402
    #15474
  15. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,402
    #15475
    ravien_ff and Tyrax Lightning like this.
  16. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    #15476
  17. Donbingo

    Donbingo Captain

    Joined:
    Aug 17, 2016
    Messages:
    55
    Likes Received:
    368
    Question to all base builders:

    What is the current max size for a base on a planet? I have a base, build in MP, but I cant spawn it on other planets, not even creative.
    I can spawn it in space though. and I heard the max size for spawning is less on a planet, than in space, I just havent found what the limit actually are.
     
    #15477
  18. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    It's definitely less on a planet. I haven't sat down and figured out what the max size is but it's the reason why I turned Nexus Spaceport into a space station.
     
    #15478
    Last edited: Dec 15, 2018
    Jenniphurr and Tyrax Lightning like this.
  19. dpburke2

    dpburke2 Captain

    Joined:
    Sep 5, 2017
    Messages:
    512
    Likes Received:
    1,974
    Are you talking about structural integrity? I have a BA that I was beginning to think was too big for a planet. But thanks to a couple other players here, they clued me into a solution. The problem is that SI is calculated from where you are standing. When you build a base by hand, it can be big and have sound SI because you are never too far from the point of placing the block(s). The problem is a saved BP when spawned calculates the SI when it is spawned, which allows for the case that you failed to place it soundly. However, as it gets further from you, it can reach a point that it no longer calculates the SI for those blocks. And thus they have no SI and will snap off as soon as you add or remove anything. A real nuisance. The solution? Place yourself in the middle of the BA being spawned. In creative, you can simply hover your avatar over the middle of the target destination for your BP. In survival, well, then you will need a SV / CV to hover over the middle of your target. To this end, I have started work on a couple SV with enough room to spawn my personal drone. The idea is to fly the SV over the target. While the SV is hovering, I don't really get a good view down without risking falling down myself. So if I can spawn the drone, I can use the drone to look down at where I am going to spawn the base. I have tested this concept in creative. While the SI will then work properly, the challenge is that I am looking down at the prospective base and simply making an educated guess if I "pushed" it down into place correctly. Hint: my BA in question (WIP) is 198 m x 132 m.
     
    #15479
    Jenniphurr, Tyrax Lightning and Kieve like this.
  20. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,426
    Likes Received:
    12,030
    Started work on a Plasma Research Lab. The Abyssal Zirax are up to no good on this planet!

    [​IMG]

    [​IMG]
    [​IMG]
     
    #15480

Share This Page