Worked on the Hawk CV some more. Decided to use a ramp for entrance opposite the hangar. Turns out the hangar is suitable for one of my light tanks as well as the tiny Hawk Talon SV. Replaced the bottom and top hull with combat steel half blocks. This way it looks like the CV is resting on the landing gear.
Another day, another upgrade/rebuild to get stuff working with alpha 9.xx (basically logistics ofc) The victim for the update today was my old trusted base that i made for alpha 9 before i knew about the logistic-system (yup... i was way to eager and just based my info on the few pics by Hummel-O-Love ). NSI Praesidium Alpha 9.xx Workshop-Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1613449568 I gave it 6 x 320k CU's (connected as input/output to the 4 Adv.Constructors, 2 furnaces and the 2 deconstructors. Also redid the food/medicine processors in the farming-area with input/output fridges etc. Finally we (NSI) have a base to retaliate the unfortunate destruction by of our mining-vessel by the Polaris out of. Still have not heard a "sorry, we done goofed up" by the Polaris leadership for blowing it up when we had "Honored" standing. Time to make things right.... SADDLE UP BOYS AND GIRLS!!!!!
Not to fill up this thread with my crap, but i updated my much smaller "starter" base just now as well. It was originally a LVL 5 base, but with the new stuff and some pondering on my side, it is now a LVL 10 base. NSI Capsula A9 Workshop-link: https://steamcommunity.com/sharedfiles/filedetails/?id=1613564091 I promise to not post more of my stuff until at least 12h from now Still have to upgrade a few CV's, SV's and HV's... so brace yourselves
Today I tried to work out how to stay alive for more than 30 minutes on full hard mode desert planet. That O2 timer's a tricky one.
I read someone claiming once that once we get true mass and volume that HV will be so much more capable than SV for hauling cargo. My Chick HV holds about 12k SU, only has one turret and was built to operate in 2.0 g. I am guessing that with some different choices that I could have pushed that 14k and still operate in 2.0 g. But, I like the Chick HV the way it is. Keep in mind that I am trying build keep all my BP to 7500 CPU at the moment. The Chick is 7450 CPU. As I said, a few different choices and I think I could have saved some CPU to be converted into storage, but I don't want to give up the one and only turret on the HV and a few other features. Yet, I still estimate that even those changes would have come up to only 14k SU or so. However, I just tossed together a SV flying container. Calling it the Fledgling. Where I built the Chick to hover under load in 2.0 g, the Fledgling actually holds more SU and has a higher gravity tolerance on top of that. Too bad we cannot yet texture the CE. I kept it to the same length, width and height as the Chick HV, which means that other than thrusters, generator, RCS, fuel tank and few other devices, the Fledgling SV is almost all CE. I think there is only two standard blocks. So when the Chick can't even hover anymore, the Fledgling can still fly. 16k SU and 7500 CPU.
After a week or two with almost no building, our new server is up running, and I have restarted on the Spaceport. Cargo centers outside is done (need textures and paint) and first container truck finished:
i still have not honestly looked at how the new storage system works nor the controller blocks ... its prolly not too bad but it also means everything would need to be modified now to not be red and that kind of stinks lol
Here we go again.. not sure i kept the 12h limit before posting another update.. but rules are made to be broken right? Today i have upgraded the NSI Aranean with the new logistic system and a few minor changes. I read however in the patchnotes that there is a change in the experimental game how one enters and exit's the cockpits witch will be a challenge to fix in this build.. but hopefully that change wont stand as is. If it happens then "adapt or die"-protocol will surely be implemented Workshop-link: https://steamcommunity.com/sharedfiles/filedetails/?id=1614418188 Main storage of 4250 Volum (also have 4 cargobox's for personal weapons, gear, meds etc). 2 x 1k storage for input/output to the constructors (not much, but this is not a cargo/builder ship either). 2 x 1500 volume Ammo CU's (one on each side of ship as a redundancy) Now its time to make some more coffee and go to work on the Nidus (the CV this was designed to be a part of).
Since when did the Pol factions bases get laser turrets and there own Pol Zirax and Pol mechs? The pol base turret took out my Hv and inside the pol base were Zirax waiting for me. They were labeled "Pol Zirax". Is just a snow planet thing because they didn't have this on the starter planet. My Hv didn't deserve this. lol
You can on the experimental branch! There's only a few steel textures available at the moment, they plan on adding more.
So for about a week now I have been working on a Cargo CV. I have still yet to name this ship so if you have any suggestions, please by all means! Anyways screenie time! I love doing modules so here we are again! The HV's docked are what you store all your cargo in, food, has med stations, clone chamber, harvester , drills and weapons! The goal are all Level 10 builds that are pretty quick to build. By no means high end stuff here, the goal is more of a role playing experience more than anything. No worries, this is almost ready to be deployed! So like always stay tuned!
Phew... Finally done upgrading the NSI Nidus.. and to be honest, i think i need a break from updating stuff to alpha 9 and just play for a few days now. Gave it looooot's of cargospace and then also a few new thrusters to get it off the ground. Since the love of building got a hold of me midways there was stuff added to decor to. NSI Nidus Workshop-link: https://steamcommunity.com/sharedfiles/filedetails/?id=1614861302 Had to add the new boardingramp too ofc But now i'm so tired i can barely see straight or pronounce my own name.. so bed it is. Have a nice day fellow capsuleers and may the Zirax stand still in front of you
Added the Fledgling SV to the workshop. Still mostly CE, but used a few of the shapes to alter the look at least a little.
Spent all day working on the colony ship that will be in orbit around the snow starter planet of my scenario. Decided to give it an admin core because otherwise it would be too easy to just shoot out the walls of the ship (it's made out of regular steel because I don't want players to find a big source of Sathium yet). I only want to use admin cores for special POIs but I think this ship counts.
So, after some practical playing online, i've figured I needed to update my recent ships. The 'Rogue One' got more Lights, so one can see the asteroids one is mining (better). The 'Dreadnought Turtle' missed 2 of the planed 4 gravity Generators, re added those and made a 'fine tuning' with 4 sensors for a non-2-g experience in space (which you usualy have when…), as the GG's overlap due to their round 'aura'. EDIT: Further, a VERY Long overdue update for my Vertigo Explorer XX... One of the backside Lights were not as Spotlight, which in result was WAY too bright for the interior of the ship.
Finaly, had to wait for a friend to help me test a small setting of/for this one… I'm proud to announce the Flatline Carrier, my very first (attempt of a) Job oriented carrier. Very 'limited' functions, full med bay aside. Only 2 AC, only 18 plots, 'Basic mass' storage -> a total of about 700k... + ammo extra. Spoiler: Images